Am I missing something or are the rules as presented in the AP immediately undercut by the actual stat blocks?
If a commodore is also a significant character (either a PC or a significant named NPC), that squadron gains a +2 bonus on all attack rolls, damage rolls, and morale checks. (As a general rule, most
NPC fleets should have 2-4 significant named NPCs serving as commodores.)[/b/]
LUCKY GAMBLE SQUADRON
Configuration 6 longships
Commodore Pierce Jerrell (Profession [sailor] +11, Charisma
modifier +3)
Hits 18; Morale 3
Defense Value 21
[b]Attack Value +11; Damage 1d6+6
Morale Check +3