“Whenever you cast a spell with an
energy descriptor that matches your linnorm bloodline’s
energy type[fire], you gain a natural armor bonus equal to the
spell’s level for 1d4 rounds.”
Bloodline Powers
Elemental Spit (Su):
“Starting at 1st level, you can fire an elemental ray that matches your linnorm bloodline’s energy
type as a standard action, targeting any foe within 30 feet as
a ranged touch attack. The ray deals 1d6 points of damage +
1 for every two sorcerer levels you possess. You can use this
ability a number of times per day equal to 3 + your Charisma
modifier. This bloodline power replaces claws.”
Dragon Resistances (Ex):
“At 3rd level, you gain resist 5
against your energy type and a +1 natural armor bonus.
At 9th level, your energy resistance increases to 10 and
natural armor bonus increases to +2. At 15th level, your
natural armor bonus increases to +4.”
Special Abilities:
Boon: (Scenario #7-24) Ekujae's Blessing - "You gain the permanent beneifts of endure elements but only in the heat and only to temperatures of 110 degrees F and below; you gain no bonuses in extreme cold. This is a supernatural ability."
Gear
Masterwork Backpack
Cloak of Resistance (+1 to all saves)
Wands:
Wand of Magic Missile (38 charges)
Wand of Mage Armour (34 charges)
Wand of CLW (47 charges)
Wand of Heightened Awareness (47 charges)
Wand of Endure Elements (10 charges)
Scrolls:
Reduce Person
Shield (x2)
Comprehend Languages
Read Magic
Endure Elements
Feather Fall
Burning Hands (CL5)