
| Full Name |
Bob Pachniak |
| Race |
Dwarf |
| Classes/Levels |
Paladin 1 | HP 13/13 | AC 16|9|16 | Fort +5 | Ref -1 | Will +2 | CMD 14/14 | Init +1 | Perc +0 | Sense Motive +0 |
| Gender |
Male |
| Size |
Medium |
| Age |
45 |
| Deity |
Andolatta |
| Languages |
Common, Dwarven |
| Strength |
18 |
| Dexterity |
8 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
10 |
About Adrian Monks
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Adrian
Male Dwarf Paladin 1
LG Medium Humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 16, touch 9, flat-footed 16 (+5 armor, +2 shield, -1 Dex)
hp 13 (1d10+3)
Fort +5, Ref -1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+4/x2) and
Dwarven waraxe +5 (1d10+4/x3)
Special Attacks hatred, smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
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Statistics
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Str 18, Dex 8, Con 16, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Power Attack -1/+2
Traits Ease of Faith, Reactionary
Skills Acrobatics -7 (-11 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious
metals or gemstones), Climb -2, Diplomacy +5, Escape Artist -7, Fly -7, Knowledge (nobility) +4,
Knowledge (religion) +4, Perception +0 (+2 to notice unusual stonework, such as traps and hidden doors
in stone walls or floors), Ride -7, Stealth -7, Swim -2
Languages Common, Dwarven
SQ aura of good, greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Scale mail, Heavy wooden shield, Dwarven waraxe, 63 GP
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or
gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage, +0 deflection bonus to AC when used.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.