The Forever Man

Abberforth Blackbone's page

6 posts. Alias of turnip_head.


About Abberforth Blackbone

Image of Abberforth using Evil Eye through the eyes of his victims

Stats:

Human Witch
Human (Chelaxian) Witch 1
CG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------

AC 12, touch 12, flat-footed 10 (+2 Dex)

hp 8 (1d6+2)

Fort +1, Ref +2, Will +4
--------------------
Offense
--------------------

Speed 20 ft.

Melee
...sickle -1 (1d6-1)
Ranged
...light crossbow +2 (1d8/19-20)
Special Attacks hexes (disguise, evil eye, slumber)

Witch Spells Prepared (CL 1st; concentration +5):
1st—
...command (DC 15)
...mage armor
0 (at will)—
...detect magic
...read magic
...touch of fatigue (DC 14)
--------------------
Statistics
--------------------

Str 8
Dex 15
Con 12
Int 18
Wis 14
Cha 8

Base Atk +0; CMB -1; CMD 11

Feats Extra Hex, Extra Hex

Traits
...Suspicious(+1 Sense Motive and Class Skill)
...Conspiracy Hunter (bluff)

Skills
...Bluff +4
...Knowledge (arcana) +8
...Perception +2
...Sense Motive +6
...Spellcraft +8
...Stealth +0
...Use Magic Device +3

Languages
...Aboleth
...Celestial
...Common
...Infernal
...Undercommon

SQ patron spells (shadow)

Gear crossbow bolts (20), light crossbow, sickle, backpack, belt pouch, candle (5), chalk, flint and steel, rope, scroll case, soap, spell component pouch, torch (2), trail rations (5), vial, waterskin, 41 gp, 4 sp, 1 cp
--------------------
Special Abilities
--------------------

Disguise (1 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Evil Eye -2 (7 round(s)) (DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).

Familiar Bonus: +3 bonus on Stealth checks You gain the Alertness feat while your familiar is within arm's reach.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Slumber (1 rd) (DC 14) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).

Familiar:

--------------------
"The Misses"

Centipede, House
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------

AC 18, touch 15, flat-footed 15 (+3 Dex, +2 size, +3 natural)

hp 4 (1d8)

Fort +2, Ref +3, Will +2
--------------------
Offense
--------------------

Speed 30 ft.

Melee
...bite -3 (1d3-5)

Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------

Str 1
Dex 17
Con 10
Int 6
Wis 10
Cha 2

Base Atk +0; CMB +1; CMD 6 (14 vs. trip)

Feats Skill Focus (Perception)

Skills
...Climb +4
...Perception +8
...Sense Motive +1
...Spellcraft -1
...Stealth +20
...Use Magic Device -3;
Racial Modifiers +4 Perception, +8 Stealth

SQ improved evasion, poison
--------------------
Special Abilities
--------------------

Darkvision (60 feet) You can see in the dark (black and white vision only).

Improved Evasion (Ex) No damage on successful reflex save; half on failed save.

Poison (Ex) Bite - injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1
save.

Family History:

The Blackbone family was a wealthy name prior to Westcrown's unfortunate downturn. Their money was tied up in unscrupulous activities that were uncovered and dismantled by the unyielding authorities. As a result, the vast savings and seemingly endless earnings eventually became figures of debt. They did their best to keep up an appearance of prosperity and pride, which has worked well enough for the time being. However, when one of the drug rings to whom the Blackbone family owed a significant sum of money came calling, word got out that the family was penniless. Their estate was burned to the ground and their name spat on. The family retreated to the streets, hoping to fade into the shadows and be forgotten. But Abberforth would never forget...

Personal Story:

Abberforth was but a child when he saw his estate burn. Several of his friends and peers were left in the burning building, their cries of agony haunting his sleep. The memories have caused the Blackbone family to leave a bitter taste in his mouth. This will change, though. It must if Abberforth has anything say on the matter. But how...he had no real power, no real money, no real contacts, at least, he didn't.

One dark evening, after getting off work, he found himself in a precarious situation. He had a feeling of dread on his journey through the dimly lit streets of Westcrown. Sensing that he was being followed, he picked up his pace and turned into a shaded alley. He looked behind him to see if anyone had followed him, and it appeared he was safe. Turning back to continue his commute, he was shocked to find a masked man standing face to face without making a sound. The soundless bandits shuffling out of the shadows sent a bone-chilling shiver up his spine as he realized he was surrounded. Without word or warning, he felt a sharp crack on the back of his head. Everything went black...

He awoke with a throbbing head, lying on the ground, face up, staring at the stars. Looking down, a large centipede perched on his chest gave him a start and sent him to his feet, brushing the vile creature away. He looked around him, everything was silent and still. As soon as his eyes adjusted to the dark, he noticed something amazing. The bandits that had ambushed him laid flat on the ground in a spiral around his position. There was no signs of life, and no signs of death. But who had saved him? At that instant he realized the voiceless presence in his head. Without words it still managed to command. He looked down as he felt he should, only to see the centipede. A sense of affirmation confirmed that it was the strange creature. Picking it up, he asked the insect, "How did you do this?" In response, his thoughts filled with a single word - "Power". He took the creature home and let it teach him. The previously magically inept human quickly began learning how to alter others' perception of reality, a master of illusion and deception. Whatever this creature was, it served as a harbinger for some greater power. This would be his means to reclaim his sacred name.

Personality and Appearance/Questions:

• Socially, Abberforth is a bit awkward. After his estate burned down he didn't spend very much time socializing and developing his personal skills. Once he found a friend in his mysterious familiar, that eccentricity became further unhinged as he was touched by something beyond comprehension.
• He stands and walks with an uncomfortable stiffness.
• His fingers are always twitching and fidgeting.
• Social queues are not his strong suit, but his familiar has taught him to blend in.
• His words are choppy, yet calculated and an eerie smile seems to be lurking behind every sentence.
• He stands at 5'11", weighs only 155 lbs.
• His face is long an thin, with a protruding jaw. He has short brown hair and a stubbly face.

1. How long has your character lived in Westcrown?
Abberforth was born in Westcrown and lived long enough to his family fortune burn to the ground. He has never left the city, hoping to one day rebuild the estate under a refurbished Blackbone image.
2.What is your day job in Westcrown?
The library. He works only a few hour compared to most, he doesn't need the money with his current living situation (a small shack in the slums). It also provides a good opportunity to learn about the various facets of life.
3. Why does your character harbor resentment or frustration against the government?
Abberforth was stripped from a life of luxury and opulence as a result of political scandal. Whether it is a crazed conspiracy crafted by the mad man Abberforth, or founded on some grains of truth, he believes the attack on his family estate was sanctioned by the government who received a hefty compensation fee from the criminals they dealt with. When the family could no longer pay up, they were just a loose end to the organization which extended to the government as well.