Kullen

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So for example the mythic trickster.

Add your number of mythic charges to your dexterity or intelligence check.
You may "then" expend 1 blah blah blah.

What I want to know is, do we always add the number of mythic charges to relevant checks even if we don't intend on then expending them for D20's.

Its the part that says..... "you may 'then'".... Making it sound like you only add the number of mythic charges if you then intend to expend them.

Sorry if it's been answered already. Just a clarification.


So during the steps of an encounter....

Players may only play cards or use powers that relate to each step no more than once.

ok....

so does this mean i can not use a wooden shield to negate any damage before i act.....because it doesn't specifically say on that card before you act......i would have to play something that specifically says before you act?


Magic Padded Armor reads -

"Discard this card to reduce Combat damage dealt to you before or after you act by 2"

Ok so for that power, quite simply, I can play it before or after I act. (yes i know there are other powers on the card)

Hide Armor reads -

"Recharge this card to reduce cold or comabt damage dealt to you by 1"

What i want to know is could i play hide armor to reduce damage in the before and after i act step.....doesnt say it cant but it doesnt say it can wither wheras the magic padded armor specifically states it for its first power.

thanks


I really like the sleeves that came with the box. I love the little holograms too. Just wondered which ultra pro sleeves they are. There's so many variations.
Do they all have the holographic seal of approval? (I do like that touch)
I've seen 50 packs and 100 packs but I'm sure some are for sleeving an already sleeved card.

Basically what are the sleeves that came with the base game?


Should this guy have the undead trait?


Hi Folks,

now i was under the impression that combat damage, and ranged combat damage were the same thing and could be reduced by lets say the shield, but i came across this card from skinsaw murders.

powers

recharge this card to reduce combat damage dealt to you by 1.

recharge this card to reduce ranged combat damage dealt to you by 3

banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.

so it says here ,,,,,,reduce ranged combat damage.......so i take it they are 2 seperate types of damage?