Dr Lucky

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Interesting. This makes much more sense. It's also good to know that I haven't misinterpreted the ability score system. Thanks all!


Not necessarily. How much of a potential boost could we be talking about from those?

Also, checking out "wish spells" now. brb.


While cruising the SRD last night, I noticed the Amiri, the Iconic Barbarian box on the Barbarian class page. Intrigued, I had a look at her stats, and was confused by what I saw.

She starts out with a STR of 18 (non-raging), which makes sense; the Iconic Characters are all created with the "High Fantasy" 20-point assignment method. By level twelve, though, this has escalated to a whopping 24 STR (again while not in rage mode, which brings it to 30). This makes no sense to me; as I understand it, a character gets to increase one ability score by one point (+1) at the 4th, 8th, 12th, 16th and 20th character levels. This would mean that if every one of those increases was dropped on STR, Amiri would only make it to 23 STR by the 20th level.

So, what am I missing here? Is there more than a single-point increase for High Fantasy characters, or maybe some funky stacking going on that I don't know about? I want to make sure I don't miss out on points as I level up, since we all know how far a well-placed +1 can go.


Wow, that's a lot of excellent replies in a very short time; I wish I could have responded sooner.

Thanks to everyone for clearing up a lot of things for me. The possibility that hadn't occurred to me was that Flurry is something used instead of a normal attack, rather than along with. That makes far more sense, making the Monk strong but not unbalanced.

In retrospect it also probably wasn't the best or most charming of ideas to introduce myself to these forums with a bit of whingeing, but you've all helped enormously. Thank you!


Hi all,

I've been playing Pathfinder for several months now, but never posted here before. I recently did a bit of searching of these forums for some information regarding the Monk class, and while I didn't find quite what I was looking for, what I DID find surprised me enormously.

What I was looking for: According to the SRD, when your BAB reaches +6 and every five points thereafter (+11, +16 etc), you are allowed to use additional attacks with those bonuses, if you do so as a full-round action. i.e. If your BAB is 11/6/1 then you can make an attack with +11, an attack with +6 and an attack with +1, and that's your lot for the turn.

For Monks, I do understand that it's only the BAB shown on the chart for the Monk class level that's applied. What I'm not entirely sure of is: if an 8th-level Monk with BAB +6/+1 and Flurry +6/+6/+1/+1 uses Flurry for the round, does that seriously mean that they get six attacks, three with a +6 and three with a +1?

What surprised me: the enormous number of people complaining about the weakness of Monks. I've never actually played one, but from my perspective they seem to border on the grossly overpowered, rather than weak and difficult. Especially if my suspicions about the six-attacks-at-level-eight deal are correct, then surely anything with such an insane number of potential HARD hits is an incredible force to be reckoned with? It just seems like a bit of a leap in power to allow a whopping FOUR additional attacks at a mere level eight, climbing to a borderline ridiculous seven by only the 16th level. Ten attacks in a single round? That feels a bit off to me, and I have a hard time understanding why anyone would complain about that being a weakness.