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Full Name

Adr Iron Guard

Race

Dwarf

Classes/Levels

Warpriest 1

Gender

M

Size

M

Alignment

Lawful Neutral

Deity

Torag

Occupation

Soldier

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 7

About Adr Iron Guard

Adr Iron Guard
Dwarf warpriest of Torag 2 (Pathfinder RPG Advanced Class Guide 60)
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 25 (2d8+11)
Fort +6, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +5 (1d10+3/×3) or
. . handaxe +4 (1d6+3/×3) or
. . handaxe +4 (1d6+3/×3) or
. . warhammer +4 (1d8+3/×3)
Special Attacks blessings 4/day (Law: axiomatic strike, battle companion, Protection: aura of protection, increased defense), fervor 3/day (1d6), hatred, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 2nd; concentration +4)
. . 1st—divine favor, divine favor, divine favor
. . 0 (at will)—detect magic, detect poison, guidance, stabilize
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Statistics
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Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 6
Base Atk +1; CMB +4; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Toughness, Weapon Focus (dwarven waraxe)
Traits reactionary
Skills Acrobatics -6 (-10 to jump), Diplomacy +2, Perception +3 (+5 to notice unusual stonework), Profession (soldier) +6 (+8 on checks related to metal or stone), Spellcraft +4; Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Other Gear scale mail, heavy steel shield, dwarven waraxe, handaxe, handaxe, warhammer, 51 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Background:

2nd Level Stats:

Adr Iron Guard
Dwarf warpriest of Iomedae 2 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 23 (2d8+9)
Fort +5, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee glaive +5 (1d10+4/×3) and
longsword +4 (1d8+3/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Warpriest Spells Prepared (CL 2nd; concentration +4):
1st—divine favor, divine favor, divine favor
0 (at will)—detect magic, detect poison, guidance, stabilize
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 7
Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Toughness, Weapon Focus (glaive)
Traits exposed to awfulness, reactionary
Skills Diplomacy +2, Perception +3 (+5 to notice unusual stonework), Profession (soldier) +6 (+8 on checks related to metal or stone), Spellcraft +4; Racial Modifiers craftsman
Languages Common, Dwarven
SQ aura, axiomatic strike, blessing (law blessing, war blessing), blessings, fervor 1d6, sacred weapon, war mind
Other Gear scale mail, glaive, longsword, 102 gp
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Axiomatic Strike (Su) Touched weapon deals +1d6 dam vs. chaotic foes for 1 min.
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fervor 1d6 (3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Sacred Weapon (2 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

1st Level Stats:

Adr Iron Guard
Dwarf warpriest of Iomedae 1 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 14 (1d8+6)
Fort +4, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee glaive +4 (1d10+4/×3) and
longsword +3 (1d8+3/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Warpriest Spells Prepared (CL 1st; concentration +3):
1st—divine favor, divine favor
0 (at will)—detect magic, guidance, stabilize
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Statistics
--------------------
Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 7
Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Toughness, Weapon Focus (glaive)
Traits exposed to awfulness, reactionary
Skills Perception +2 (+4 to notice unusual stonework), Profession (soldier) +6 (+8 on checks related to metal or stone), Spellcraft +4; Racial Modifiers craftsman
Languages Common, Dwarven
SQ aura, axiomatic strike, blessing (law blessing, war blessing), blessings, sacred weapon, war mind
Other Gear scale mail, glaive, longsword, 102 gp
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Axiomatic Strike (Su) Touched weapon deals +1d6 dam vs. chaotic foes for 1 min.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Feat Progression:

C. Weapon Focus (Dwarven Long Hammer)
1. Combat Reflexes
3.
5.
7.
9.
11.
13.
15.
17.
19.