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I think you should rework barbarians, too. They shouldn't be able to use weapons that are made by civilized countries, nor able to read and write. They should be incapable of having high intelligence scores and be inherently prone to violence against any who aren't of their tribe. After all, that fits with the historical definition of barbarian.

Or you could stop trying to pigeonhole classes based on your personal opinion of what they should be and the half-imagined qualities given to them by over dramatic storytellers.

Not all paladins are knights, and not all people who respect an honorable duel refuse to use ranged weapons or fight pragmatically. Additionally, even if you fight with honor, there is no need to challenge foes to single combat. These restrictions are cumbersome and unnecessarily restrict an already restrictive class, all in order to maintain some sort of imagined "realism" in a game where you can turn a giant into a teapot.


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Well, looks like it's time to update my personal houserules again.


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StabbittyDoom wrote:
Charon's Little Helper wrote:
Shar Tahl wrote:
And that is why it is generally best not to play evil in campaigns you want your characters to have longevity.
At least not stupid psycho evil. Evil characters that actually work within society's rules do fine. (But many players don't know the difference.)
I'm still trying to convince my players to do an all-evil version of Kingmaker sometime. Would totally work as long as no-one went full psycho-evil, as you mention.

Did you mean: Way of the Wicked?


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Aelryinth wrote:

No, the wizard could get the spells from a friend, but he'd still have to pay for his spellbook all over again.

Transcribing dozens of spells ain't cheap. The familiars just need to frolic together for a few days, all other things being equal, and you can always prioritize what spells you want first so they are there for spell prep!

==Aelryinth

Actually, it'd take an equal amount of cash and less time for a wizard to relearn spells. Assuming the buddies are willing to let each caster re-learn spells for free, the wizard needs to spend 1 hour re-learning per spell. The witches' familiars need to be in communion for one hour per spell level of the spell. Meaning that the time would be equal only for re-learning level 1 spells. The wizard with a wizard buddy would be quicker and easier than the witch.

If the buddies charge for their spells, the witch isn't off easy either. She has to pay with a spell of equal or greater value. If she loses her familiar, that's at the most 3 spells per level that she can relearn.