Aaron Clancy's page

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I'm working on my monster and will have it finished shortly. After all, time spent making new monsters is never wasted.

I hope to have one encounter at least roughly statted by the time the results come in. I already have a rough flow diagram of the encounters but this is continuously changing as I consider various elements of the adventure.

With 22,000 words, by the time you write up the introduction, plot summary, new monster(s) and new item(s), I suspect there is only going to be space for 12-15 "real" encounters. I'm trying to fit enough in so that the characters will level before the climatic encounter but it's going to be tight.


- a strange one-eyed bat-like thing whose eerily-glowing body is mounted on a board

Annoyingly I can't remember the name of the creature but this sounds like one of the iconic Gamma World beasts well known for shooting a ray of radiation from its eye


Right, so I've been thinking about the whole 'Points of Light' campaign as outlined by WOTC for 4th edition and I had a thought - Savage Tide 'Points of Light' campaign.

The heroes failed. Suddenly the world was hit by the savage tide. All the major cities were affected and the spill over of savage creatures destroyed or seriously affected almost ever bastion of civilization.
The vast majority of high level NPC were overcome either by the savage tide itself or trying to hold back the waves of savage creatures that resulted.

Those high level figures left alive tend to be at best uncaring enough to have stood aside and let civilization fall or at worst, those evil enough to have seen the potential benefits of the savage tide.

Next generation. The wave of savage creatures has ebbed. The reminants of once mighty nations are starting to explore the world again. A world filled with monsters and left over ruins of the past.

How does this idea sound for a 'Points of Light' campaign?