Sajan Gadadvara

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Organized Play Member. 449 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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Looking to make a necromancer of the non minion sort.

Example, taking life from the bad guys and giving to the good guys....

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The title says it all. I've played a great many games and a great many characters. I'm looking for a stable group hoping to share in a good story. I live in Valrico, but I can travel to Brandon or Tampa. My previous group didn't work anymore cause I work on their game nights (Sun, Wed, and Fridays). Looking to playing again.

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Is such a thing possible/viable? I want to give it a shot. Especially since there are no space monks.

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Any thoughts on how I can do this for an upcoming game? 20 point buy. Starting at one, going to 15 (Runelords anniversary)

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I can't decide what to play. We have a Blackblade Magus, A Bloodrager, and a Synthesist/Ranger (trapper). Thoughts on rounding this out? Oracle or Cleric perhaps?

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I need help making a Gnome Inquisitor (yeah, I know). Its 20 point buy starting 3rd level and could use help with the build. I'm going for the Church's version of Tyrion Lannister meets James Bond (which except for height, probably isn't that far apart) Any help would be great.

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Yeah, I know it's not optimized. But a group member is still locked on the 2E belief that Dwarves don't do magic. So I'm rolling up something to show him otherwise. Any thoughts for a 20 point build? I was thinking Primalist with Admixture school.

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How would you do it? Think Teclis from Warhammer or Elminster, Khelben Blackstaff, and Vandergast from D&D. They don't have overwhelming god smoting power (though fans might disagree). But they have the wit and skill to stay ahead of their foes. Now, they do have the writer on their side and they don't have to worry about 1's rolling up. But even Elminster was a PC once. How do you go about playing the Man with the Plan. Especially when you're playing a Wizard?

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So I was tossing about some ideas and the concept of a Half Orc Gladiator Monk came up. On a 20 point buy how would you do an Monk master of performance combat in AND out of the ring?

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So a friend is rolling up (20 point build actually)character with me. He wants to make up a mean mofo (ala Belmont from Lords of Shadows) I told him Scorpion whip would be the way to go. But we're not sure who would be the best user: Fighter, Pally, Magus or Inquisitor? I say Inquisitor. Any thoughts on this? It looks like we're going to be running in the Carrion Crown module, so any help would be great. PF books only. Thanks!

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Hello. I need some ideas/advice to roll up Magus with the Hexcrafter and Staff Magus Archetypes. This a 20 point buy. Thanks in adavance.

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I'm trying to make an NPC that will open a school that will do as do as the title implies: Blending casting with Firearms. With that in mind? How can I do it in such a way that the PCs (or myself should I when I play) would seriously consider it a viable action? Magus (Myrmidarch)? Wizard with Item Bond, Firearms? Thoughts would be appreciated.

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Gonna start up a campaign again soon and was looking at making a Monk that would wear you down just by outlasting. How to do it though? 20 Point buy. PF products only. And no magic items, as of right now. Thanks for any help in advance!

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I thinking about a monk who was subtle as a drunken dwarf using a screaming shotgun that shoots flaming chainsaws. And without getting killed. I'm interested in what people have for ideas. I'm thinking 20 point build up to level 8. Thanks!

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So, I've been shying away from playing Bard for some time now (cause I love them so much). But I think it might be time to revisit. I want to try for the Jack of All Trades Cool. So, I'd like some thoughts:

20 point buy,Half Elf Start out Dverish Dance when able and may go PrC Arcane Archer...

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Is it worth is for a Monk to pursue the Cleave Feat Line? Especially one without Flurry?

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I'll spare you the details. But my Cav got a staff of power, we have no arcane caster worth it to give it to. What should I do with it. I'm not sure selling it is what I want to do. Help!

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Having a discussion with someone who want to dual wield. He thinks Rogue (Combat tricks and Dex) I say Ranger (forgo some requirements). I'd like to get some thoughts on it to help him with his next character. Thanks!

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Okay. I need help deciding whats more effective over all (short and long term). Cavalier (Cocktrice)w/ Bard (Arcane Duelist) with the goal of Battle Herald OR! Cavalier with Magus? I've already got 2 levels of Cav under the belt and the GM is gracious enough to allow me to swap CHA and Int around once I decide. Thoughts?

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So I was going to make a monk for the group. However, they already have a ninja, samurai, rogue, cleric. Now they need a heavy hitter and probably an arcane caster. What to play? I was thinking, Cavelier, Bard or Magus. Or combine two of. THoughts? I'm thinking Bard/Cav (Cockatrice) would work OR! Arcane Duelist/Magus. It's 20 point buy, PF books only. Thanks!

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Hey all. I need an assist for a Half Orc Monk that fights like the title implies. This is a 20 point buy. Thanks!

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Okay. I remember seeing something about this on a 3.5 wiki. But I'm wondering on how you would do for PF (and PF books/info only). I'm thinking

Magic Missle Magister:
MAGIC MISSLE MASTER CR 1/2
Male Human (Taldan) Sorcerer 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
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OFFENSE
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Spd 30 ft.
Melee Mace, Light +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Dancing Lights (3/day)
Sorcerer Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (4/day) Magic Missile, Shield (DC 15)
0 (at will) Read Magic (DC 14), Detect Magic, Light, Jolt
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Spell Focus: Evocation, Varisian Tattoo: Evocation
Traits Magical Lineage: Magic Missile, Precocious Spellcaster: Jolt, Magic Missile
Skills Bluff +8, Intimidate +8, Knowledge (Arcana) +4, Spellcraft +4
Languages Common
SQ Arcane, Bonded Object: Ring (1/day) (Sp)
Combat Gear Crossbow, Light, Mace, Light; Other Gear Ring
--------------------
SPECIAL ABILITIES
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bonded Object: Ring (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magical Lineage: Magic Missile A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Precocious Spellcaster: Jolt, Magic Missile Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
Varisian Tattoo: Evocation Spells from chosen school gain +1 caster level.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Thoughts after this point? I think Toppling Spell would be good for a meta magic feat as well as quick spell. But what else?

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Heya. A friend is doing an adventure in Alkhenstar(?) and was looking for help on how a monk there might be constructed. Do they pack heat or just deflect it? I'd like to see if it's possible to do Pathfinder Gunfu. The build is 20 point buy human. Thanks.

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Anyone have any ideas on how I should go about it feat build wise? I was thinking of Improved trip with Shield of Swings?

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Conceptual Background:
Imagine if you will, the hero as he/she lifts their maul and begins twirling it about their frame. Slowly walking into the battle, each swinging arc bring death and destruction. The momentum of our hero's weapon smashes down those foolish enough to get with in the Maul's deceptive range. Notice how an enemy archer fires an arrow hoping to bring down this avatar of death, only to see his arrow smacked aside. Our hero seems god-like; untouchable. An awesome titan of war. Then a man steps on to the battleground unfazed by the display. Pulling out a scroll he reads: COLOR SPRAY. Our hero falls. ;)

Can you help with this concept build? I'm looking at feat/skill choice builds. Thanks!

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Are there any worth taking @ Level 5? They all seem to be geared at level 7 and above.

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Okay. Starting in a new group and they need healing, but not so much that I end up being a band aid. And thier fighters arent always there. So after kicking around a few ideas. I settled for a Cleric/Monk of Sarenrae. I think I have everything locked down except for feats. Sooo, much help would be appreciated.

Weapon Adept Monk 2/ Cleric 3

Feats I would like to use
Antagonize
Crane Style
Crusader's Flurry
Dervish Dance
Improved Initiative
Power Attack
Weapon Finesse
Weapon Focus (So I can use Dazzling Display for both armed/unarmed and it nice to hit more.

I'm going to run him tonight, so thanks for whatever advice given.

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Hello. First I know I'm going to catch fleck for making a caster multi-class. But I think Im on to something here. The idea is to have something of a Good Touch Cleric who ends the fight before it starts. 20 Point buy, no negative stats. I think Im close I just need to tighten something up or let something go for right now. Thanks for helping!

Medicinal Monk:
CR 4
Male Human (Taldan) Monk (Weapon Adept) 2 Oracle 3
LG Medium Humanoid (Human)
Init +2; Senses Perception +7
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge)
hp 41 (5d8+10)
Fort +7, Ref +7, Will +8
Resist Tongues (Celestial)
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +6 (1d6+2/20/x2)
Special Attacks Flurry of Blows +0/+0
Oracle Spells Known (CL 5, +5 melee touch, +5 ranged touch):
1 (6/day) Protection from Evil (DC 13), Detect Undead, Sanctuary (DC 13), Cure Light Wounds (DC 13), Sun Metal (DC 13)
0 (at will) Create Water, Stabilize, Detect Magic, Light, Enhanced Diplomacy
--------------------
STATISTICS
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Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 15
Base Atk +3; CMB +5; CMD 18
Feats Antagonize, Combat Reflexes (3 AoO/round), Crane Style, Dazzling Display: Unarmed Strike, Dodge, Extra Revelation, Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (2/day), Weapon Focus: Unarmed Strike
Traits Azlant Fanatic: Knowledge (Arcana), Magical Knack: Oracle
Skills Acrobatics +7, Climb +1, Diplomacy +8, Escape Artist +1, Fly +1, Heal +7, Intimidate +8, Knowledge (Arcana) +5, Knowledge (Nature) +4, Knowledge (Planes) +4, Knowledge (Religion) +4, Perception +7, Ride +1, Sense Motive +7, Stealth +6, Survival +5, Swim +1
Languages Celestial, Common
SQ Dawnflower Sash, Energy Body (1d6+3) (3 rounds/day) (Su), Life Link (3 bonds, 130') (Su), Unarmed Strike (1d6)
Combat Gear +1 Mithral Agile Breastplate; Other Gear Backpack, Masterwork (3 @ 0 lbs), Cloak of Resistance, +1, Dawnflower Sash, Potion of Bull's Strength, Potion of Eagle's Splendor, Potion of Restoration, Lesser, Pouch, belt (1 @ 5.98 lbs), Wand of Cure Light Wounds
--------------------
SPECIAL ABILITIES
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Antagonize Use Diplomacy or Intimidate to goad creatures
Azlant Fanatic: Knowledge (Arcana) You gain a +1 trait bonus to Knowledge (arcana) and Knowledge (history) checks. One of these skills (your choice) is always a class skill for you.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Crane Style Take -2 penalty when fighting defensively
Dawnflower Sash This long strip of red Qadiran fabric is designed to wrap around your waist or head several times and be held in place by its ankhshaped clasp of red gold. When worn, you remain comfortable even in warm environments as if protected by endure elements. If you unwrap it to its full length and hold the clasp in your hand, you can feather fall once per day, briefly leaving behind a trail of pleasant red-gold light as bright as a torch.

If Sarenrae is your patron, once per day by command, you can use the sash to cast cure light wounds. You may trigger this ability automatically if you are reduced to -1 hit points or less, though thereafter you must recharge it by placing it in strong sunlight for 8 continuous hours. At will, you may cause the clasp to shine as brightly as a torch or cease this illumination; the light is warm, feels like sunlight, and is enough to make sun-fearing creatures slightly uncomfortable but not enough to cause them harm.

Dazzling Display: Unarmed Strike Intimidate check to demoralize can affect those within 30' who see you.
Energy Body (1d6+3) (3 rounds/day) (Su) Elemental subtype and deal 1d6+3 to undead who touch you or heal 1d6+3 to allies who enter your square.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Life Link (3 bonds, 130') (Su) Bond drains your HP to heal others.
Magical Knack: Oracle +2 CL for a specific class, to a max of your HD.
Perfect Strike (2d20) (2/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Tongues: Celestial You can only understand and speak one language in combat.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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Heya. New to the area and looking for a gaming group. Thanks!

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Okay. So I may start playing in a weekly session. The group seems flexible enough But I'm having a hard time deciding on what to play. So far in the group: Sorc, Witch,Dwarf Druid, Fighter/rogue and Fighter. They talked about the lack of healing, but Im not sure if I'm up to be somneone's band aid. But then again... So thoughts?

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Hello.I've been thinking about this for some time. I seem to be stuck though, would Danny Rand be a Cleric/Monk? Could use some build ideas. Thanks.

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With ME3 coming up, I was just wondering what people might think and Infiltrator (which is how I play Shep) might look in PF. I know the ranger ATA doesn't fit though. Note: I don't want Sheppard just the archetype from the game. Any ideas? Thanks!

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I'm curious to see what people think Perseus is from the latest version. In Pathfinder form.

I was thinking Aasimar mobile fighter?

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I just came up with the idea of playing someone with the personality of Auqaman from Batman: B&B. What do you think on a 20 point build? I was thinking Bard/Cleric. Remember, I'm not doing a straight conversion. Just someone with the personality. Thanks!

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Anyone have any ideas how to put her into stats? I think Monk and maybe Oracle? I'm more focused on her melee side.

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Especially for Flowing Monks? Thanks for any tips!

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Who would be better at it? Fighter, Rogue or....? And how would you do it on a 20 point build? Up to level 12. Thanks!

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Im curious to see how and if I could make a Bard like Loki (in Thor movie) I'm not looking to make an exact conversion. Just the bard aspect. And its a 20 pt buy. Thanks for any assist.

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I'm trying to build a Human Taldan Monk. I'm looking at Flowing Monk/Master of Many Styles. The 2 styles I'm looking at are Panther and Tiger. Can someone help with the best choice of feats for each level? I'm thinking I should add dodge and mobility to the mix as well. But, it already adds to a feat thirsty concept. Thanks!

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Thought that might get your attention. :)

I'm tooling around with the idea crafting a Monk strong enough to punch through stone (say cinder block thick). So, looking for tips and ideas before magic.

I was thinking Power Attack, Sunder, and Martial Artist ATA?

Thanks for the assist.

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I would like to see one. 20 point build. Thanks!

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Heya. So coming off another thread I decided I wanted to make an Gnome Arcane caster, with spells where I don't have to roll. Character wise, he's a caster who is obsessed with extra-dimensional spaces and 'making things look bigger on the inside'. Anyone have anything for a 25 point buy? And should I go with Wizard or Sorcerer?

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In the world of random, if you need someone to botch a roll at the worst possible time? That's probably me. Which really doesn't work since I'm usually the one with the plan or trying the riskiest move. That being said, what class would have me rolling dice the least? I was thinking Bard or Wizard? But maybe I'm not looking at the right place.

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Cause Two Weapon Fighter sounds clunky. :)

Seriously, I want to make sure I'm getting the best mileage out of my feats. So what choices and at what levels should I have for a Human Fighter using sword and shield? Up to Lvl 14 would be appreciated. Thanks!

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It popped into my head as I scrolled through the threads. And I instantly thought of Balthier from FF. Imagine an effete snob, who surprsingly enough kicks butt and takes names.

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Can someone suggest feats for an Arcane caster who is equally adept at ranged attacks (Bows) as well as spells (Ranged Touch)? I can of figured Point Blank is a must, but feats such as Rapid shot would be useless for spells. Thanks!

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Before the Gunslinger comes out. I was thinking of coming up with someone who uses Pistols with a Rapier. How would you build it (No stats. Just feats and levels) Straight fighter? Ranger? Alchemist? Rogue? Or some type of mix? Thanks.

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So, using the Varisian Tatoo Feat and Gifted Adept Trait. What spell would you use to make the most of them? Magic Missle? Mage Armor? Or Lightning Bolt? Perhaps even Cure Light Wounds?

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I was looking at this. What school works best for a cleric? Does it depend on role?