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About AbzugCharSheet (WIP!):
Abzug
Ork Fighter (impossible warrior) 12 Brawler (brutal pummeler) 6/Rogue (thug) 1/Conscript 5 Godhunter 1 CG Medium humanoid (ork) Initiative +8; Senses darkvision 60 ft.; Perception +20 –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Armor Class 30, touch 29, flat-footed 23 (+9 armor, +2 deflection, +7 Dex, +1 insight, +1 natural armor) hp 161 (12d10 + 41) Fort +16, Ref +18, Will +14; +3 vs fear Defensive Abilities bravery +3, hard to kill, impossible answer, unlikely response –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Speed 40 ft. (60 ft. with martial focus) Melee unarmed +16/+11/+6 (1d4+3) Ranged orc hornbow +28/+28/+23/+18 (2d6 + 13/x3) Ranged shortbow +27/+27/+22/+17 (1d6 + 11/x3) Special Attacks advanced weapon training (warrior spirit), frightening, improbable strike, knockout strike 1/day (DC 20), martial flexibility (swift action) 9/day, masochistic +3, mythic power (5/day, surge +1d6), sneak attack +1d6, weapon training (bows +4) –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Str 16, Dex 21 (25), Con 14, Int 13, Wis 14 (18), Cha 16 Base Atk +12; CMB +15; CMD 35 (36 vs grapple) Feats Clustered Shots, Exotic Weapon Proficiency (orc hornbow), Fearsome Presence, Greater Weapon Focus (bows), Greater Weapon Specialization (bows), Improved Vital Strike, Manyshot, Iron Will, Point Blank Master, Precise Shot, Rapid Shot, Vital Strike (mythic), Weapon Focus (bows), Weapon Specialization (bows) Skills (56/87) Acrobatics +22 (12 ranks*), Appraise +5 (1 rank), Autohypnosis (12 ranks) +19, Bluff +7 (1 rank), Climb +7 (1 rank), 15 Disable Device +11 (1 rank), Disguise +7 (1 rank), Diplomacy +6 (1 rank), Escape Artist +11 (1 rank), Handle Animal +7 (1 rank), 20 Intimidate +20 (Adaptable Training), Knowledge (dungeoneering) +5 (1 rank), Knowledge (local) +5 (1 rank), Linguistics +9 (5 ranks), Perception +20 (12 ranks), Ride +11 (1 rank), 40 Sense Motive +8 (1 rank), Sleight of Hand +11 (1 rank), Stealth +15 (5 ranks*), Survival +8 (1 rank), Swim +7 (1 rank), Use Magic Item +18 (12 ranks) * Knowledge (arcana) Knowledge (history) Knowledge (planes) Knowledge (religion) Spellcraft Traits Bloody Minded, Divine Denier Talents Athletics (run package; Afterimage, Moving Target, Swift Movement), Barrage (Ceaseless Ammo, Mobile Focus), Boxing, Gladiator (Cow Enemy), Equipment (Unarmored Training), Open Hand, Scout Languages Aquan, Auran, Celestial, Common, Ignan, Infernal, Ork (Tribal Dialects: all), Terran SQ advanced armor training (adaptive training [Intimidate]), armor training 2, brawler's cunning, brawler's strike (magic), feth'ork blooding, ghuthka, god's blood (Shadow Steppers), maneuver training (grapple +1), martial training, shash (glories – Intimidate, Perception, 1 more; blunders – Diplomacy) Combat Gear adamantine arrows (10), alchemical silver arrows (10), cold iron arrows (10), masterwork intimidation tool (war paint) Other Gear bane baldric, boots of speed, cracked pale green ioun stone (attacks), cracked pale green ioun stone (saving throws), dusty rose ioun stone, efficient quiver, gloves of dueling, masterwork orc hornbow (+3) with 30 arrows, masterwork composite shortbow (+3), telesma, 181 gp, 5 sp Appearance
10 Minute Background:
Five Things:
• Abzug is descended from orks reject worship of the gods, claiming to have killed the orcish gods that created them to be slaves in a war against the gods of the humans and other demihuman races. • Abzug prefers to communicate through actions and deeds rather than words, and so prefers messages that are easier to communicate with actions and deeds. • Abzug is proud of her ork heritage. She is unapologetic and unashamed of being an ork, and sees no contradiction between this and maintaining cordial relations with races that, on other worlds, might consider orcs natural enemies. • Abzug is adopted. Her heritage can be traced back to the Shadow Steppers tribe, but her adopted father, Balthor, an ork preacher of the godless gospel of pain and freedom to orcs from across other Material Planes, is from the Guile of Khusmet tribe. • Despite her disdain for divinities themselves, Abzug tries (though does not always succeed) to judging mortal servants of the divine by their actions and not their beliefs, just as she hopes that those of other races will judge her not by her race but by her actions. Two Goals:
Two Secrets:
Three People:
Memories:
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