Darl Quethos

Aaron Duryee's page

12 posts. No reviews. No lists. No wishlists.


RSS


Fortitude Save vs Tristan: 1d20 + 4 ⇒ (9) + 4 = 13


Second Power Check: 1d20 ⇒ 5


Power Check while in Truck: 1d20 ⇒ 3


Reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Will: 1d20 + 4 ⇒ (14) + 4 = 18


CourtFool wrote:
Mind Control Power Check: 1d20+6

Zeke rolls a Will save: 1d20 + 4 ⇒ (5) + 4 = 9


Fortitude Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19


Is the mapfolio going to include maps for all six chapters, or is this just for Burnt Offerings? Are any of these maps going to be larger copies of what is already featured in the adventure path books?


James Jacobs wrote:

The bonus feats are from the Rise of the Runelords Player's Guide. If/when I run Runelords as a game, I fully intend to let my PCs pick a bonus feat from those listed in the Player's Guide, and giving bonus feats to the iconics is my sneaky way of trying to encourage GMs around the world to do the same.

Bonus Feats are good for the game! Especially when they're tied to the campaign and help to establish new PCs in the world by tying them to feats that are closely associated with the region the campaign takes place in.

Wow... quickest response... ever! Thanks James!! I think I like your style... alot. I always did like bonus feats anyways :)


I was looking at the pregenerated characters for Burnt Offerings, and I noticed that each of the 4 pregens has an extra feat. Why is that? Am I missing something?


a bugbear's lunch


If Paizo offered it, how many of you would buy a complete box set of every miniature needed in an adventure path? Do you think that it should include EVERY NPC/Baddie, or just the NPCs/Baddies that you are likely to do battle with? Opinions anyone?


The Savage Species and Players Guide to Faerune both have excellent ways of implementing ECL's. Another way that i have seen (don't remember what resource I picked it up from, perhaps Dungeon Magazine) is to allow the player to create the +1 or greater ECL character and penalize their d20 rolls (all of them) by the total of their HD and Level Adjustment. Let them earn exp just like everyone else (starting at 0 and going to 1000, then to 3000 etc.). When then gain a level, deduct one point from their penalties until they are at zero penalties. Then they are even level with their ECL and can gain class levels. I have tried this a few times and it seems to go pretty smoothly. I had a player create a Half-Red-Dragon-Treant (sounds wierd, but we had story reasons for it) which put him at a -5 or -6 penalty to his d20 rolls. We played through 8th level from 1st level and the character didnt hog the spotlight or overpower the encounters. Try it out a few times, you'll be glad you did.