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Hello!
I added the following to my cart: Pathfinder Roleplaying Game subcription starting with the Advanced Class Guide
After entering all of my information in checkout, I click "Place Your Order" under the "Confirm Your Order" tab, and it takes me to a screen asking me to verify the code on the back of the card I am using.
DISCLAIMER***** Some Carrion Crown: HoH spoilers! ******* Spoiler:
My players arrive in town at the beginning of the first module. Things run smoothly, the funeral wraps up, and the NPC (Kendra) invites them to her home to await the reading of the will. All agree and begin to leave...except for one particularly skeptical and observant player - the summoner. Using a 'pay my last respects, can I have a moment alone' line to ditch the group, he stands solo in the cemetery and asks if anyone is around. Instinctively, I know what he's up to, and according to the module, it was something he wasn't supposed to suspect until later...I didn't want to involve the Church of Pharasma at the time, as I wanted their presence to be dramatic and building, rather than acolytes stalking around the graveyard in the rain. However, someone HAD to be there to dissuade/observe him. "Yes," I reply, drawing the word out. "Two grave tenders have just begun to shovel dirt onto the coffin." The perfectly charismatic player repeats himself to them, wipes a "tear" from his eye, and leaves me no choice but... "Of course, we're right sorry for your loss. The Professor was a good man. C'mon, Flint (first name I could think of on the spot)," the older man says to the younger. "Let's go tend to the verge behind the Selsey plot (first last name I could think of on the spot)." The player makes a Perception check to see if anyone else is observing him...and my freckle-faced farm boy creation with no Stealth to speak of is watching the well dressed stranger from behind the crypt he and his older comrade had just moved on to. "What kind of man can't leave another man alone with his grief?!" The summoner yells, pointing at Flint. "I asked you once, more kindly than is my nature, but I will NOT ask you a second time!" The player intimidates the ever-loving corn out of poor farmer Flint, who had instantly become a suspect in the player's eyes. Flint, a terrified fifteen year old freckle-faced kid, drops his rake and sprints away in fear... which of course makes him even more guilty. The player... (please don't, please don't, please don- Oh ***) ... gives chase, and thus begins the 'graveyard chase scene' less than twenty minutes into the first module.
How did we come to this, I wonder, laughing out loud now and allowing the ruse to play out.
So forum brethren...
Hi all, I apologize if the answer to my question is already listed somewhere, but I dug for twenty minutes and couldn't seem to pull it up! Has Paizo discontinued the Haunting of Harrowstone book? I've been really excited to run this AP, but I like having the material in front of me.
Is this on purpose? Does anyone know why? Thanks in advance! (And I would appreciate those of you who have run the full AP listing your best piece of advice!)
Hi all, I recently created a Samsaran cleric, and my GM asked that I pose a question to the forums! Mystic Past Life (Su): You can add spells from another spellcasting class to the spell list of your current spellcasting class. you add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past. (ARG, 198) My question is regarding a spell I'd like to take:
I can take this spell as an Inquisitor or Ranger spell since they are divine, but do I take it as a 3rd or 4th level spell? Is there any precedent for this? There are a few other spells that fall under the same category for me, and we'd like to know how the community is handling it. Thanks in advance for any help!
Hi all! My group is very much focused on the roleplaying aspect of the game, rather than the fighty-stabby portion of it (though we certainly all enjoy when the time comes for it).
The problem that exists for us, is that, given the GP limit, we are unable to finance the type of lives we wish our characters to have. For example: good luck turning your gold into buying a plush home in the Noble's District (with all the accompanying glam), on a level 11 adventurer's GP limit!
For example, our group wizard is very interested in buying and maintaining a tower, yet he has understandably chosen instead to spend his money on a Ring of Wizardry...survivability before commodity! But what are the rules, if they so exist, or if you should choose to give me your perspective on it, for characters like us who would like to live above the means of a level 11 character? We aren't looking to spend extra money on gear. We are looking for a *separate* GP limit, or way of establishing another set amount of money, which can ONLY be used on commodity items. Any assistance would be greatly appreciated, as discovering a way to do such a thing would vastly improve our gaming experiences. 1000 thanks in advance.
Hi all,
My DM decided to allow psionics into our current campaign after much pleading, and I am now and have been playing a Psychic Warrior (Assassin's Path) since it was released. I am currently level 10 (we play on the slow experience track), and it has been very fun and rewarding. Recently, however, my DM has stared feeling as if my character is approaching a power level with which others cannot compete (I am the only psionic character in the group). He has decided to house-rule a few things, including the powers Zealous Fury, Vigor, and the special material Deepcrystal, and after bringing us up against our first real Psi-NPC to devastating effect, he has really turned a questioning eye in the direction of psionics. All of us really enjoy the balance that Pathfinder RPG offers, and the lack of need to house rule every other thing to maintain this balance. He asked me scour the forums and get a few opinions on what everyone else is doing out there with Psionics in their campaigns...do you allow or disallow? If you allow, what material do you use? I really appreciate the input, as I have a significant amount of time invested into my character, and would love to continue playing her as is, but if necessary I will change for the greater good of the game. Thanks in advance, everyone!
I've been searching for a way to gain an extra oracle mystery. Nothing I've seen yet works!
Any input would be very helpful!
My apologies if I have simply durped and failed to find the thread where this question was answered once and for all. 1)Can a monk use an unarmed strike as a weapon for the purposes of a) spell combat and b) delivering spells through spellstrike? 2)Could any character with a spellcasting class put 6 levels into Magus, take the Broad Study arcana, and Spellstrike/Spell Combat with his stronger spells? Let me give an example. A cleric 8/magus 6 with unarmed strike feat. Can this cleric spellstrike/spell combat through his fist using his divine spells? I appreciate any constructive feedback, as I've been searching for an answer for quite some time! |