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RPG Superstar 6 Season Star Voter. 12 posts. No reviews. 1 list. No wishlists.


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Clear and to the point! Thanks! Freedom of expression it is.


Is there, or should there be, a restriction on the type of dragon bloodline a sorcerer can select? For example, can a Lawful Good PC choose the Red Dragon lineage?
I can see interesting possibilities from a GM perspective of having a LG character sprout red dragon wings, but see no other reason to disallow it.

Thoughts?


Great deals to be sure! But what a boot us folks from Canada who have already celebrated our Turkey Day? Do we still get the pdfs for a dollar (US) plus Canadian S&H?

Edit. Never mind. It's difficult to add S&H to a PDF, but I don't want to give anyone any ideas.


Hi Anthony,

I am impressed with the amount of thought behind the creation of this class. Saying that, it strikes me as being too complex. Between 'Invention', 'Invention Points', 'Theory Level' and 'Theories Known', there seems to be a lot of bookkeeping. Maintaining a running tally of Invention Points spread over numerous inventions could be troublesome in higher levels.

Also, despite being a fairly elegant system, it seems out of place with the mechanics used to run/create other characters. For instance, no other classes use a dual dynamic as the Engineer does with the Invention/Theory points.

The class also has features and abilities of 5 separate classes, making it very versatile.
- Fighter (Combat Feats, Int to AC and BAB bonus, Weapon Training)
- Rogue (Trap finding, Disable Device, Skill Bonuses)
- Wizard (Item Creation, Spell casting)
- Cleric (Item Creation, Spell casting)
- Psionisist (Item Creation, Spell casting)
Perhaps limiting the Engineer to follow one 'path' at character creation

Other points
- Are there additional cost of creation? Are the basic costs of the same level of Item Creation feats used?

- The Inventions are not magic based, therefor not subject to spell/power resistance, they cannot be counter spelled, and will function within an anti-magic/psionic field. Then why do they automatically fail any check to overcome spell resistance?

- Intelligence is litterally the be all, end all stat for this class, all others are dump stats. If I have this correct; as is possible now, a genius level Engineer with 20 Int, at lvl 5 with the 'Smart Combatant', and 'Smart Defence' Feats would have +7 to Hit (+2BAB + 5 (Smart Combatant)) and +5 to AC. And that is without creating an item that provides 'Fox's Cunning.'

- What would happen if a Invention that produces an 'Anti-Magic' shell, were to be hit by 'Dispel Magic'? Since the Invention is not a magical device, with an 'Anti-Magic' shell that cannot be dispelled, what magic could stop him?

Final thoughts:
This class has it's cake and gets to eat it. It samples the benefits from most of the classes, with few of the downfalls. I could see a well constructed Engineer take apart any other class or similar level.
Hope that helps. Sorry for the scattershot presentation.

Scott


Thanks for the clarification. I completely understand that any system with so many if/then rules, some small amount of error will creep in.
The idealist in me wants to wait for the 'perfectest' copy, but the gamer in me wants it now.
Everyone is correct, the errors are minor and I won't let them ruin anything for me.

I will get down out of my tree now. ;)


Not to be a downer, but all this errata has me questioning whether to skip the first printing and wait for the second.
Has anyone found the errors to be overwhelming, or possibly game-breaking? A few slight errors can be expected and overlooked, but I am a little disappointed by the amount turning up.

If I do wait for the second printing, how long is it before the next run?


Just curious to find out if there are any plans in the future to develop a video game of any kind using the Pathfinder mechanics.
I am not familiar with the OGL and unsure of how or if it would influence that decision.

Peace out.


Helpful comments, all of them. I see that my Death Effect idea works out to be little more than a powerful poison effect.

I think that outlines the whole problem with Death Effects. If used with any idea of risk to any party, they do have to be an all or nothing result. You make the save and are alive, or you fail and are dead.

Any result in between, is simply another sort of spell or effect. Any reduction in the effectiveness of a death effect, nullifies it. Why use a death effect (and if following my suggestion the caster loses CON), when a well placed fireball will result in the same target death?

Would a caster use a Death Effect knowing the target could take CON damage and survive rather than instantly dying, or another damaging effect that the caster knows will work, such as a lower level spell slot that targets CON.

For death effects to be used, they have to be all or nothing. Death Effects are a binary option in a multi-option environment. That is why they cause trouble.


Great thread gang, lots of good ideas here. Here is another idea:

If the target of a Death Effect saves, he takes HP or CON damage (as per various amounts already discussed). If he fails he drops to -1 and dying. The target must immediately make another save. If passed, he continues dying, if he fails, -10 and death.

Another thought is the caster of Death Effects taking temporary CON damage for using it. Perhaps as a result of channeling such negative energy. This would result in more considerate use by mortal casters. A mechanic could also be devised that the amount of CON damage to the caster is reflected in the damage to the target.

Thoughts?


Can a sneak attack be done with a touch attack? Aside from a Shocking Grasp to the groin that is?
Orge, good points on using the stretchy limbs for non-combat roles, though the text says 'whenever you are making a melee touch attack', so I read it as fairly limited.
But using the monk example above, would that allow long legs?


How about making the Rage HP Nonlethal damage when the rage ends? He may fall unconscious, but he would not die.


I will start by saying I have not play tested this idea, or if it has been covered already.
Would it be possible to have a multi class character of 3rd Lvl Sorc with the Aberrant Bloodline/Monk?
Would the Long Limb ability of the Bloodline be applicable to the Monk unarmed attacks?
At 3rd level the ability gives a +5 foot reach to melee touch attacks, without increase to threatened area.
Would the character be able to pound on an enemy from 5 feet away, and step back after the opponent makes his step and single attack? Rinse and repeat?