Crowe

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Ekkie wrote:
For your check that...[X] has an adventure deck number less than the current scenario, add 1d4 to your check

Does this power work on location cards, too? The closing check is against the location card, right?


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Last night our friend couldn't make it over to play her character in our Wrath game, so we decided to play one adventure (I needed my fix) and play Arueshalae for her. No big deal, right?

Well later in the game, Arue came across an Ivory Templar (Combat 20). She has a +6 ranged bonus and a Heavy Crossbow to fight with. d8 + d10 +6 and not much help from her comrades.

Fortunately, she had Temptation of the Big Die (card in pic) available. She was pretty healthy, so I thought I'd go for it!

This was the result.

I rolled a 19 and 17 on the d20s! She ended up beating the check but had to bury 17 cards from her hand/discard/deck!

The stack of face down cards there is Arue's BURIED cards. Yeesh!

After burying those cards, she had 6(!) cards left (her hand size). She had to banish a weapon to close the location, but the location closing power gave her a corrupted blessing upon close.

Fortunately, the game was pretty close to done, so she stood pat on her next turn and ended up fine, but I ALMOST had to make a really embarrassing phone call!


I know you can use a power that lets you reveal a card, then use the ability on the card to recharge it to do something else.

However, what if both the reveal and the recharge are on the card? Like Besmara's Tricorne. Can you reveal it for 1d8 then recharge it for another 1d8?


This is my first homebrew character and I wanted to make something safe and strong, but a little bit different. I know it's a bit weird to have a Paladin with no spells or divine skill, but I thought Paladin was the closest fit thematically to character I had envisioned. Let me know what you guys think!

Graynor
Male
Half-Elf
Paladin of Shelyn

STR d10 □ +1 □ +2 □ +3 □ +4
-MELEE: STR +2
DEX: d6 □ +1 □ +2
CON: d6 □ +1 □ +2
INT: d4 □ +1
WIS: d8 □ +1 □ +2 □ +3
-PERCEPTION: WIS +2
CHA: d8 □ +1 □ +2
-DIPLOMACY: CHA +1

Cards List:
WEAPON: 3 □ 4 □ 5
SPELL: --
ARMOR: 2 □ 3
ITEM: 3 □ 4
ALLY: 3 □ 4 □ 5 □ 6
BLESSING: 4 □ 5 □ 6 □ 7

FAVORED CARD TYPE: Weapon or Blessing

POWERS:
Hand Size: 5 □ 6
Proficincies: - Light Armor - □ Heavy Armor - Weapons

  • If another character at your location would take damage, you may reduce it by 1 ( □ 2) and take the damage instead
  • You may discard a card to use your perception skill in place of any check to close your location.
  • If another character would fail any check by 1 ( □ 2) you may bury a card to allow them to reroll one die.

--ROLE CARD--
Master Tactician

Hand Size: 5 □ 6 □ 7 □ 8

  • If ( □ You or) another character at your location would take damage, you may reduce it by 1 ( □ 2)( □ 3) and take the damage instead
  • You may discard ( □ recharge) a card to use your Perception skill ( □ +1)( □ +2) in place of any check to close your location.
  • If another character would fail any check by 1 ( □ 2) you may bury a card to allow them to reroll one die.
  • □ When a character encounters a Villain/Henchman, you may bury ( □ discard) a card to immediately move a willing character to any location.
  • □ When you play a Blessing of Shelyn on a non-combat ( □ or any) check, you may recharge it instead of discarding it

--ROLE CARD--
Paragon

Hand Size: 5 □ 6 □ 7 □ 8

  • If ( □ You or) another character at your location would take damage, you may reduce it by 1 ( □ 2) and take the damage instead
  • You may discard a card to use your Perception skill ( □ +1) in place of any check to close your location ( □ or acquire an ally).
  • If ( □ you or) another character would fail any check by 1 ( □ 2) you may bury a card to allow them to reroll one die ( □ and add 1d4)( □ +1).
  • □ Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 ( □ +2) random cards from their discard pile into their deck, then bury the card you revealed.
  • □ When you play a blessing of Shelyn on a non-combat ( □ or any) check, you may recharge it instead of discarding it. If an ally is also played on this check, you may recharge the ally if it would instead be discarded.