About Achlys the Loneaah l EEs Her Backstory:
Her story was no different from the other, countless abandoned children of the region. Created and born out of wedlock and then abandoned for the good sisters to raise and send out into the world. Achlys never knew her parents and barely gave them a thought. It was so long ago that she was discovered on the doorstep of The Sanctuary, the woe begotten church-run orphanage where half breeds were left and forgotten. And their parents’ sins cleansed. The prim and stern sisters had given her the name Achlys. She had added ‘the Lone’ as testament to her lot in life. Her identity was what she would make of it. She had human and elf blood flowing through her veins – her comely face was proof of it – the striking amber eyes that drew attention. Achlys was a resourceful child. When food was scarce or non-existent and her belly twisted in hunger, the girl found tunnels beneath the old abbey-come-orphan house, and would crawl through the dirt and muck to the streets outside the high iron gates. The streets were always crowded and there were ways for a pretty, cunning girl to earn a coin or two or find food, whether scraps or something more. Achlys never sold her body – she was no streetwalker or pleasure house harlot. She simply knew how to ask and who to ask (watching and working people came naturally to her). She understood what “inspired” people to charity; even if it was through their lust or naiveté. The girl fought or worked for everything she had in this life. The grim, grey walls of The Sanctuary that sought to imprison her, only strengthened her resolve. Achlys liked sharp things – weapons. She would spend hours in the tunnels doing target practice with makeshift weapons or daggers she found down there. Once she was “fortunate” to have picked up a starknife. It was not her fault that the merchant’s eyes were on some dressed up lady and not on his wares. She had a way of moving through the city as if she was part of it – unless Achlys wanted to be noticed, she wasn’t. She honed her movements and methods over the years in The Sanctuary. There, she had no friend or confidante. She was alone as her epithet suggested. That did not bother her. Being unloved was not the worst thing that could befall a person. Achlys was sixteen winters old when she left, via the tunnels, and never returned to The Sanctuary. She took her meagre possessions and landed on the streets – ready for whatever adventure came her way. Appearance:
Achlys is lithe and graceful on her feet. She is toned, with slight curves, enough to entice a second look. She is 5'6" tall and weighs 119 lbs. Her black hair is straight and falls just past her shoulders; the ends curling. Achlys' eyes are a vivid amber and appear exotically pretty to most humans. Her ears are pointed with rounded edge and are generally covered by her thick hair or hood. Her skin is fair. She prefers dressing in darker colours (easier to slip in and out of shadows, tunnels etc) and is often playing with/twirling her sharp weapons. Achlys is considered striking in her beauty. Personality:
Achlys presents a seemingly cold or hard façade. She does not readily smile unless it is for a purpose or toward an end goal. If she finds something amusing, a smirk will rest across her lips. She is clever with a sharp wit. Independent thinker. Isn't a pushover, determined and appears a ready challenge for the opposite sex (who desire her). Achlys does not trust readily or easily and one has to work hard to earn her trust and/or favour/loyalty. ********************************************************************
Achlys the Lone
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Feats Skill Focus (Bluff) (Bonus racial) Weapon Finesse (Combat)
Skills Acrobatics +7(1 rank), Bluff +10(1 rank, +1 trait, +3 skill focus), Diplomacy +6(1 rank), Disguise +6(1 rank), Escape Artist +7(1 rank), Know. Dungeoneering +6(1 rank), Know. Local +6(1 rank), Perception +6(1 rank, +2 Keen Senses), Sense Motive +4(1 ranks), Sleight of Hand +7/+8(1 ranks/+1 trait), Stealth +7(1 rank) (Racial Skill Modifiers +1 skill point for favoured class) Languages Common, Elven, +1 language (TBD) SQ Sneak Attack +1d6, Misdirection Gear
Armour
Weapons
Equipment
Total overall cost 102gp & 3sp out of 105gp. * When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity. So carrying capacity is as follows: Light load 38 lbs. or less, Medium load 39–76 lbs., Heavy load 77–115 lbs.
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
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Sneak Attack +1d6: The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
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