Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Fort 1d20 + 3 ⇒ (13) + 3 = 16
The Skittermander seems to be dealing with the atmosphere, in that it is still talking a lot and remaining sociable. It pauses speaking only long enough to look at the footprints, then immediately starts talking about the footprints.
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Whats with Starfinder 2 having no environmental clothes or the like? Its a high tech future setting and we cant even buy a blanket :p Fort 1d20 + 3 ⇒ (11) + 3 = 14 The furry hide of the Skittermander seems to be JUST enough to ward off the cold.
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Tapkey draws and takes aim! "GET EM!" the Skittermander decrees - punctuated by the blast of the familiar Boom gun! Get em on RED
Attack 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
◆ Draw
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
GM S - Starfinder 2e wrote: There are three dice successes, but swaying them requires including evidence and clues in your posts. "So lets look at some of the evidence and logic,nufriends. Would we be taking grainly drone footage of ourselves? Do we look like we'd be able to confuse the local security services and meddle in their dispatch? Grainy footage, wiped logs, spies, and ancient cultures - there is someone shady out there, and it isnt US!" Diplomacy 1d20 + 7 ⇒ (16) + 7 = 23
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Tapkey draws and takes aim! "GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun! Get em on BLUE
Attack 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
◆ Draw
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
The Skittermander waits to see how everyone else thinks "I was thinking of just trying the front door approach, and being the designated distraction, would that work?" I mean a bright purple skittermander might be able to hold attention to allow for the others to sneak easier?
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Society 1d20 + 5 ⇒ (15) + 5 = 20 "Must have had a fair number of Ysoki friends" Perception 1d20 + 3 ⇒ (19) + 3 = 22 Tapkey wanders around the memorial, just taking note of who is around, eavesdropping, and generally being a low-key Tapkey, saying little and listening lots, eyes peeled.
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Assume that solves the crowd issue... Tapkey draws and starts blazing away! "GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun! Get em on BLUE
Attack 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
◆ Draw
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Society 1d20 + 5 ⇒ (19) + 5 = 24 Tapkey shares "Striving is run as if it's a program. Every creature must have its place. This may be seen as "plugging in" to the culture and earning everything from credits to clout.... but the downside is you are plugged in. If you don't you'll maintain more anonymity, but you'll be less engaged. You will be a bad citizen." Tapkey downloads the app too! "Don't suppose ths 'shift' is another clue?"
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Tapkey adjusts aim onto the next target. "LOOK OUT BEHIND YOU!" Tapkey shouts at Blue! Deception (Feint) 1d20 + 7 ⇒ (8) + 7 = 15 "HA! TRICKED YOU! GET EM!" the Skittermander decrees once more - punctuated again by the blast of a Boom gun! Get em on BLUE
Attack 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
◆ Deception (Feint)
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Tapkey draws a weapon too! "GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun! Get em on BLACK
Attack 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
◆ Draw
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
Tapkey just seems a bit down in the dumps about it all - a dead friend is a Skittermanders nightmare. "I still think its worth taking the things that have been left, whether for the time being or until a more suitable person comes along - otherwise they will just be snatched up or thrown out" "Wo what do we think? What next?"
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