Dexinis

Aerick the Grey's page

41 posts. Alias of leinathan.


Full Name

Aerick the Grey

Race

aethereon

Classes/Levels

inquisitor of Pharasma 4 | hp 24/30 | AC 21, touch 14, FF 17, CMD 19 | Fort +6, Ref +5, Will +8 | Init +6, Perception +10, darkvision 60ft.

Gender

male

Size

medium

Age

67

Alignment

Neutral

Deity

Pharasma, the Lady of Graves

Location

Lepidstadt

Languages

Abyssal, Common, Celestial, Infernal

Occupation

Undead-Hunter

Strength 16
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 16
Charisma 8

About Aerick the Grey

Aerick the Grey
Male aethereon (psychopomp-blooded) inquisitor of Pharasma 4
N Medium outsider (native)
Init +6; Senses Perception +10, darkvision 60ft.

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DEFENSE
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AC 21, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 dodge)
hp 30 (4d8+7)
Fort +6, Ref +5, Will +8 (+2 vs. death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school)
Resist negative energy 5
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OFFENSE
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Spd 30ft., 20ft. in armor
Melee +1 heavy mace +7 (1d8+4)
. . . mwk silver dagger +8 (1d4+2/19-20)
Ranged mwk comp longbow +7 (1d8+3/x3)
Special Attacks Judgment 2/day
Spell-Like Abilities (CL 4th)
1/day - consecrate, augury, mending
at will - detect good, detect evil, detect chaos, detect law
Inquisitor Spells Known (CL 4th)
2nd (2/day) - ghostbane dirge, silence
1st (4/day) - cure light wounds, detect undead, divine favor, shield of faith, wrath
0 (at will) - acid splash, create water, daze, detect magic, disrupt undead, light
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STATISTICS
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Str 16, Dex 16, Con 13, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +6; CMD 20
Feats Weapon Focus (dagger), Dodge, Mobility, Precise Strike
Traits Magical Talent, Unintentional Linguist
Skills Heal [2] +8, Intimidate [4] +8, Knowledge (nature) [4] +8 (+11 to identify weaknesses), Knowledge (planes) [4] +8 (+11 to identify weaknesses), Knowledge (religion) [4] +10 (+13 to identify weaknesses), Perception [4] +10, Sense Motive [4] +12, Survival [2] +8 (+10 to track)
Languages Abyssal, Common, Celestial, Infernal
SQ deathless spirit, inquisitions (fate), monster lore, stern gaze +2, solo tactics, track +2, cunning initiative
Combat Gear flask of holy water (3) ; Other Gear +1 breastplate, mwk silver dagger, +1 heavy mace, mwk composite longbow (+3 STR), 20 arrows, cloak of resistance +1, backpack, bedroll, belt pouch (2), trail rations (5), waterskin, everburning torch, silver holy symbol (Pharasma), explorer's outfit, 100gp

Appearance and Personality: Aerick (pronounced AY-rick) is a tall man with slate-grey skin, pale grey hair, and eyes that are just barely blue. He stands with his back straight and his chest proudly extended. At his belt rest a large and heavy-looking round-headed mace and a well-made silvered dagger. A grey breastplate that he wears, detailed in silver, has the spiral of Pharasma engraved into its chestpiece. Besides his head-hair, he is hairless and smooth-skinned. His teeth are perfect. Besides his breastplate, he wears thick, utilitarian black pants and black leather combat boots. A pair of pure white gloves adorn his hands at the end of a black tunic that he wears underneath his breastplate. His blood is darker than regular blood, barely crimson and nearly black.

If one normally would say not to judge a book by its cover, one would be wrong to say this about Aerick. His slate and grey-shade exterior extends to the inside, in more than one way. Born of a keeper of Death and a servant of the Lady of Graves, Aerick is a serious, dour, and grim individual. That said, he isn't entirely colorless and boring. Aerick takes great interest in new mothers, pregnant women, children, the dying, and the undead. He is incredibly protective of the former three and merciless for the latter two. He believes somebody that is dying naturally should die. It must be his Lady's will. As for the undead, they are a thing that he hates more than anything, and he will go to great lengths to destroy them.

Backstory: Many years ago, a kere psychopomp named Kysira grew bored and lonely after her many aeons of graveyard-protection, and so tried to attract a mortal visitant to keep her company. This mortal visitant happened to be a servant of Pharasma and a good, gentle, and good-looking man, whom the kere psychopomp fell in love with over the years of frequent visits by the man.

For his part, he initially began to visit because of his fascination with meeting an extraplanar servant of the Lady of Graves, but then grew to like and then love the outsider woman for her vigilance, sense of duty, and dedication to Pharasma. The two had a child together, (who is the PC, Aerick the Grey) and they lived and raised the child together (although physically separately most of the time, as the psychopomp cannot leave her graveyard for long). Aerick's childhood was a rough one, due to his slow growth and maturation, his eerie greyish skin, and the fact that his mother was a creepy grave-keeping outsider, but it didn't get any easier when, in his twenties, his mother was killed. He and his father had always known the dangers of being involved with an outsider who dedicates her life to the destruction of undead, especially in Ustalav (given its history) but they were nontheless taken aback to learn that Kysira had been killed by a necromancer so that he could exploit her graveyard for corpses.

Until that moment, Aerick had never understood the importance of Kysira's mission, and had often asked his mother to leave her graveyard for days at a time so that he could more easily spend time with her. She had, of course, always refused, and now he knew why.

He joined a group of Pharasman warriors and clerics on a hunt to destroy that necromancer and his creations. It took years, and Aerick saw many a friend and ally die at the hands of the necromancer's servants and flunkies. It was only because of his psychopomp-born resistance to negative energy and his prodigious strength that he survived at all, but he did survive, and he eventually was part of the strike team that eventually killed the necromancer.

Aerick lost his taste for adventure, then, and retired to Lepidstadt, in Ustalav, for a time, to recuperate and to serve his community. It seemed, however, that fate (cause Pharasma, ha-ha) had a different path in mind for him, for several years later, he was greeted by one Judge Embreth Daramid with a job proposition, one that involved a necromantic cult and the fate of Ustalav...