I'm enjoying Hell's Rebels. I'm playing a Medium. I'm level 7
The nature of the class name makes it very hard for me to find content for it. (type medium into a search bar) I was wondering if anyone has some advice. Or knows of some good books that have fun flavor to add to the class (feats, magic items, i'm sitting on 11000 gold right now). I'm worried that the class has mostly been left behind the other occult classes. my character for reference,
STR: 20
+1 katana
feats
I was also wondering what people might choose for legendary Influence?
I guess where I get confused is in the begining. "A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. " I guess the full round and full round action distinction is really confusing me. So metamagic full round is different is different than regular full round action?
I'm currently playing with my home group. They all disagree with me that casting a metamagic spell as a sorcerer happened on the beginning of there next turn.
I was under the assumption that it finishes casting and the effects begin on the next turn. Here's the full text. Am I wrong? Could some only clarify the rules, there is some weird wording. Especially considering the difference between 1 round casting time. Cast a Spell A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails. When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from 1 round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell. You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least 1 full round. While casting a spell, you don't threaten any squares around you. This action is otherwise identical to the cast a spell action described under Standard Actions. Casting a Metamagic Spell Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. If a spell's normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a sorcerer or bard (except for spells modified by the Quicken Spell feat, which take 1 swift action to cast). Note that this isn't the same as a spell with a 1-round casting time. Spells that take a full-round action to cast take effect in the same round that you begin casting, and you are not required to continue the invocations, gestures, and concentration until your next turn. For spells with a longer casting time, it takes an extra full-round action to cast the metamagic spell. Clerics and druids must take more time to spontaneously cast a metamagic version of a cure, inflict, or summon spell. Spontaneously casting a metamagic version of a spell with a casting time of 1 standard action is a full-round action, and spells with longer casting times take an extra full-round action to cast.
I have a fellow gamer who feels that there is no reason for him to require 8 hours of sleep to re-prepare his spells. He feels that only the hour of prepping is required.
So Iv'e done my research, but my stat array has been killing me. I really would love to know what people think of my stonelord. I'm super excited about this class! STR 16
STR 17
So hes going to use a dwarven Derg Degerere and get darting viper around 5. Nothing to crazy with this guy, I'm going typical tank with power attack. Out of the two stat arrays (3 sort of) what do people think? Should I go with the 14 dex and get combat reflexes? That would allow some decent tactics. Any advice would be greatly appreciated, I need to get this guy finalized tonight for the GM. Where starting next sunday I think.
I want to play a two shields ranger.... SHIELD MASTER
I feel like this indicates you can't use another shield. I suppose a shield can be used as a weapon via shield bash, but at the same time I have a hunch this wasn't what was intended. Now by RAW two shields should be completely legal, but after doing some research I can't seem to find any official rulings on the matter and it seems to come up a good often. Does anyone know if there has been some sort of ruling?
Rogue Eidolon wrote:
Yeah I took that advice at OGC. It worked out real well, everyone did great. Huge multi-talented party so they had no problem getting the points and I don't think they used any (If I'm correct they forgot they had them) |
