Damiel

Adalric's page

9 posts. Organized Play character for Whack-a-Rogue.


Full Name

Adalric of Thrane

Classes/Levels

Alchemist (grenadier/bramble brewer) 2

Gender

Male

Size

Medium

Age

25

Alignment

True Neutral

Deity

None

Languages

Common, Draconic, Elven, Goblin, Orc, Sylvan

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Adalric

Crunch:
Half-Elf Alchemist (grenadier/bramble brewer) 2
Alignment: Neutral
Languages: Common, Draconic, Elven, Goblin, Orc, Sylvan
Alchemical Weapon (move action)
Dendrite Mutagen (20min, +4 natural armor, +2 physical, -2 mental, fast healing 1)
Bomb: 6/day (1d6+4 fire, x2, 20ft range, 5pt splash, DC 15)
Discovery: precise bombs, tanglefoot bombs (4rds, 10ft splash)

STR 10
DEX 16
CON 12
INT 18
WIS 10
CHA 8

Speed: 30ft
Initiative: +3
HP: 17 (2d8 + 2 CON + 2 class)
Immune: ghoul paralysis, magic sleep

BAB: +1
AC: 17; Touch: 13; Flat-Footed: 14 (+4 armor, +3 DEX)
CMB: +1; CMD: 14
Saves: Fortitude +4; Reflex +7; Will +0 (+1 vs. arcane spells, +2 vs. enchantments)

Skills (ACP -1)
*Craft(alchemy) +12, *Disable Device +8, *Knowledge(arcane) +9, *Perception +7, *Spellcraft +9, Stealth +5, Survival +2, *UMD +9

Traits
Failed Apprentice
Pragmatic Activator

Feats
Skill Focus: Craft(alchemy)
Martial Weapon Proficiency: longbow
Throw Anything
Point-Blank Shot

Armor: MW chain shirt
Melee: longspear (+1 to hit, 1d8, x3, brace, reach)
Ranged: MW darkwood shortbow (+5 to hit, 1d6, x3, 60ft)
Ammunition: 20 durable arrows, 20 blunt arrows

Consumables
alchemist's fire x5, alkali flask x5, vermin repellant x2, weapon blanch (cold iron, silver) x2

Money: 3sp, 7cp

Other Gear
adventurer's outfit (free, weightless), backpack, bandolier x2, bedroll, blanket, earplugs, formula book (free), ioun torch, portable alchemist's lab, spider silk rope (50ft), trail rations (5 days), waterskin

Extracts
3/day Level One: crafter’s fortune, cure light wounds, endure elements, longshot, reduce person, shield, true strike

Backstory:
Adalric hails from the small town of Thrane. Growing up, he'd always been fascinated with science and was constantly experimenting and researching burgeoning technological advancements and inventions. Although still young, he's became rather well-known in his community as "the man with the crazy ideas in his head". Of course, constant research and experiments can get expensive, so with Adalric decided to travel elsewhere in search of some cash. With the last of his savings, he bought passage on a ship heading to Shinmish. Unfortunately, his hopes of opening up an alchemist's shop were quickly dashed when he learned there was already someone established there. Hearing of a nearby elven community, he decided to try his luck there....