Lizardfolk Scion

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Casting Silence at 4th level on an ally who then goes next to the enemy caster (and potentially grabs/immobilizes him) will also prevent spells with verbal components.


Castilliano wrote:


Also, the way you two would have it there'd be a saving throw for each separate action, even Reaction.

Don't know where you get that idea that people were supporting this. Only one person (Cordell Kintner) mentionned saving throws for each separate action and this was quickly dismissed. The question is between saving throw every turn or once per general command how to act.


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Controlled (Source Core Rulebook pg. 618 2.0):
Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.

From this description of the controlled condition, it seems to be more granular (actions, attacks, reactions, delay, etc.) than just an general goal to achieve.


From the posts above, I get that it would be every turn, if the command is to "kill your allies" every turn, even though it is technically the same command as the last turn (compared to a totally different command, for example: "stay still, do nothing").


The Dominate spell has the following failure and critical failure effects:

Failure: You control the target. It gains the controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.

Critical Failure: As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.

Does the controlling creature have to issue a new order "kill your allies" every turn (the controlled creature getting a new save every turn) or is the "kill your allies" order issued once (the controlled creature getting the new save at this time only) and it lasts until the allies are killed?


Thanks for the answers.
For the healing,, no special rule, just wondering. It would sort of make sense, but if it is not covered by the rules then forget it.


What would be the status of a Living Wildfire (fire elemental) inside a Wall of fire?
Would it be concealed, hidden, undetected, other? Would it have a cover? Would it be able to heal itself?


Normally for High/Long Jump, this is 2 actions: "You Stride, then make a vertical/horizontal Leap".
With Quick Jump feat: "You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet)."

In the Strix ancestry description of Wings: "You don't automatically fail your checks to High Jump or Long Jump if you don't Stride at least 10 feet first." This is similar to the Quick Jump Feat but the wording is different as it does not specifically states that it becomes 1 action, but it removes the obligation to do the Stride before jumping.
So If a Strix does not have to Stride to do a High/Long Jump, can it become only 1 action?


In the Coral Eruption Spell, it states that: "A creature that moves through the area takes 3 piercing damage for every square of that area it moves into."
A large creature, when moving 5 feet, actually moves into 2 squares, so would it take 6 piercing damage? Similarly for huge creatures, taking 9 piercing damage?