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So, for one reason or another, I want to make an illusionist in a Pathfinder homebrew-setting campaign. For certain reasons having to do with the stigma against magic, wizards are all but unavailable. I've pretty much come down to a Wayang Witch with the Shadow Patron or a gnome sorceror with the Umbral bloodline. I'm leaning towards the witch, using stealth and conjuration/illusion to do battlefield control, with my hexes for buffs and debuffs. The sorceror, however, might be more mechanically effective. Does anyone have any experience with either of these builds? Would the witch be playable? Information: We start at level 3, with a 20 Point Buy.
I never paid much attention to the iconics, but I recently stumbled across the Paladin iconic while trying to find good reasons to be a Paladin. This led me to read through all the Iconics' backstories (which is a subject for another thread entirely). While I was reading, I stumbled across Shardra. Suffice it to say I was quite pleased with Shardra's character, especially how her gender was central to her character without being the sole focus. However, one niggling little question crossed my mind as I read on... Are there any trans male characters in Paizo? I know of both Shardra and another minor character with a cursed Belt of Opposite Gender, but I don't think I've seen any transmen (or to use the clearer, if slightly less sensitive term MtF) in Pathfinder. Is my google-fu merely not up to the challenge?
So, inspired by this magnificent bastard, I've decided to try my hand at adapting characters to Pathfinder. I'm currently working with the Daring Champion cavalier. Current build is as follows: Samuel Strahlstrom
AC: 10+1 dodge+4 armor+1 shield+5 DEX= 21 Saves: Fort +8, Ref +8, Will +3 (+6 vs Mind-Affecting) Feats:
I went with the Order of the Cockatrice cavalier. Would have gone Order of the Flame, but my GM doesn't allow that book. Katana proficiency is provided by a cracked Ioun Stone. Currently, my attacks are something around +13/+8 (19-20/x2), 1d8+12. Burning a panache point (of which I have 3) and using a Challenge against either an unthreatened or demoralized enemy, my nova's more like 2d8+36 per hit. Perception, Acrobatics, Intimidate, and Sense Motive are all fairly important skills on him. I'll add that I'm planning on playing him in an Iron Gods campaign, and have given him an +1 Adamantine Katana for that very reason. Other important items include a +2 belt of DEX, a +1 cloak of resistance, the aforementioned Ioun Stone, a Handy Haversack, Mithral Armor and a Darkwood Buckler, and Boots of the Cat. Advice? Thoughts? Praise?
My friend and I were joking around about a Pathfinder party that, well, was a band. The more I thought about it, the more it appealed. So my question to you all is, how would you build this? I was thinking a War Drummer Skald on the front lines, an Evangelist Cleric as second-lines melee and vocals, a Court Bard for the guitar and buffing, and a Maestro Bloodline Sorceror on bass and crowd control.
So I'm playing an archer inquisitor with a bag of tricks. He's channelling Green Arrow with dye arrows, raining arrows, tangleshot arrows, trip arrows... the whole shebang. My question is, do they still do damage in addition to their other affects? In the description of the Dye Arrow, it specifically states that it does no damage, as does the Tangleshot arrow. However, the similar concept of the Raining Arrow makes no mention of damage. On a related note, how exactly would one resolve a Trip Arrow attack?
So, my character recently decided to pick up the Monstrous Mount feat, which allows him a griffon companion. In the statblock for said griffon, it lists: "Special Attacks pounce, rake (1d6)." Does this mean that the griffon gains an attack at 1d6 damage when pouncing/grappling? Would I add STR to this attack? Is it a primary or secondary natural attack? Having not really dealt with this sort of thing, I'd appreciate any light you could shed on the matter.
I'm so very sorry for the title. Anyway, I'm playing Way of the Wicked, and my cleric just took a critical battleaxe to the face. We have a decent amount of healing potential already, but we could use a divine caster and melee character. Inquisitor seems to fit perfectly. My GM really likes Duergar, and has agreed to let them take Dwarf-only feats, traits, and favored class bonuses (there was a bit of a discrepancy on whether Steel Soul would work with Duergar Immunities). We used Focus and Foible, and I rolled My build so far is: Malfik Undergrime, Duergar Inquisitor of Asmodeus, Level 6 STR 19
Feats: 1: Steel Soul
Saves:
Traits:
I plan to be a reach weapon user, setting up flanks for our rogue and our antipaladin. I could use some advice on inquisition or domain selection, spell selection, and anything else anyone spots.
I needed to bring in a new character to replace my cleric after a nasty series of crits. I decided on an Oracle, having never played one before and having the divine niche to fill. Due to the reality-warping campaign, my character will be a member rather strange race of deer-people. Race stats: +2 DEX +2 CHA -2 STR
I currently plan to take the Wind mystery, supporting the group with magic and occasionally dropping debuffs on enemies. I also took Dualcursed, with Haunted as my primary and Tongues as my secondary curses. We've gained a mythic tier as well, and I naturally chose Hierophant, with Faith Reach to help deliver touch spells. I grabbed Scribe Scroll and the Mythic version to help with healing niche conditions (can use scrolls without needing to have them in hand, which helps with Haunted). I was allowed to take a cohort, bringing in an evangelist cleric to help buff the party and supply the spells for me to scribe. Other than the already mentioned feats, I took Fey Foundling to help with healing and Improved Initiative. We're at level 7 currently. I don't usually play casting-focused characters and haven't had much experience with Mythic either. If anyone could offer any help, I'd be extremely grateful.
The party in one of my games has had a rough time recently. A few days ago, we had a Mysterious Stranger gunslinger, a bard, a Two-Handed fighter, a witch, and my Devilbane Priest cleric. My cleric was melee-based with some support duties. After a bit of a group shift, we lost our bard and gained a ninja and an Invulnerable Rager barbarian. The amazing power of the barbarian and the fighter sorta invalidated my cleric's melee prowess, and I'd invested too much into the battle chassis to go full-on support. Adding to the chaos were a couple of interesting bumps in power. The first was CON+4 evolution points from the eidolon evolutions, to be added to our level 7 characters. The second was a Mythic tier. I have no experience with either new addition. I asked my DM if I could roll a new character, and she agreed. My departure left the group with only a witch as their divine counterpart, so I'd like to bring in either another cleric, an oracle, or a pally. I've also looked at the warpriest, but haven't had much time to peruse the class. I'm relatively new to pathfinder, so any advice on what roles need to be filled would be much appreciated.
I was recently accepted into an evil-characters-only campaign, and I decided to build a cleric. Taking a cue from Victor Zsasz, my concept is a sadomasochistic cleric of Zon-Kuthon. I wanted to build him fairly battly, and get some use out of my negative energy channeling as well. As such, I chose the Pain alternate channel and went towards making an (un)Holy Vindicator. Using the Focus and Foible method, I rolled fairly well, ending up with 18 16 14 13 13 8. What I have so far is: Victor the Scarred
STR: 20
Weapons: Falcata (gained proficiency through Ancestral Arms), Spiked Chain
Feats: Bonus Feat: Blindfight
I was planning on taking Cleric levels up to 8, then HV 10, then finishing with Cleric 2. Is this a good idea? Is there anything I could do better? And does anyone have any feat suggestions?
I was wondering how racism fits in with alignments, specifically in a scenario. Is it always considered an evil act, or is it more of a gray area? In the first scenario, there was a group of mostly CG adventurers attacking an orc camp. The orcs were known to have attacked stolen from a nearby town, and their leader was rumored to be a demon. After killing most of the group and interrogating another, the party began to deliberate whether or not to let him go. As they argued, the CG cleric killed the bound prisoner. His reasoning was partly so that the orcs wouldn't gain information about them, and partly because the prisoner was an orc. Since the cleric's motivations for his actions were partially based on keeping his companions safe, I don't see that as an evil act. But what about the other part of his argument?
I have a player who's fairly new to Pathfinder in one of my games. She has a character concept of a sneaky assassin-like character, albeit one that chucks bombs and uses improvised weapons. Is there any way to make this work, perhaps with a combination of alchemist and ninja? Or is it just too hard to make work? The party composition will be varied; more and more people have shown up to play, and I'm thinking of splitting into two groups. Most likely, they'll have an arcane caster, a bard, and a paladin.
So a group of friends and I are running a semi-homebrewed version of pathfinder. There are a few changes that would stand out, mostly through races. My character's race gives the following bonuses: +1 feat at 1st level
I'm playing a cleric of a knowledge god with the Good and Protection domains. The rest of the party consists of a rogue, a debuff witch, a buff/charm bard, a blaster warlock (Ported from 3.5), and a 2-hand fighter with a earthbreaker. Among the house rules are: Wielding 2-handed weapons requires a feat
Since most of the others are rather squishy, I'm looking to play a tanking cleric with utility casting. My current build is: Level 1 Cleric STR 16
Traits: Birthmark, Spellpiercer
I wear a suit of +1 chainmail we found and wield a masterwork morningstar. I was thinking of taking a 1-level dip into Holy Vindicator to make some use of my channel energy at higher levels. If anyone has any advice, I'd love to hear it. It's my first game of pathfinder, and I want to play my role to the best of my ability. |