Ru-Shi

Aepex Vaq's page

2 posts. Alias of wehrpig.


Full Name

Aepex Vaq

Race

Dhampir

Classes/Levels

Spiritualist 1 (Fractured Mind)

Gender

M

Age

29

Alignment

CN

Deity

Pharasma

Occupation

Bone Crafter

Strength 14
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 12
Charisma 19

About Aepex Vaq

Concept:

Aepex is a troubled soul whom struggles with proving both his humanity and his fractured sanity. His phantom manifests as his vampiric alter ego. Aepex is a life long criminal whom strives for redemption despite his occasional lapses into depravity. Aepex is a devoted apostle of Pharasma, whom he worships with the hope that she will purge him of his darker half. Aepex's vampiric lineage is a direct contradiction of his faith and is the source of his existential angst. As a further contradiction, Aepex specializes in necromantic spells that empower the dead and debilitate his adversaries. Aepex's phantom works in tandem with the spiritualist by demoralizing any whom witness its intimidating visage - thus enabling Aepex's necromantic spells to affect his enemies. Aepex seeks to balance his darker capabilities with divine healing that will bolster his allies. Aepex's history as a confidence man has allowed him to refine his considerable social skills. Aepex's thug past has also taught him the value of physical brutality when required - he is adept at close quarter melee with his scythe when the situation demands it.

Stats:

Aepex Vaq
Male dhampir spiritualist (fractured mind) 1 (Pathfinder RPG Bestiary 2 89, Pathfinder RPG Occult Adventures 72, 109)
CN Medium humanoid (dhampir)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +3; +4 bonus vs. mind-affecting, +2 vs. disease and mind-affecting effects, +2 trait bonus vs. fear and emotion effects
Defensive Abilities negative energy affinity; Immune shaken; Resist undead resistance
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee kukri +2 (1d4+2/18-20) or
. . scythe +2 (2d4+3/×4)
Ranged light crossbow +4 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
. . 3/day—detect undead
Spiritualist (Fractured Mind) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cure light wounds, inflict light wounds (DC 16)
. . 0 (at will)—detect magic, detect psychic significance[OA], guidance, mage hand
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 13, Wis 12, Cha 19
Base Atk +0; CMB +2; CMD 16
Feats Skill Focus (Intimidate), Skill Focus (Stealth), Spell Focus (necromancy)
Traits enduring stoicism, magical lineage, reactionary
Skills Bluff +10, Craft (boneworking) +3, Diplomacy +5, Intimidate +12, Linguistics +5, Perception +4, Sense Motive +5, Stealth +6; Racial Modifiers +2 Bluff, +2 Perception
Languages Aklo, Common, Undercommon
SQ attached, emotional spellcasting, etheric tether, phantom (Aepex Vaq's Vampiric Alter Ego, despair), resist level drain, shared consciousness
Other Gear studded leather, crossbow bolts (40), kukri, light crossbow, scythe, 30 gp
--------------------
Special Abilities
--------------------
Attached (TBD) If your attachment is threatened, -1 Will & -2 save vs. fear
Darkvision (60 feet) You can see in the dark (black and white only).
Emotional Spellcasting Use Charisma as casting stat instead of Wisdom.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Immunity to Shaken You are immune to the shaken condition.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Phantom:

Aepex Vaq's Vampiric Alter Ego CR –
Phantom (Pathfinder RPG Occult Adventures)
CN Medium outsider (phantom)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +2
DR 5/slashing
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 slams +3 (1d6+1)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Intimidate +5, Stealth +6
Languages Common
SQ ectoplasmic phase lurch, miserable strike, power from despair
--------------------
Special Abilities
--------------------
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Miserable Strike (DC 11) (Su) Slam causes foe to take -2 to att and dam for 1 rd (Will neg).
Power from Despair (Su) +2 to att and dam vs. foe affected by fear or despair condition.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Background:

Aepex Vaq was born in Caliphas during a rare alignment of Liavara, Bretheda and Aucturn. His mother would tell him that the astrological phenomena was a portent of great power. As he would age and begin manifesting his powers, Aepex would often wonder if his abilities derived from the stars. Destiny then, perhaps, had something in mind for this troubled youth. Little would Aepex know that the rare alignment of Aucturn with the other planets had brought the prime material plane in close proximity to the negative material plane, and would presage his eternal linkage to the unearthly boundaries of darkness and light. Somehow, the very essence of the negative material plane had leached into Aepex's soul - altering his being to something beyond the pale of humanity.

Aepex has spent is life on the fringes of society. As a wayward youth, he quickly fell in with the nefarious elements of Caliphas. The local thieving guild became the home that his destitute parents could not provide. The guild appreciated his healing abilities and Aepex appreciated the life of crime that the guild afforded. Aepex quickly found that though he was not gifted in the arts of stealth and lock picking, he was quite good at bluffing his marks into lowering their guard. Aepex's silver tongue became a lucrative tool for the Caliphas crime lords. In time, Aepex would become an accomplished confidence man whom facilitated complex plots to liberate the wealthy Caliphas merchants of their gold.

But the nature of Aepex's dark soul would eventually manifest itself in a irrevocable schism. On the night of his 21st birthday, the moons of Liavara, Bretheda and Aucturn would align again for the first time since his birth. The gravitational pull of the moons and the thinness of the earthly boundary with the negative material plane combined to fracture Aepex's mind. On that fateful night his alter ego would emerge. Aepex now found himself plunging into the dangerous waters of schizophrenia - his dark impulses had developed a personae of their own. Aepex now shared his mind with a ravenous vampiric alter ego.

Aepex has only fleeting memories of the years since the night of his schism. During his moments of lucidity, he has prayed in desperation at the alter of Pharasma - seeking deliverance to the vampiric phantom infecting his soul. During his increasing moments of insanity, he shudders to think about what monstrous crimes he and his phantom have committed ...

Personality:

Apeq Vaq's boundless determination is his defining trait. Though he is craven in the face of overwhelming danger, he embodies the street urchin's philosophy of living to fight another day. Apeq suspects all and trusts no one. A life of betrayal and treachery has taught him that all in this world are suspect. Apeq's personality shifts like the northern winds to transform into what is called for at the moment. He calculates every action and conversation based on what he perceives can be gained by the exchange. Thus Apeq is purely transactional when dealing with both comrades and adversaries alike - he primarily seeks to maximize his position and further his own goals.

And what then are Apeq's goals? First and foremost - survival. Make it to the next meal. Wake up to see another day. Live to experience another season. A history of close calls with death have taught Apeq to assume absolutely nothing from life. The cruel fates of this world care nothing for a drifter like Apeq. If his life is to be lived, he must make it.

But Apeq's goals run deeper than the immediate needs of survival. Fundamentally, he struggles with redeeming his wayward humanity. He desires to be a "good person" and to claim a respected position in society. He craves the mantle of normality and stability that he once experienced within his family as a child. Apeq's goals are to purge the negative energy that has infected his soul and that has poisoned his life. Apeq's ultimate goal is to purge himself of the vampiric alter ego that serves as his phantom.

Level Progression:

[In work]