Half-Elf Alchemist (grenadier/bramble brewer) 2
Alignment: Neutral
Languages: Common, Draconic, Elven, Goblin, Orc, Sylvan
Alchemical Weapon (move action)
Dendrite Mutagen (20min, +4 natural armor, +2 physical, -2 mental, fast healing 1)
Bomb: 6/day (1d6+4 fire, x2, 20ft range, 5pt splash, DC 15)
Discovery: precise bombs, tanglefoot bombs (4rds, 10ft splash)
STR 10
DEX 16
CON 12
INT 18
WIS 10
CHA 8
Speed: 30ft
Initiative: +3
HP: 17 (2d8 + 2 CON + 2 class)
Immune: ghoul paralysis, magic sleep
BAB: +1
AC: 17; Touch: 13; Flat-Footed: 14 (+4 armor, +3 DEX)
CMB: +1; CMD: 14
Saves: Fortitude +4; Reflex +7; Will +0 (+1 vs. arcane spells, +2 vs. enchantments)
Skills (ACP -1)
*Craft(alchemy) +12, *Disable Device +8, *Knowledge(arcane) +9, *Perception +7, *Spellcraft +9, Stealth +5, Survival +2, *UMD +9
Traits
Failed Apprentice
Pragmatic Activator
Feats
Skill Focus: Craft(alchemy)
Martial Weapon Proficiency: longbow
Throw Anything
Point-Blank Shot
Armor: MW chain shirt
Melee: longspear (+1 to hit, 1d8, x3, brace, reach)
Ranged: MW darkwood shortbow (+5 to hit, 1d6, x3, 60ft)
Ammunition: 20 durable arrows, 20 blunt arrows