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The “Shackled City Story Hour” by Lazybones on the EN World MB has come to an end. For those of you who are familiar with the story go give Lazybones a congratulations. For those who are not, request a week off from work and be prepared to read his marvelous story straight through with no breaks. With 734 thousand words, you’ll need the whole week. I’ve read his story from the beginning and he really helped me with bringing flavor and life to my game. I’m truly sad to see it end. http://www.enworld.org/showthread.php?t=54029&page=1&pp=50
I like to tweak my monsters to make them a bit tougher for my PC. I’m looking at moltenwing and seeing that he’s the kind of dragon that doesn’t get out much; I decide to change some of his flying orientated feats to something a bit more martial. Looking through the Draconomicon feat list I come across some really great choices. I’m thinking of switching out wingover and flyby attack for snatch and improved maneuverability. Would anyone else have any suggestions? What have others done to change Moltenwing? PS: If I wanted a TPK in one round I would sub in Heighten Breath and Shape Breath. With this combo I would have a 50-ft cone of Disintegrate with a DC 34. Just surprise the PC before they have a chance to spread out and BAMB!! little piles of PC dust. If there are any PC left over (and they don’t run), I’m pretty sure moltenwing can handle them while he waits the 7 to 11 rounds for his breath weapon to recharge.
I’m about to run the encounter with Hookface with my players. Looking over his stats I see that one of his 2 level spells is CMW??? I thought that dragons cast spells like a sorcerer. How does he have access to divine magic? Am I mistaken or is this an error? Also, does anyone have any ideas on how to run hookface so that he’s a tougher opponent? My players know how to dish out the damage and I’m worried that it won’t be much of a challenge, plus I’m not too familiar with dragons. So any help would be greatly appreciated. Thanks.
What would be the result of casting legend lore on the containment collar from thirteen cages? Would Analyze Dweomer reveal anything (probably not. I think it’s a minor artifact, but I have neither the SCAP nor the PH with me right now)? Are there any other spells that my players could cast that could reveal what this is. I have given it to them early and want to be prepared when they try to identify what it is. Thanks.
So after my players vanquished Vhalantru, the Beholder, they got together and decided to loot his layer. This included the Adamantine that is part of the oblivion doors. My question is how much Adamantine is there and what is the cost of removing it from the rest of the material that the doors are made of.
So my players just went through the last laugh safe house and wiped the floor with them. I don’t even think that they even got a chance to make one attack on my players. So there all feeling good and having learned about the meeting at house Rhavetie (sp?), there off to break it up (They nicknamed it EvilCon). This is a big battle and I would like to really push them. Does anyone have any suggestions on how to run this battle? Anyone have any changes that they made to make it better? Any good or funny stories to tell?
I came up with this idea, but feel that it might be a little broken and don’t really want to press my luck. I want to cast silence on a tangle foot bag and throw it at spell casters. Bag explodes all over PC spell casters and is now covered in a silent goop. Is there anything in the RAW that would prevent my npc’s from doing this? Is it good form for me to pull this stunt on my players?
I’m an 11th level divine caster (8level cleric, 3 level church inquisitor). For 12 level I’m thinking of taking craft contingent spell feat from complete arcane. I’m more of a worrier type cleric and like going into battle buffed up. Is the feat worth the XP and gold price per spell? Any suggestions on the best spells to have contingent on me and what there trigger should be?
My old subscription was about to run out so I decided to re-subscribe. I waited until I got a letter from paizo in the mail before I went online to re-subscribe. I thought that I was just renewing my subscription, but when I received 2 issues of #124 in the mail I knew something was wrong. I did not want a new subscription on top of my old one, I wanted to re-subscribe so that my magazines would be sent uninterrupted. Now I feel that I will be shorted an issue at the end of my current subscription because of the 2 #124. If someone a paizo reads this could you please look into this and see what could be done? Thanks Thomas M Spencer
My old subscription was coming to an end so I re-subscribed when I got a letter in the mail from Paizo. I thought that I was just renewing my subscription, but when I received 2 issues of #124 in the mail, I figured something was wrong. I didn’t want a whole new subscription. This is going to short me an issue at the end of my new subscription since it doubled up issue #124. If this make since to anyone here at paizo, could you please look into this for me and see what can be done. Thanks Thomas M. Spencer
Having run from the Vitriss Bale and fector, my players are now well rested, leveled up and ready to give it another try. This time around I have no doubt that they will prevail. They know what the dragon can do and have seen fector's tactics. I would still like to make it as hard as possible for them. Since fector and the dragon defeated the players I want to up factor’s level to 15. Any ideas on what spells or feats he should take? Also any ideas on what new tactics the two would use against a second barrage from the players?
This is how I ran the battle with Ike in secret of the soulpillers. Round 1: alerted of battle downstairs, Ike casts pro. Energy (fire), Bone devil casts fly
Surprise round: Ike casts flame strike (45 hp), Bone devil casts ice wall to try to separate the worriers in front from the rest of party in back, gray render zombies and dread wraith attack. Wraith attacks with spring attack feat on most heavily armored person
It was a great battle. I scarred the crap out of the party. PCs: OK, we go up to the door and before we open it we cast all our buff spells.
I made some mistakes (forgot to use the dread wraith spring attack feat and had Ike try to cast a spell while in range of the enlarged party’s main fighter). Ike killed the party’s rouge with the destruction spell (she was not happy when she found out later that it was going to take more then the new raise dead scroll she just bought to raise her). The group had a hero’s feast that morning so the bone devil’s fear and poison had no effect. Also the ice wall didn’t work because one of the PCs made there Dex save. Ike got taken down in just one round (attack of opportunity on him and full round attack from main tank of party. Stupid me), but the bone devil escaped. All in all a great fight. I have 7 PCs and one has a cohort so it’s a large party, I try to play the NPCs as smart as possible. Next up is the ice devil with his 6 summoned bone devils.
Secrets of the soul pillars have a great new feat names Death frost spell that adds 2d6 cold damage to spells. But how does this work with magic missile? If I split up the 5 magic missiles that Fetor is able to cast, does each missile get 2d6 cold? Is the total cold damage split evenly between all missiles? Or is the cold damage for one lucky missile and the rest are just regular missiles? Any ideas?
I dm a group that is about to start Secrets of the Soul Pillars. In it is Zarik Dhor, a half-black dragon Minotaur that uses a spiked chain. Now I know of the “fun” one can have with a spiked chain, but I’ve never played nor have I seen anyone play a PC with one. I would really like to lay into my players and challenge them in this encounter. Could you guys give me some tips on how to play this NPC to his full tripping potential? Zarik Dhor: Male Minotaur Bbn4/Ftr4; Large Dragon (augmented monstrous humanoid); CR 14;
Ps: this is the stats of him when he is raging. I tweaked his spiked chain a little. I took away a +1 and added shock. I also could not account for a +1 to his attack that was in the mag. I think that the author forgot that Zarik Dhor was big and thus gets a -1 to all attacks. I gave him a dagger as a backup weapon. I was thinking about messing around with his feats a little, but could not come up with a better selection.
My players are going through the test of the smoking eye in the adventure path for dungeon magazine. In the battle with Myaruk, a clr7 /thaumaturgist 4 Lich, my player’s wizard got a chance to cast ray of enfeeblement (http://srd.pbemnexus.com/spellsPtoR.html#ray-of-enfeeblement)
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