Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I've got some of the books for it, though haven't really gone through them much. Hoping to Skype into a 5e D&D game here soon with some friends, seems like a good system.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 The game has been a lot of fun, and while I hate to see it die, you gotta take care of you.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I got tired of Nick constantly complaining about the Institute. I'm not sure who my favorite companion is, though I do like Piper.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Been playing the new FO4 Nuka-World dlc, it's awesome.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Anybody still hanging around?
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Oddly enough, I did wake up with my body really sore...
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I was exploring through some kind of business building, and when I got to the roof, this gigantic abomination from Freddy Kruger's nightmares popped out of nowhere. I'm using the combat shotgun with the explosive legendary effect, akd even shooting the weakspot on its belly didn't do jack squat. Then, the roof buckled underneath its weight and we fell down a few floors. Not entirely sure how I survived, but somehow I lived through it. Then I woke up.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I had a dream last night I was fighting something called a dinosaur deathclaw. It was a deathclaw with a petrified hide like the leatherbacks here. It was also about 15' tall, weighed about a ton, and had like 6 horns sprouting from its head.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 What he said. I know what that's like so just take your time.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I'm with Spencer on this one. He's treating us fairly so I don't know why we shouldn't do the same. Besides, if we get a rep for tearing down all the towns we come across, pretty soon it'll be us treated like raiders or worse.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Aeryicka frowned as the man insulted Cray, who let out a raucous cry. But he didn't really understand what was said, right? ...Right? "It alright, Cray, mean man not know you. We prove him wrong," she told the bird quietly.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 As the short man spoke to her companions, Aeryicka walked over to a window and managed to get it open. As soon as she did, Cray flew in and perched onto her shoulder. Finally, the man finished his speech and she raised her hand as though still in school. "I have question. What is sealurk?"
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Are the windows still in place and need to be opened? Or are they all broken out?
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Are you gonna help facilitate communications and terminate hostilities?
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Trying to keep her distance from Papa without being obvious about it, Aeryicka was a little nervous about everything that was happening. It didn't help that she was under scrutiny from many different strangers that had disturbing looks on their faces when they looked at her. Then the woman Tom was with started touching her. She was close to shouting out "Stranger Danger!!" before realizing that nobody would help. Cray kept overwatch on his flock, making sure that these strange two-leggers didn't cause any harm. Then came the smalled room his flock entered. It really didn't look pleasant to him, so instead he flew out and up, keeping an eye out for his flock before rejoining them. Cray is gonna circle the building until he spots the others before flying back in.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Aeryicka isn't a character at the forefront of decision making. Right now she's staring in shock at the fact that Big Papa was asking about the slave markets, not realizing that he's looking for a lead in the Mesmatron. I've actually quite liked the roleplaying we've done and want to do more. Aeryicka is still coming out of her shell, it's just that we've basically gone from one crisis to another without much downtime so it's hard to show it.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Cray approves of this plan.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Yeah, I don't think little Aeryicka is gonna like it much here.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Notice: 1d6 - 1 ⇒ (6) - 1 = 5
The entire time they were talking to the guards was unsettling for Aeryicka. They all looked at her like Cray looked at eyes, and she didn't like how they kept saying to leave her with them. She couldn't have been happier when Papa paid them off to let the group enter, and she promised to pay him back her share. As they traveled through the town, Aeryicka couldn't help craning her head in every direction. The place was amazing to her, and showed just how humanity could take something broken and make something new. But then she heard Papa ask about the slave markets and just looked at him, shocked that he'd want to get involved with something like that.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Not me, I'm just learning to better weather the harsh wasteland. No Amazonian muscles on this girl!
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 No problem, take your time. Just don't want to see the game end.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Nodding her thanks, Aeryicka preceeded to strip right there and put on her new armor. Tightening up in a few places, she nodded to herself and said, "Thank you for help. Feels good to me." Slipping on her backpack and grabbing her spear, she looked like a wild child out to brave a new day. Thanks, figured I'd leave it to someone who actually had the Repair skill.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 After much better sleep than she's had previously since leaving the vault, Aeryicka gave a leisurely stretch before looking around the cave once more. "So, we go to Tampa now?" she asked the others as she walked up to the corpse. Kneeling down, she quickly stripped him of his armor, while taking care to not really look at the body. Folding the armor into a small package, she placed it in her bag before examining the Pip-Boy. Figuring since nobody else had claimed it during the night, and it might have some interesting programs on there, she strapped it up to her wrist before standing back up. "Ready to go now." Not leaving anything at the cave, and taking the armor with me to get it resized. Since it seemed nobody else wanted the new Pip-Boy, it hereby claim it in the name of Aeryicka's Flockdom!
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 My first build was the lawyer, high Charisma and Intelligence. She goes around in a suit of X-01 power armor.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 You mean instead of either a soldier or lawyer? Maybe one of the mods that'll work will be an alt start mod like they have for FO3. Hopefully they'll fix the problems they've been having with mod capabilities for PS4 soon. Was supposed to come out this month some time. Not the conversation wheel I don't like, it's how a person can just walk away during the conversation. Gets really annoying, especially if it's part of a quest.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Love how there is an actual weather pattern in the Fallout universe now. Really, about the only thing I don't like about FO4 is the conversation system. Tired of NPCs just walking away mid-conversation. Absolutely love the crafting system, and the recent workshop DLC gives you the ability to start crafting ammo.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Well, I figured that the suit was sized for an adult, and as I'm about 4'nothing, it wouldn't fit. Remember, I'm vertically challenged. As the storm raged on, the green glow giving the cavern an eerie look, Aeryicka sat down with her back against the divider, Cray perched above her. "How long storm like this last?" she asked Papa as the only human non-vaultie there.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I admit, as I was reading your bit, EH, I was expecting you to say that love was killing a target from a mile away with a supped-up sniper rifle or something.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Went with Vigor. Took another look at the rules, and turns out that I was getting Parry and Toughness confused. Fixed my stats, my Parry is at 4 (5 with my spear), and my Toughness is at 6.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Not sure what to get for my 35xp.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 I once saw Cray take down two bears. You were there, and you were there, and you were there!
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 As Aeryicka stood up, Cray finished his meal and flew back to his human. Scrounging around for a cloth, she helped clean off the blood from his beak and talons. "Cray is fine member of his species, rising above others," Aeryicka said softly with a grin. "He would be mighty leader of flock if he not travel with me. Not many people find me worthy, too quiet and small for age. So I find comfort in learning about animals and healing. I good healer, help out in clinic occasionally. Once help save overseer's life. Had accident and cut leg bad, hit artery. Was able to stop bleeding until doctor arrive."
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 1d4 ⇒ 2 So victory it is.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 C Unshake: 1d6 ⇒ 1
Recovering quickly, Cray circled around for another attack, his talons flashing in the low light of the artificial cavern. C Fighting: 1d6 + 1 ⇒ (1) + 1 = 2
Fighting: 1d6 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 1d6 ⇒ (6) + (6) = 12 A double ace??
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 C Attack: 1d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1d6 ⇒ (1) + (6) = 7
Backing away from the violence, Aeryicka hid by the corner of the van, while Cray, finishing his snack of bear eyes, zeroes in on one of the other bears and dives at it, scratching into its hide with his talons.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Those were really good rolls, and I really don't expect to see something like that happen again lol.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 He is Cray, mighty and strong!
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Fighting: 1d6 + 3 ⇒ (1) + 3 = 4 +3 Gang Up
Claw Damage: 1d6 + 1d6 + 1d6 ⇒ (4) + (6) + (4) = 14
With a shrill cry, Cray rose up and dived at the head of the giant predator, his claws slashing deeply into one of its eyes. Aeryicka, seemingly ignored by the strange bears, huddled against the van, though one hand grabbed a stimpak while the other held her spear.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Her eyes wide, Aeryicka looked around at all the strange bears, noting their slightly decayed look, and tried not to collapse in fear. "Uh...n-n-nice BooBoo?" she stuttered, her hands gripping her spear for dear life. Cray, meanwhile, sensing a true predator, flapped his wings angrily and cawed loudly, the sound echoing in the cave, before flying up and over to the divider. Delaying my action for right now. With my Beast Master edge they won't attack me unless I attack them, and I can save my actions for emergency medical needs. Oh, and my Toughness is at 5 since I'm wielding my spear.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 "Anybody hurt?" Aeryicka asked as they finally rushed off.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 It turns out that we aren't actually the main characters. The real main characters have the Wild Wasteland trait, and lo' and behold, we were created! Wish they kept the Wild Wasteland trait as a perk in FO4, that would have been awesome.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Politicking: Never cared for politics myself. 27yo and never once voted. Was gonna vote for Clinton before she screwed up.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 They seem to be treating the game like a dungeon crawl in D&D to me.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Holding on for dear life, and with Cray squawking behind her, Aeryicka just tried desperately to keep the little food she had inside her stomach contained. No ranged weapons, and I'm not about to have Cray fly out of a moving vehicle into a shooting gallery. Not yet, any way.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 The Elite Riot Gear was, perhaps, my favorite armor in NV, followed closely by the talking stealth armor. And I say just pop a cap in Hogan from a distance and peel out like Meatloaf on a silver-black Phantom bike.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 My survival is a d10, if you want me to track I have no problem doing so. Aeryicka, nodding in agreement with Spencer, climbed into the van and sat down near the front, looking out the window at the arguing others. Cray, resigned to another bumpy ride in the strange container, perched on the back of the seat next to his human.
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Aeryicka was lost as all the older men started debating the best way to get at the ghoul. Finally, after watching them all bicker like the old women in the vault, she said, "We know where he goes. We hunt like great predator, stalk and wait by water hole. Running and hiding mean nothing if destination is known." After Papa reported in to any listening Brotherhood, she cocked her head and asked, "What is Enclave?"
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 Event: 1d10 ⇒ 5 Let's go track down Vault 2!
Edges & Hindrances: Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4 "Ready to leave, not want he sold to strange place," Aeryicka said, shuddering at the thought of being forced to work here, regardless of any relative safety. |