Sunlord Thalachos

Aes the Sun Sorcerer's page

1 post. Alias of GrinningJest3r.


Full Name

Aes

About Aes the Sun Sorcerer

Aes
Ifrit sorcerer (crossblooded) 1 (Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Magic 69)
Medium outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Perception -1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will -1
Immune dazzled; Resist fire 5
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Offense
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Speed 30 ft.
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—burning hands (DC 15)
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—elemental ray (1d6 fire)
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—magic missile
. . 0 (at will)—mage hand, prestidigitation, ray of frost
. . Bloodline Elemental (fire), Solar
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Statistics
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Str 10, Dex 12, Con 10, Int 16, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Skill Focus (Knowledge [nature])
Traits reactionary, scholar of the ancients, thoughtful wish-maker (plane of fire)
Skills Appraise +7, Knowledge (arcana) +8, Knowledge (history) +5, Knowledge (nature) +7, Knowledge (planes) +7, Sense Motive +1, Spellcraft +7, Use Magic Device +8
Languages Aquan, Auran, Common, Gnome, Ignan, Thassilonian
SQ bloodline arcana (change energy damage spells to match bloodline energy), bloodline arcana (fire spells deal +1 damage per die), fire affinity
Other Gear belt pouch, flint and steel, marbles[APG], donkey, backpack, bedroll, bit and bridle, cart, feed (per day), folding ladder, folding pole, hemp rope (50 ft.), mess kit, riding saddle, soap, trail rations, waterskin, donkey, saddlebags, 62 gp, 8 sp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Bloodline Arcana: Solar (Ex) +1 damage per die for fire spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Ray (1d6 fire, 8/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Affinity (Ex) Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma scores as 2 points higher for the purposes of all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster le
Immunity to Dazzled You are immune to the dazzled condition.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.