| Aazhog |
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Alright. Well, as I mentioned I’m by no means a Warpriest Savant but here’s a possibility.
Half-orc Warpriest of any God that allows for Strength Blessing, and War Blessing (In this mock up I ran thru Hero Lab I just went with the orcish Blood God for flavour). Human is certainly viable for the extra feat, but I end up returning to Orc Ferocity and fall in love all over again. Considering that I will have access to 6th level spells and Heal I’m even more inclined to place emphasis on Orc Ferocity, or possibly Die Hard if you went Human.
Strength Blessing
Strength of Will: At 10th level, as a swift action you can ignore the movement penalties from wearing medium or heavy armor (or carrying a medium or heavy load) for 1 minute. During this time, you may add your Strength bonus on your saving throws against effects that would paralyze or slow you.
Strength surge: At 1st level, as a swift action you gain an enhancement bonus equal to half your Warpriest level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength based skills, and Strength checks for one round.
War Blessing
Battle Lust: At 10th level, as a standard action you can touch an ally to grant it a thirst for battle. All of the ally’s melee attacks are treated as if they had the vicious special weapon property, but the extra damage dealt to the ally from that property is non-lethal. In addition, the ally receives a +4 insight bonus on attack rolls made to confirm critical hits. These benefits last for 1 minute.
War Mind: At 1st level, as a standard action you can touch an ally to grant it a tactical advantage for 1 minute. Each round at the start of its turn, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 bonus on saving throws.
Now, admittedly this is my first examination of the Warpriest in any great detail. I would likely ask my DM what constitutes an “ally”. If he’s feeling benevolent enough to broaden that designation to include me, I’d probably clap and dance a little. Knowing my DM as I do, I wouldn’t hold my breath so War is certainly interchangeable as you like. Strength Blessing is a must IMHO.
Stat wise, I do need to consider fervor/smite options. So I placed my high stat emphasis on CHA in this build. STR I don’t feel anything less than 16 is acceptable for a CMB rooted character concept, and I’ll have a ton of options through Enlarge effects and buffs to easily push me into somewhere around 27 strength by endgame, providing that I place at least one stat bump (probably my first) into this ability score, DEX becomes of importance to me almost exclusively for the Initiative modifiers (as I’m going to want full plate armor) and I’m going to want to ready Rhino Charge as an lead-in options at endgame, as well as ensure that I get into my foes before they can scatter and reduce my overall Cleave, Cleaving Finish effectiveness. WIS, I probably don’t need higher than 12, IF I dedicate what remain of my stat bumps exclusively into that stat. CON I can almost call a dump, this build has a relatively good AC, and with Heals as 6th level spells I’m not too concerned about taking a great deal of damage, particularly if I’m reading Sacred Armor correctly and can pile on a +4 enhancement bonus that expressly stacks with ANY existing armor bonuses that I already have. INT is my dump. (in my mock up it was 8)
Feat developmentally, I believe there is still merit to pursuing both the Bullrush AND Overrun feat chains all the way to Greater for wide utility on the battlefield. It just flat allows me to again ask what it is I want to be able to do, and as I touched on in the cleric version of this same kind of concept, I believe that when it comes to formation breaking, you want options.
I still take Bullrush and Overrun all the way to Greater, I also take Charge Through, Cleave, Cleaving Finish, Imp. Vital Strike, and Bull Rush Strike. Bonus Feat selection I chose was Power Attack, Channel Smite, Imp. Initiative, Imp. Overrun, Rhino Charge (I might call Imp. Cleaving Finish interchangable here), and Awesome Blow (which you easily qualify for when Enlarged in some way, and either Raging or buffed.
1st level feat selection remains Combat Reflexes, and unchanged for me. With the potential for massive AoO trigger off of your later Gr. Bullrush and Gr. Overrun maneuvers, you really want to do what you can to take advantage of those sporadic AoO pings.
At 2nd level it gets a little taste sensitive. I dipped two levels of Barbarian into this mock up, and here’s expressly why: I get Rage, but more importantly, I get the only Rage power that I care about – Overbearing Advance:
Overbearing Advance (Ex)
Benefit: While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver.
I don’t weep overmuch for losing Fast Movement, I’m going to be charging a lot at double movement and Boots of Striding and Springing or Longstrider are still no brainers. Now you don’t have to dip at all, and you would gain one additional bonus feat if you placed those two levels towards Warpriest you could possibly use for Imp. Cleaving Finish or Extra Channel or whatever feels right.
My arms and armor changes slightly in that I go for full plate, if I’m rich I’m going to likely consider Unrighteous/Righteous depending on my Diety, and maybe even mithral in addition to enhancement bonuses I’m going to receive in the form of Magic Vestment and Sacred Armor.
I still believe that you have to look at Falchion and buckler for a horde sweeper like this. With my combat options around fervor/smite I’m going to keen my falchion and grayflame is also appealing to me with fervor 13 times/day in this build.
Spell selection and supplemental magics don’t really change an awful lot from the Cleric to Warpriest in my estimation. I’m still buffing, I’m still using Metamagic Rods of Quicken against my buffs if I can’t pre-cast et al.