I've been playing through RotRs at home in a group of 2 playing 4 characters. I also just finished my 4th OP session. I choose Flenta because I thought she was so unique. Now I'm sure this has been addressed already be asked but doing a forum search I couldn't find it within the 15 mins I looked.
Flenta's Power: "After you play a spell that has the arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the arcane trait and recharge it."
Hypothetically speaking Let's say I have a spell with the number 2 in my deck(reward from previous session) and I use it, Banish it, and replace it with a B, c, or P card from the S&S box as the power says.
We beat session and take all the extra card out of our deck for loot and if no additional spells were picked up I then replace my missing card with a basic trait spell from my class deck. There being only 2 B spells in the class deck, my deck for the next game will have the exact same spells as my very first deck from session one.
1) is this correct?
If it is correct then the only time I would get a spell upgrade and not feel bad about it is if there are either, No other spellcasters in the session, or if the spellcaster doesn't take a spell upgrade and its just left there on the table. I could never justify taking a spell upgrade over a true caster because Flenta would use it and then just get my basic spells back. In a casters hand it has potential to be used over and over. Also i would never take a spell upgrade over any other card due to the fact after one use it's gone forever.
While I love the concept of Flenta at first glance, the Fighter who uses Scrolls, After using her I'm not sure she will ever use any of the higher level spells in her class deck and as it has been said before, feels like a waist of the fighters deck.
Maybe instead of including a character like this in the class decks maybe do a Hybrid Classes Deck.