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About Adowyn the HuntressAdowyn:
ADOWYN
Female human hunter of Erastil 7
DEFENSE AC 19, touch 16, flat-footed 14 (+3 armor, +1 deflection, +5 Dex)
OFFENSE Speed 30 ft.
Hunter Spells Known (CL 7th; concentration +10) 3rd (2/day)—life bubble, Strong Jaw
STATISTICS
Feats Broken Wing Gambit, Coordinated ShotB, Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite longbow), Wounded Paw Gambit
SQ animal companion (wolf named Leryn), hunter tactics, improved empathic link, nature training, track, wild empathy +7, woodland stride
From the drow leader: +1 elf bane arrows (3), +1 shocking draw sleep poisoned arrows (9), tanglefoot bag; +1 mithral chain shirt, +1 composite longbow +2, with 20 drow sleep poisoned arrows, ring of protection +1 SPECIAL ABILITIES Animal Focus: As a swift action, Adowyn can apply one of the following aspects to herself for 7 minutes per day in 1 minute increments. Leryn always has one of the aspects active (bull by default, included in the statblock), and if Leryn dies (or if you don’t want to bring Leryn to this scenario), Adowyn can always have one aspect active in addition to a second aspect for one minute per day.
Coordinated Shot: Adowyn receives a +1 bonus to ranged attacks against opponents Leryn threatens. If Leryn is flanking that opponent (with any ally), Adowyn instead receives a +2 bonus. Deadeye Bowman: When a single creature provides soft cover to Adowyn’s target, the target does not receive the +4 bonus to AC. Deadly Aim: Adowyn can take a –2 penalty to hit with her bow to add +4 damage. Improved Empathic Link: As a swift action, Adowyn can see through Leryn’s eyes instead of her own as long as Leryn remains within one mile, ending this as a free action. Killer: Adowyn deals an additional 3 damage one a critical hit with her bow or an additional 2 damage on a critical hit with her longsword. Point-Blank Shot: Adowyn receives a +1 to hit and damage with her bow when she is within 30 feet of her target. Precise Shot: Adowyn does not take a penalty for firing into melee. Swarmbane Clasp: Adowyn’s weapon attacks deal full damage to swarms. Weapon Blanch: Adowyn’s adamantine blanched arrows count as adamantine, and her ghost salt blanched arrows deal full damage to Wild Empathy Adowyn can attempt to influence animals with a +7 bonus as if using Diplomacy. Wounded Paw Gambit: Whenever Leryn hits a foe, Leryn can choose to give that foe a +2 to hit and damage against Leryn for the foe’s next attack within one turn. If the foe attacks Leryn with that bonus and Adowyn is within 30 feet, Adowyn can spend an immediate action to make a ranged attack against that foe. Aspect of the Falcon: For 7 minutes, Adowyn gets a +3 competence bonus to Perception and a +1 competence bonus to ranged attacks, and she threatens a critical on a 19 or 20 (which doesn’t stack with other similar effects). Cure Light Wounds: Adowyn’s wand heals 1d8+1 damage by touch. Faerie Fire: Adowyn’s wand creates colorful light, outlining creatures in a 5-foot radius for 1 minute. They gain no benefit from being blurred, invisible, or displaced, and suffer –20 to Stealth. Feather Step: For 70 minutes, a target Adowyn touches can ignore difficult terrain. Gravity Bow: For 7 minutes, Adowyn’s bow deals 2d6 damage instead of 1d8. Liberating Command: As an immediate action, Adowyn can pick an ally within 40 feet. That ally can spend an immediate action to make an Escape Artist check with a +14 competence bonus to escape restraints, bindings, or grapples. Life Bubble: Adowyn can divide fourteen hours of effect among up to 7 touched targets. During that time, a thin shell of tolerable conditions surrounds each target’s body, protecting from lack of air, extreme temperatures, and all harmful gases and inhaled threats. Greater Magic Fang: Adowyn’s wand grants Leryn’s bite a +2 to attack and damage and the ability to count as magic for 8 hours. Mage Armor: This potion gives Leryn a +4 armor bonus to AC for 1 hour, but Adowyn must take the time to feed it to the wolf. Magic Weapon: Adowyn’s oil can grant her bow +1 to damage and the ability to count as magic for 1 minute. Negate Aroma: Any target touched by Adowyn’s wand no longer emits any odor for 1 hour. It can attempt a DC 11 Fortitude save if it wants to stink. Resist Energy: For 70 minutes, a target Adowyn touches gains 20 resistance to her choice of acid, cold, electricity, fire, or sonic. Spike Growth: Adowyn can set a trap that lasts 7 hours in 7 20-foot-by- 20-foot squares of any outdoor environment that has plants or even roots. Any creature that walks through the area takes 1d4 points of damage for every 5 feet, and if it takes damage, it must succeed at a DC 15 Reflex save or be reduced to half speed. Rogues (only) can notice this with a DC 27 Perception check. Strong Jaw: For 7 minutes, Leryn’s bite attack does 4d6 damage. Adowyn can also use this spell on allied monks or those with natural attacks, increasing the character’s effective size by two categories. Versatile Weapon: For 7 minutes, Adowyn temporarily enhances one weapon (or up to 50 arrows) to +1 while allowing it to bypass DR as if it were one of the following (in addition to magic): bludgeoning, cold iron, piercing, silver, or slashing. Wind Wall: Adowyn can create a vertical wall of wind up to 70 feet long and 35 feet high, shaped in whatever way she wants. Small or smaller flying creatures cannot pass through the walls, and neither can gases or very small projectiles like arrows and bolts. Other ranged weapons like spears have a 30% chance to miss when passing through the wall, and enormous weapons like boulders and ballista bolts automatically pass. The wall lasts for 7 rounds. |