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Aydllan wrote:

Can Someone help with separating the negative reviews from the positive? I find it kinda strange that you have a split between the for & against, and I don't see the disconnect.

I'm going to attempt to put my players in the City of Brass and I am looking for resource material, or even a pre-written adventure to throw at them. I was hoping this module would be both...

On one hand you have a reviewer that talks about the lack of environment, and another that says the module has a lot of detail on the City. Which is it?

Does this module in fact make you feel like you're on the Plane of Fire?

Thanks for any advice.

Hi !

I'm preparing to GM this scenario in the coming month.
While it does take place on the Plane of Fire, and more specifically in the City of Brass, there's really little sightseeing involved. The maps are just "normal" interior maps and not something Plane-of-Fire-specific.

There are some insights to the politics and the mischievery going on in the plane of Fire though.


I got a new player to replace the rogue, and they fought the Lopper last week-end.

I had given them a "Ghostbane Dirge" scroll and I allowed them to use a hero point to have the Lopper reroll the save. They took some time to figure out they needed to avoid bleeding as much as possible to win the fight, but they finally prevailed without any PC knocked out.

With this fight, they figured out what worked and what didn't against incorporeal and I'm confident they'll at least give the Splatter Man a run for his money (that is, if I don't play him too harshly) next time. They also got a magic weapon wich will make things easier for them.

The Holy Balm is a neat item I didn't know about. Thanks !


Thanks for the answers.

The scythe idea would actually be nice, but they are mortally afraid of it since they encountered it at first level and were forced too flee ;)

They still have at least one hidden place to find with magic ammunition, i'll probably toss in an oil of magic weapon too. Once they beat the Lopper they'll have one more magic weapon (the +1 Heavy Mace) and they will be all set to meet the Splatter Man :) (or so I hope).


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Hello all from France.

First things first : SPOILERS ! This is a GM Thread !

I'm running the Carrion Crown Adventure Path, and my players are about to face the Lopper and the Splatter Man. Both these guys are no joke, but I worry that they could spell a death sentence for my group.

They are all 3d level, 20 point build, they have found the cache in the Crypt and have already explored most of the prison. They found the "Furious Five" items, but they feel they are too dangerous to be used and so they left them to the good care of the Pharasma Temple.

The PCs are :
- a human paladin of Iomedae
- a human inquisitor of Sarenrae
- a half-elf witch

There was also a halfling rogue (no news from the player for months) and a dwarf cleric of Abadar (who is unfortunately unavailable until a month or two).

We are using Core and APG only (it's my first Pathfinder campaign and I try to avoid "bloat").

My problem is thus :
- Right now, they have no magic weapon (except a handful of arrows), thus no easy way to damage incorporeal foes with weapons
- They wasted some of the magic arrows on a haunt, including Ghost Touch ones
- None of them has the "Shield" spell to protect them from the Splatter Man's Magic Missiles
- The witch spells are really terrible against most of the foes found in Harrowstone, and these two bad guys are no exception
- They don't have much in the way of spells/abilites that can damage incorporeal foes (Burning Hands for the Witch, Fire Bolt/Disrupt Undead for the Inquisitor, Lay on Hands for the Paladins), but for paltry damage...

I don't really see how they are gonna be able to do any significant damage to The Lopper or SM, or even survive one of these encounters... Am I understimating them ?

What could I do to give them a fighting chance ? (I might tone down those bad guys, but I don't want them to feel I go too easy on them).
Maybe they could stumble upon a Ghost Dirge Scroll ? (even with that the victory is far from certain, given the saves of the foes).

Any ideas ?