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13 posts. Organized Play character for Gibo Auja.


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Sczarni

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Zaister wrote:
They've made a turn-based D&D game, Tales from Candlekeep: Tomb of Annihilation; however, this was removed from Steam last year because their D&D licence expired.

Yeah I also noticed that. Abomination Vaults would make a good video game. Certainly smaller in scope than some other world spanning APs.

Sczarni

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QuidEst wrote:

*basks in the new information*

I wonder if Prestidigitation gets any heighten effects.

A third level Prestidigitaion gets rid of 99.9 percent of all germs.

Sczarni

Thanks for the advice everyone. I'll be sure to put it to good use.

Sczarni

I'm mostly champion, I would love to vary, but my team needs the damage and the front line.

I enjoy playing trickster, but its mostly useful out of combat.

My goal is to start tapping into martial. I have yet to do it once so far.

Wiz is mostly to cast spells our party doesn't have, so rarely.

Sczarni

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I'm enjoying Hell's Rebels. I'm playing a Medium. I'm level 7
And I have no idea where I want to go with this class. Nor do i know all the options I have available to the class.

The nature of the class name makes it very hard for me to find content for it. (type medium into a search bar)

I was wondering if anyone has some advice. Or knows of some good books that have fun flavor to add to the class (feats, magic items, i'm sitting on 11000 gold right now). I'm worried that the class has mostly been left behind the other occult classes.

my character for reference,
Simple power attack person
But I also like playing The Worlds Greatest Detective!!!! (shes really not, see int, wis, cha)

STR: 20
DEX: 14
CON: 14
INT: 10
WIS: 10
CHA: 13

+1 katana
+1 shortspear
+1 mithril breastplate

feats
1) toughness
1) spirit focus champion
3) Power Attack
5) Legendary Influince
7) ???

I was also wondering what people might choose for legendary Influence?
I have always been bored by my trickster feat(exotic katana)
Any help would be great. I'm really stumped.

Sczarni

I guess where I get confused is in the begining. "A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. " I guess the full round and full round action distinction is really confusing me.

So metamagic full round is different is different than regular full round action?

Sczarni

I'm currently playing with my home group. They all disagree with me that casting a metamagic spell as a sorcerer happened on the beginning of there next turn.
As its a full round action it would only take up a standard and move.

I was under the assumption that it finishes casting and the effects begin on the next turn. Here's the full text. Am I wrong? Could some only clarify the rules, there is some weird wording. Especially considering the difference between 1 round casting time.

Cast a Spell

A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails.

When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from 1 round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.

You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least 1 full round. While casting a spell, you don't threaten any squares around you.

This action is otherwise identical to the cast a spell action described under Standard Actions.

Casting a Metamagic Spell

Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. If a spell's normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a sorcerer or bard (except for spells modified by the Quicken Spell feat, which take 1 swift action to cast). Note that this isn't the same as a spell with a 1-round casting time. Spells that take a full-round action to cast take effect in the same round that you begin casting, and you are not required to continue the invocations, gestures, and concentration until your next turn. For spells with a longer casting time, it takes an extra full-round action to cast the metamagic spell.

Clerics and druids must take more time to spontaneously cast a metamagic version of a cure, inflict, or summon spell. Spontaneously casting a metamagic version of a spell with a casting time of 1 standard action is a full-round action, and spells with longer casting times take an extra full-round action to cast.

Sczarni

I have a fellow gamer who feels that there is no reason for him to require 8 hours of sleep to re-prepare his spells. He feels that only the hour of prepping is required.
I am 100% certain not sleeping does not allow you to break this magus rule, but I can't find a particular ruling. Is there some erata that makes this clear?

Sczarni

Heres another stat array that doesnt dump charisma.
10 STR 16
02 DEX 12
05 CON 16
02 WIS 14
INT 10
01 CHA 09

1 Power attack
3 Extra LOH
4 +1 str
5 darting viper
7 Combat reflexes
8 +1 str
9 steel soul
11 stand still
12 +1 cha

Sczarni

Good advice, It's 20 point buy, my mistake on the 19 [points.

Yeah i was going to take extra loh as a feat. It's just keeping that strength fairly high for my to hit that's killing me.

I'll take a look at some 10 charisma builds, having reliable lay on hands would be nice.

Sczarni

So Iv'e done my research, but my stat array has been killing me. I really would love to know what people think of my stonelord. I'm super excited about this class!

STR 16
DEX 14
CON 16
WIS 14
INT 12
CHA 05 (another player is a dwarf droping charisma to 5, the roleplaying opportunities seem good, but I'm terrified of doing this.)

STR 17
DEX 10 (12)
CON 16
WIS 14
INT 12
CHA 06 (05)

So hes going to use a dwarven Derg Degerere and get darting viper around 5. Nothing to crazy with this guy, I'm going typical tank with power attack.

Out of the two stat arrays (3 sort of) what do people think? Should I go with the 14 dex and get combat reflexes? That would allow some decent tactics.

Any advice would be greatly appreciated, I need to get this guy finalized tonight for the GM. Where starting next sunday I think.

Sczarni

I want to play a two shields ranger....

SHIELD MASTER
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

I feel like this indicates you can't use another shield. I suppose a shield can be used as a weapon via shield bash, but at the same time I have a hunch this wasn't what was intended.

Now by RAW two shields should be completely legal, but after doing some research I can't seem to find any official rulings on the matter and it seems to come up a good often.

Does anyone know if there has been some sort of ruling?

Sczarni 4/5

Rogue Eidolon wrote:


I've actually been teaching GMs who plan on running Nesting Swallow to put in some clues for the most mysteriously-written of those missions. When I ran it, for instance, every time they used defense points, I narrated how the villagers put themselves on the line to help the PCs (and the dire consequences to the villagers). The Silver Crusade picked up fast.

Yeah I took that advice at OGC. It worked out real well, everyone did great. Huge multi-talented party so they had no problem getting the points and I don't think they used any (If I'm correct they forgot they had them)