About Adr Iron GuardAdr Iron Guard
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Background:
2nd Level Stats:
Adr Iron Guard Dwarf warpriest of Iomedae 2 (Pathfinder RPG Advanced Class Guide 60) LG Medium humanoid (dwarf) Init +3; Senses darkvision 60 ft.; Perception +3 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 23 (2d8+9) Fort +5, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants) -------------------- Offense -------------------- Speed 20 ft. Melee glaive +5 (1d10+4/×3) and longsword +4 (1d8+3/19-20) Special Attacks +1 on attack rolls against goblinoid and orc humanoids Warpriest Spells Prepared (CL 2nd; concentration +4): 1st—divine favor, divine favor, divine favor 0 (at will)—detect magic, detect poison, guidance, stabilize -------------------- Statistics -------------------- Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 7 Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip) Feats Toughness, Weapon Focus (glaive) Traits exposed to awfulness, reactionary Skills Diplomacy +2, Perception +3 (+5 to notice unusual stonework), Profession (soldier) +6 (+8 on checks related to metal or stone), Spellcraft +4; Racial Modifiers craftsman Languages Common, Dwarven SQ aura, axiomatic strike, blessing (law blessing, war blessing), blessings, fervor 1d6, sacred weapon, war mind Other Gear scale mail, glaive, longsword, 102 gp -------------------- Special Abilities -------------------- Aura (Ex) The character has a strong aura corresponding to his deity's alignment. Axiomatic Strike (Su) Touched weapon deals +1d6 dam vs. chaotic foes for 1 min. Blessings (4/day) (Su) Pool of power used to activate Blessing abilities. Craftsman +2 on Craft/Profession checks related to metal/stone. Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result. Fervor 1d6 (3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Sacred Weapon (2 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers. War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
1st Level Stats:
Adr Iron Guard Dwarf warpriest of Iomedae 1 (Pathfinder RPG Advanced Class Guide 60) LG Medium humanoid (dwarf) Init +3; Senses darkvision 60 ft.; Perception +2 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 14 (1d8+6) Fort +4, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants) -------------------- Offense -------------------- Speed 20 ft. Melee glaive +4 (1d10+4/×3) and longsword +3 (1d8+3/19-20) Special Attacks +1 on attack rolls against goblinoid and orc humanoids Warpriest Spells Prepared (CL 1st; concentration +3): 1st—divine favor, divine favor 0 (at will)—detect magic, guidance, stabilize -------------------- Statistics -------------------- Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 7 Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip) Feats Toughness, Weapon Focus (glaive) Traits exposed to awfulness, reactionary Skills Perception +2 (+4 to notice unusual stonework), Profession (soldier) +6 (+8 on checks related to metal or stone), Spellcraft +4; Racial Modifiers craftsman Languages Common, Dwarven SQ aura, axiomatic strike, blessing (law blessing, war blessing), blessings, sacred weapon, war mind Other Gear scale mail, glaive, longsword, 102 gp -------------------- Special Abilities -------------------- Aura (Ex) The character has a strong aura corresponding to his deity's alignment. Axiomatic Strike (Su) Touched weapon deals +1d6 dam vs. chaotic foes for 1 min. Blessings (3/day) (Su) Pool of power used to activate Blessing abilities. Craftsman +2 on Craft/Profession checks related to metal/stone. Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers. War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Feat Progression:
C. Weapon Focus (Dwarven Long Hammer) 1. Combat Reflexes 3. 5. 7. 9. 11. 13. 15. 17. 19. |