Is there, or should there be, a restriction on the type of dragon bloodline a sorcerer can select? For example, can a Lawful Good PC choose the Red Dragon lineage?
Thoughts?
Hi Anthony, I am impressed with the amount of thought behind the creation of this class. Saying that, it strikes me as being too complex. Between 'Invention', 'Invention Points', 'Theory Level' and 'Theories Known', there seems to be a lot of bookkeeping. Maintaining a running tally of Invention Points spread over numerous inventions could be troublesome in higher levels. Also, despite being a fairly elegant system, it seems out of place with the mechanics used to run/create other characters. For instance, no other classes use a dual dynamic as the Engineer does with the Invention/Theory points. The class also has features and abilities of 5 separate classes, making it very versatile.
Other points
- The Inventions are not magic based, therefor not subject to spell/power resistance, they cannot be counter spelled, and will function within an anti-magic/psionic field. Then why do they automatically fail any check to overcome spell resistance? - Intelligence is litterally the be all, end all stat for this class, all others are dump stats. If I have this correct; as is possible now, a genius level Engineer with 20 Int, at lvl 5 with the 'Smart Combatant', and 'Smart Defence' Feats would have +7 to Hit (+2BAB + 5 (Smart Combatant)) and +5 to AC. And that is without creating an item that provides 'Fox's Cunning.' - What would happen if a Invention that produces an 'Anti-Magic' shell, were to be hit by 'Dispel Magic'? Since the Invention is not a magical device, with an 'Anti-Magic' shell that cannot be dispelled, what magic could stop him? Final thoughts:
Scott
Thanks for the clarification. I completely understand that any system with so many if/then rules, some small amount of error will creep in.
I will get down out of my tree now. ;)
Not to be a downer, but all this errata has me questioning whether to skip the first printing and wait for the second.
If I do wait for the second printing, how long is it before the next run?
Helpful comments, all of them. I see that my Death Effect idea works out to be little more than a powerful poison effect. I think that outlines the whole problem with Death Effects. If used with any idea of risk to any party, they do have to be an all or nothing result. You make the save and are alive, or you fail and are dead. Any result in between, is simply another sort of spell or effect. Any reduction in the effectiveness of a death effect, nullifies it. Why use a death effect (and if following my suggestion the caster loses CON), when a well placed fireball will result in the same target death? Would a caster use a Death Effect knowing the target could take CON damage and survive rather than instantly dying, or another damaging effect that the caster knows will work, such as a lower level spell slot that targets CON. For death effects to be used, they have to be all or nothing. Death Effects are a binary option in a multi-option environment. That is why they cause trouble.
Great thread gang, lots of good ideas here. Here is another idea: If the target of a Death Effect saves, he takes HP or CON damage (as per various amounts already discussed). If he fails he drops to -1 and dying. The target must immediately make another save. If passed, he continues dying, if he fails, -10 and death. Another thought is the caster of Death Effects taking temporary CON damage for using it. Perhaps as a result of channeling such negative energy. This would result in more considerate use by mortal casters. A mechanic could also be devised that the amount of CON damage to the caster is reflected in the damage to the target. Thoughts?
Can a sneak attack be done with a touch attack? Aside from a Shocking Grasp to the groin that is?
I will start by saying I have not play tested this idea, or if it has been covered already.
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