Red Dragon

Acoria Sacatha's page

85 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


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Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Did this game die?

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Hi, I'm a happy go lucky pyromaniac. I talk loud, and break things. Also, I'm the best pilot ever. And evil bad. So bad. Good thing I can burn it! ^_^

Exo-Guardians

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EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Look, take the win, Laboni. Learning to 'drive' is incredibly difficult, only the most skilled pilots would have a chance in this competition. We won't always be here to settle scores for you." Acoria says, making sure everyone knows how awesome she is. "Anyway, we have more missions to complete. We need to get going. Hey, where did Carter go?"

Acoria looks around for the engineer, but it appears he is nowhere to be seen. "Hmm. Must have something else to do. Maybe Starfinding wasn't for him...."

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria puts on her sun goggles, feeling extra cool. "Of course we did. We're the Starfinders!"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Bwahahahahahhahahahahaha!" Acoria roars gleefully.

Piloting: 1d20 + 4 + 6 ⇒ (11) + 4 + 6 = 21

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria tries to open up the lead.

Piloting: 1d20 + 4 + 6 ⇒ (15) + 4 + 6 = 25

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Piloting: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Yeeeeeeeeeeeeeeeeeeeeeeeeeehaw!" Acoria roars as she continues to push the junkracer's engine into the red.

Piloting: 1d20 + 4 + 6 ⇒ (7) + 4 + 6 = 17

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

1d20 + 4 + 6 ⇒ (20) + 4 + 6 = 30

The engines finally catch up to Acoria's demand for more speed, and they rocket ahead, hot on Orsis's tale. I hope.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria opens the throttle all the way as she fully enters the zone.

Piloting: 1d20 + 4 + 6 ⇒ (2) + 4 + 6 = 12

Unfortunately, these racers are quite a bit different than what she is used to handling, and she makes several poor turns and dips. "Eat my exhaust!" she yells enthusiastically, despite not being the greatest.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria tries to keep in mind what Orsis told her as she rips the throttle wide open and begins tearing down the track.

Piloting: 1d20 + 5 + 6 ⇒ (9) + 5 + 6 = 20

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria keeps working on the control systems, trying to keep their ability to handle on par with the speed.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Speed or handling, whichever hasn't been improved yet. Prefer speed if neither has been improved.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Perception to improve Laboni's racer: 1d20 + 4 ⇒ (20) + 4 = 24

Acoria goes back to working on the team's racer in the only way she really knows how. Yxov can handle all the finesse.

Sorry for the delay!

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Is there anything left to use perception on? If not, can I aid an improvement roll even if I'm untrained in the skill (handing over tools, holding things in place, etc?

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

My bad, got them mixed up.

"Makes sense to me, just like when you're flying. Swing too far and you'll clip your wings on a canyon wall. Awesome bruh, thanks!" Acoria offers Orsis a high-five before wandering back over to her team.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Welcome aboard!

Acoria has turned out to be a somewhat bubbly one dimensional pyromaniac so far.

Her build is going for Powered Armor Jockey and melee basically.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Yeah, I mean, I'm not a bad pilot, but there is always room for improvement. Your junkracer is really cool too! I love the sphere concept."

Will save: 1d20 + 2 ⇒ (13) + 2 = 15

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Good luck with getting better, man. Sorry to see Mao go, but you gotta take care of yourself.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria growls ar Nyizin and her dragonkin skull ornament. "Yes, traitor, it is unfortunate..."

***

After Simar's report on Orsis, Acoria goes over to him. "Hey there. I hear you're a really good pilot. I was wondering if you could give me any tips? I want to learn to be as cool as you one day."

Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria wanders over to Lemgem's racer, drooling at the cool looking armored sphere. "It's like power armor and a ship at the same time..." she whispers.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria attempts to work on the racer's targeting system, not knowing much about anything else.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Of course we must protect one another. If we don't stand up for the Starfinders, no one will!" Acoria exclaims. "Where is Laboni? I'm sure she has some ideas about a getting a junkracer."

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria shrugs, not wanting to pry. She seems fine with the explanation.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Yeah, Mao, what gives?"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"I can't build anything, but I can outpilot some scrapyard dog any day!" Acoria boasts.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Let's do the first one!"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

I've never been diagnosed as such, but I am basically in the same boat. Just keep going, another good day will come. Have to tell myself that too.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Intimidate: 1d20 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Good about your g-rents. Shitty on the depression, hope it gets better for you soon.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria nods, and waits for Carter to prepare the wiring for her. Then she calls up her solar claws and shoves the plasma-like weapon into the wiring until it ignites. Once the fire spreads a bit she breathes dragon breath on it as she leaves, just to make sure it all burns.

Hearing that Ceren is in trouble, she rushes after the others to help.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Equipment malf....no dragon breath?! Gods he's suck a killjoy. Voxy would understand.

Acoria rolls her eyes.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Yes, I'm afraid it's one hundred percent necessary," Acoria says, not wanting to lose her chance at sanctioned home burning.

Bluff: 1d20 + 1 ⇒ (2) + 1 = 3

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2
Carter Hamilton wrote:
"The only thing I can think of to help sell this that should work pretty well would be to burn her home down and leave the body trapped inside. If we can switch the dna identifiers, all that will be left will be to tie the body to a chair and pull out the teeth."

Acoria perks up. "Did someone say arson!?" she claps her hands excitedly, hopping up and down. "Don't worry, Carter. I can totally handle that." Flames begin licking from the sides of her massive grin. Yesss. Burn....BURRRRRNNNN!

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

So 80 credits each, leaves me with 105. She will pay her 12 and tip the cousin 8 credits for their help. So she has 85 now.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

I forgot about that. No, I don't think we did. 5 way split, or 6?

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

I have 25 credits. I feel like we should pay them at least 100 for corpse delivery though if we have it. I mean, c'mon.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria gives a huge thumbs up. "Yes! Corpses - the best fertilizer," she says in a cheesy advertisement jingle voice.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"We need some organic matter fertilizer that we can..." Acoria can't think of a way to say it without being blunt. She looks at Odd Ball. "How do you say it again?"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Yeah, that sounds good, I've got nothing."

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"I can burn meat too!" Acoria adds enthusiastically.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"I can carry stuff!" Acoria announces.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Sorry to hear that. :(

Will do, I hope they pull through.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Acoria hangs back, not wanting to intimidate the man right away.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"I can hack apart anything!" Acoria informs enthusiastically.

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Where is she anyway? You should let her out."

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"Well then it sounds like we have our next destination. Thank you, we will return when the task is completed. Let's be off!"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"We will retrieve the data with utmost haste, Historia-7. Where did you trace the hacker to?"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

Give the other grenade to Mao.

"Yes, let us complete our further tasks and reap great honor for our names!"

Exo-Guardians

EAC: 14; KAC 17 // Combat Man. 25 // Stamina 8/8 // HP 13/13 // Fort +3; Ref +1; Will +2

"It's not really much better than what I already have. We should just sell it and split the creds. Thanks, though."