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Hey all,

My friends and I are starting a new campaign, they came with the idea to play in a .Hack//G.U. based world, which sounds pretty cool, seeing I played that game a lot, the campaign/setting is not a real problem. We're also playing gestalts just to try it out.

I hope people can give me suggestion for 2 things I'm thinking about:

1. I want to create a NPC that is based on Haseo as he is in Volume 3, his Xth Form. What kind of class combination would you think could work for him?

2. What would be a balanced way to implement his signature weapon, the Dual Guns in Pathfinder?


1 person marked this as FAQ candidate.

I've got a question concerning the Sorcerer. It's about the following text:

At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study.

The spells chosen from the sorcerer/wizard spell list are pretty clear to me, but what are the unusual spells that the sorcerer has gained some understanding of through study?