Trinia Sabor

Abelone Rask's page

55 posts. Alias of Old Mammoth.


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Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

I'm pretty sick right now, please bot me as needed.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Why would they have been opening the door?"

A stream of possible explanations, each one more worrisome than the last one, pass through Abelone's mind. But there's no time for speculation, and the cleric hurries towards the sounds of battle.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone rushes to help Abraham with the door. "Make way, Abraham! I'll see if I can get it to budge."

Strenghth: 1d20 + 1 ⇒ (19) + 1 = 20


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Don't worry Chloir, I know a minor spell that makes contaminated food edible, I'm sure it'll work on the smell as well," Abelone says, pretending not to have noticed what Chloir was going after. "I'm sure that everyone will be able to eat. Though if you're still worried, I could conjure a few bucketfuls of clean water over you once we're out of the sewers, see if that'll get rid of the smell."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Just for the record, Abelone will cast Hide from Undead (Will DC 15) and explain what actions cause it to end before anyone leaves.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Oh, no, it should work regardless how far you go. Just remember that it lasts only for half an hour, so don't get too distracted. And sure, I can stay behind. Though since the spell can affect three, you should take my familiar with you," she points at the little bird perched on her shoulder. "He's a quite fast flyer, so if anything happens he can come alert us."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Well, intelligent undead might be unnaffected by it if their will is strong," Abelone describes the spell further to assuage Chloir's doubts. "Mindless ones, like the zombies we just fought, would not be able to notice you in any way unless you'd go and touch them. I think the risk would be vanishingly small."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

First my computer crashes, then my internet went down. Short post before anything else happens. :P

"I have a spell that can make three of us almost completely undetectable to undead for half an hour. It's not really that good for emergency use since it would only conceal some of us, but it could make scouting the warehouse a lot easier," Abelone suggests.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Going to assume Chloir shares what she knows.

"Magic, you say?" Abelone says, looking lost in thought for a few seconds before throwing her backpack into the ground and rummaging through its contents like a madwoman while muttering angrily to herself. "So stupid... Almost forgot about it... Here it is!" she yells in a triumphant manner and lifts up an ornate scroll. "I managed to save this from the temple before it got overran. It's not guaranteed to work, but it's the best that I can do."

Having said that, she unfurls the scroll and starts reciting the formulas that unlock the divine power contained within.

Casting Remove Disease from a scroll.

Caster Level Check: 1d20 + 5 ⇒ (17) + 5 = 22


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

With the zombies dealt with, Abelone kneels down next to the prone man and starts doing a more throughout examination of his health.

Heal: 1d20 + 8 ⇒ (1) + 8 = 9


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Satisfied that the man wasn't in immediate danger of dying anymore, Abelone turns her attention back to the ravenous undead. With a flick of the wirst, she sends a bolt of fire towards one of the zombies, hoping to at least slow them down a bit so that Abraham and Chloir can come to help her move the man.

Using the Flame Bolt domain power on the nearest zombie she has line of sight to.

Attack(Touch): 1d20 + 3 ⇒ (16) + 3 = 19Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Sorry for the lack of posts, internet hasn't been cooperating lately.

Abelone rushes towards the wounded man. "Help the others, Kovar! I'll take care of him!" she yells and places her hand on the man, pouring positive energy into his wounds.

Casting Cure Moderate Wounds spontaneously.

CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone keeps channeling energy with increasing desperation, it being just about the only thing that she could do to delay the man's fate.

2d6 ⇒ (2, 6) = 8 Again, Will 17 for half.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Although she's not sure if she's close enough for it to work, time is working against her so Abelone unleashes a wave of positive energy, hoping to at least buy the man some time.

Channeling to harm.

Channel Energy: 2d6 ⇒ (2, 1) = 3 Will DC 17 for half.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

How high is the grate? Abelone might be able to channel energy through it.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"I have no clue. Taking a look at the metal grate doesn't sound like a bad idea," Abelone says as she follows Abraham.

Moving as well


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Had forgotten to move myself in the map. :P Fixed now.

"Oh, don't thank me, thank Sarenrae. She's the one who grants me this power, after all."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Fear not, the healbot is back.

"Abraham! Chloir! Are you okay?" Abelone shouts and rushes to help, almost falling into the tank of sewage. "Just a second! I'll have to take this thing off if I'm doing any kind of jumping..." she says, and hastily removes her armour before just barely managing to make the jump over to the other side of the tank. Raising her holy symbol high, she performs a prayer to Sarenrae and unleashes two waves of warm, bright healing energy before staring to put her armour back on.

Channel Energy: 2d6 + 2d6 ⇒ (5, 5) + (6, 3) = 19

Removing the breastplate to be able to jump over with a take 10, then putting it back on after doing the healing. Removing the thing takes 1 minute and putting it back on 4. The time doing so is cut to half if anyone helps her.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Hey guys, I'm still here if you'll have me. <.<

Sorry for disappearing, I had really fun holidays after a quite stressful late year, so I utterly forgot about pretty much everything.

I really need to go to sleep, I'll start reading what I missed tomorrow.

Sorry again!


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Right, lead the way," Abelone answers, following Abraham from a distance like always.

Map updated for me as well.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

I'd hope so. :P

"Well, that sounds... Reasonable. Could you all step a bit farther from the corpse, please?" Abelone says, extending her hand towards the dead body as she starts to recite a prayer. "Oh Dawnflower, in life, your Healing Flame keeps us alive and in good health. Now we ask for You to grant us Your Flame once again, so that our departed friend's spirit may continue its journey freely, and the remains of their body may rest in peace," as the prayer ends, a bright flame jets from her hand, engulfing the corpse and lighting it aflame.

Burning Hands, if anyone's wondering.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Sorry for lack of posts, I've had internet troubles. Should work fine from now on!

"Words? Rituals?" Abelone repeats, surprised by Chloirs sudden show of religious sensitivity. Pleasantly surprised, but surprised nonetheless. "Oh, yes, I do. But they're supposed to be done during the cremation, so we just need to decide where to do it. Speaking of which... I really have no idea. We had a space to do them near the graveyard before everything went wrong... But that's not close enough, and I think that we'd better keep as far from there as we can."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"I'll trust in your sense of direction. Can't be much worse than my own."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Don't blame yourself Abraham, I totally didn't remember either. :P Going through the sewers is fine by me.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone hangs back a bit and lets any of her stealthier companions have the honour of going up first, just in case there's something waiting there.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Put a magic spell on a weapon, you say? I can do that. As far as magic goes, it's one of the easier tricks to do. It'll have to wait until tomorrow morning though."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Sure, let's go. I'm not getting tired anytime soon and I've still got enough magic left in me to burn down half the town. Would be a shame to go to bed without using any of it."

Perhaps not the most cleric-like thing to say, but Abelone believes that Sarenrae appreciates being honest about one's thoughts, even when those thoughts are slightly pyromanic in nature.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Knowledge(Religion): 1d20 + 7 ⇒ (11) + 7 = 18

After staring out of the window with a pensive expression on her face for a while, Abelone states her opinion: "I'm sorry Kovar, but I think that Chloir is right on this one. I'd prefer if their boss doesn't come out to gather the corpses up personally," she peeks at the thrall once more. "Let's just wait until the coast is clear and get moving towards the warehouse."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Should we intervene?" Abelone asks while cautiously watching the small-sized creature. "I can't think of many reasons to go around collecting corpses like that that aren't downright sinister."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"I agree with Chloir, waiting a little while wouldn't hurt. Nobody will starve if we take a few hours more to return."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Once Rennai and Choir have finished medicating the wounded man by conventional means, Abelone applies a small amout of magical healing from her wand to hopefully speed up his recovery a bit.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone waits patiently for Chloir to finish up snooping around before doing anything. The tengu's caution seems a little bit excessive to her, but on the other hand there wouldn't be any nasty surprises, however unlikely they might be.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Go ahead. Just don't go falling into a bottomless chasm with all out food or something like that. :P


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"Sure, take the cat if you want to. Can't afford to be a picky eater these days, he he," Abelone says and smiles a little so that everybody knows that she's just joking.

Or is she?


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone recites a short prayer for the child's souls safe journey to the afterlife, then moves on to help pack up the food. No point in tarrying here any longer than necessary.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone keeps trying to distract the cat-skulled monster by frantically swatting at it with her blade.

"Stop ignoring me, you little pest!"

Aid Another: 1d20 + 6 ⇒ (5) + 6 = 11

Giving Chloir a +2 to her next attack. You better make it count! :D


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone pulls out her saber, moves closer to the creature and makes a half-aimed slash, not really trying to hit but instead to distract the small undead and divert its attention from the other combatants.

Aid Another: 1d20 + 6 ⇒ (3) + 6 = 9

Moving to a flanking position with Rennai and using Aid Another to give Chloir a +2 to her next attack waste a turn :P.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Noticing that the sobs are now coming from closer by, Abelone touches her holy symbol and mutters a quick light spell to see from what kind of being they are coming from.

"What the-" she yells, shocked, involuntarily recoiling away a bit from the dimly-lit figure. Whatever she excepted this certainly isn't it.

Casting light.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone gives Rennai a "that's supposed to be my job" -look, but doesn't say anything. It really isn't the best possible moment to start a religious conflict, as much as it is a time-honored sarenite tradition. Instead, she focuses her efforts into trying to get through the haft in the roof, a task not made any easier by her cumbersome breastplate.

Acrobatics: 1d20 - 2 ⇒ (17) - 2 = 15


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

perception: 1d20 + 10 ⇒ (13) + 10 = 23

The sounds coming from behind the door snap Abelone out from whatever thoughts she had sunken deep into. However disconcerting the sounds might be, she feels at least a little reassured that they include breathing, as that meant that whatever is out there is probably alive. Probably.

The cleric moves closer to the door and attempts to peek through its keyhole, or if there isn't one, tries to open it just a little bit to catch a glimpse about what's inside.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Hey guys!

Sorry for not posting, I've been quite busy (and will still be for a bit) sorting out some legal stuff.

Don't get scared, I'm not in trouble, yet it's mostly just paperwork and stuff. Still a bit of pain in the rear though. :P


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

"I don't think we should heal him just yet, Kerwin. We can't exactly clean and bandage the wound if it has been already closed... Hey, what's that?" Abelone reaches for the top shelves and picks up a few confectionaries. "We needed sugarwater too, right? Perhaps if we search this place well we can scrape off enough sugar to make some."


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9
Heal: 1d20 + 8 ⇒ (6) + 8 = 14

Abelone turns almost as pale as the wounded man when she slowly starts realising that she has no idea what to do. She could handle small scratches and flesh wounds fine enough, but something as grievous as this? She could just hope that closing the wounds with magic would be sufficient...

Reaching for her wand of healing magic, she looks at Chloir and hopes that the Tengu did really mean what she said about knowing a little about medicine. "What do you think? Will it enough if I just use my wand and close the wound?" she asks in a low voice, ashamed that she doesn't know what to do when she clearly should.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"I do," Abelone replies to the girl matter-of-factly. "Can you lead me to him so that I can take a look?"


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Abelone moves forward after Kerwin had thrown his bomb and holds her glowing holy symbol high while beseeching her goddess for aid.

"Oh Sarenrae, let your purifying light free these creatures from their wretched existence!"

Channel Energy: 2d6 ⇒ (6, 5) = 11 Will DC 17 for half. Pretty sure the channel can hit all of the zombies from where she is.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone listens attentively to Kerwin's whispered plan. "My spells also work better against multiple close targets. Perhaps it would be a good idea if I and Kerwin try to take out as many as we can in one big blast, and then the rest of you mop up the survivors?" she suggests, then quickly clarifies her potentially unfortunate phrasing. "The surviving undead, I mean. Not the survivors we're trying to save, obviously.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone hops over to the side of the sewer the ladder's in. "You guys go first, it might take me a while to get up," she says while eyeing the ladder nervously.

Ladders! Why does it always have to be ladders?

Once everyone else is up, she starts awkwardly making her way towards the surface, having to stop every few steps to carefully position her feet in such a manner that she can relase her grip for a moment without falling back down.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Abelone moves forward a bit to avoid falling behind, turning left from the corner.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"All right then," Abelone says and mutters a short prayer that causes the holy symbol dangling from her neck to glow faintly before moving into the sewers.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

"A torch? No, I'm afraid I don't have one," Abelone answers to Chloir. "But I do know a spell that can make an object glow like one. I normally cast it onto my holy symbol, but if you prefer I could do it for one of your possessions instead."

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