Magenta Ioun Stone

A Shifty starfinder's page

158 posts. Alias of Nik B..


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Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Ref 1d20 + 8 ⇒ (6) + 8 = 14

Computers 1d20 + 5 ⇒ (4) + 5 = 9

"AGGGH TURN THAT OFF!!

The Skittermander tries finding th eoff switch too!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The Skittermander waits to see how everyone else thinks "I was thinking of just trying the front door approach, and being the designated distraction, would that work?"

I mean a bright purple skittermander might be able to hold attention to allow for the others to sneak easier?


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The Skittermander runs towars the fracas, drawing their pistol!

"GET EM!" the Skittermander decrees once more

+1 to hit and damage vs WHITE

◆ Stride
◆ Draw
◆ Get 'em


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Searching here :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"I think we should go check it out" Tapkey suggests.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Look like keyboard keys - I wonder if we put the ones all the same type together and unscramble them what words might pop up?"

The Skittermander simply opens the note.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey picks it up and has a look.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Society 1d20 + 5 ⇒ (15) + 5 = 20

"Must have had a fair number of Ysoki friends"

Perception 1d20 + 3 ⇒ (19) + 3 = 22

Tapkey wanders around the memorial, just taking note of who is around, eavesdropping, and generally being a low-key Tapkey, saying little and listening lots, eyes peeled.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Happy to move forward :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey just fronts up to the Police "This looks serious! There was a lot of shooting, what do you suspect has happened?"

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Assume that solves the crowd issue...

Tapkey draws and starts blazing away!

"GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun!

Get em on BLUE
Everyone gets +1 to hit and damage on BLUE

Attack 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage 1d8 + 4 ⇒ (1) + 4 = 5

◆ Draw
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Performance 1d20 + 7 ⇒ (16) + 7 = 23

Whilst nto always universally accepted as an artform, it turns out that skittermanders performing interpretive dance does in fact hit the mark to some degree on this occasion...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Curious - keen to do is asap...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Sounds like we are on for the fortuitously timed 'special work shift'


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"We have an appointment"

wooooo this seems like it will lead to trouble! :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Interesting, the First Ones you say?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Fighting? Oh! You can't have THAT at a bar! Who was the other guy?"

"But if you could do an n introduction that would be amazing!"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Seeing the opportunity to get out and be a helper, the enthusiastic bright-purple Skittermander decides to be everyone's nufriend and enjoy the social life around the bars and tables at the venue!

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
GM S - Starfinder 2e wrote:

Since sandboxes and PbP can often get out of control, you have 3 leads right now: Central Processing where he worked, Magenta for Vazylyza, and 404.

"Maybe we should check Magenta whilst we wait?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Society 1d20 + 5 ⇒ (19) + 5 = 24

Tapkey shares "Striving is run as if it's a program. Every creature must have its place. This may be seen as "plugging in" to the culture and earning everything from credits to clout.... but the downside is you are plugged in. If you don't you'll maintain more anonymity, but you'll be less engaged. You will be a bad citizen."

Tapkey downloads the app too!

"Don't suppose ths 'shift' is another clue?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"And what do you mean recycled?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"..but can you tell me about the app as well? Are people having problems with it?"


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Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

I think maybe Central Processing, then 404?


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Indeed, any help you can get us for 404 would be great. I assume Vazylyza travels in bad circles? Bad enough to be killer?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey does as his name suggests...

"Oh thats us!"

CLICKS HERE


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey adjusts aim onto the next target.

"LOOK OUT BEHIND YOU!" Tapkey shouts at Blue!

Deception (Feint) 1d20 + 7 ⇒ (8) + 7 = 15

"HA! TRICKED YOU! GET EM!" the Skittermander decrees once more - punctuated again by the blast of a Boom gun!

Get em on BLUE
Everyone gets +1 to hit and damage on BLUE

Attack 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage 1d8 + 4 ⇒ (6) + 4 = 10

◆ Deception (Feint)
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey fired :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey draws a weapon too!

"GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun!

Get em on BLACK
Everyone gets +1 to hit and damage on black

Attack 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage 1d8 + 4 ⇒ (7) + 4 = 11

◆ Draw
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"I think so - sounds logical!"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey just seems a bit down in the dumps about it all - a dead friend is a Skittermanders nightmare. "I still think its worth taking the things that have been left, whether for the time being or until a more suitable person comes along - otherwise they will just be snatched up or thrown out"

"Wo what do we think? What next?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The Skittermander sighs deeply, clearly moved, but decides to check the remains of its friend - in case there is an obvious way to help, but also because...friend.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Computers 1d20 + 5 ⇒ (8) + 5 = 13

Seems the Skittermander is not used to this UI...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Diplomacy 1d20 + 7 ⇒ (5) + 7 = 12

The 'Super helper' Skittermander starts asking if there is a resident directory or anything about - but perhaps they were asking in Skittermander?


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"If someone has been living here that long then surely someone has seen them, or there is security footage of them around - or something here might give some identity markers"

"The professors place would also be a good idea"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The purple skittermander is full of red-hot energy, but still scans the surrounds - not rushing in without looking...!

Search


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Weave!

The skittermabder legs it weaving through the traffic...

Acrobatics 1d20 + 6 ⇒ (6) + 6 = 12

But seems to zig when a zag would have been better.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey gets after the drone!

Computers 1d20 + 5 ⇒ (3) + 5 = 8

The skittermander tries to recognise anything they might know about the drone, but the feet are what matters mostest!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Ten years? Drift." The Skittermander thinks on that for a moment "...don't suppose he said if something was troubling him? Asking the bartender to make it a double all of a sudden lately - assuming that wasn't already the existing order"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Yeah, and I have a bit of Static in my fur, I'm a bit incredulous as I thought I put the anti-cling shampoo in it"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The purple skittermander sticks with the 'special' but equally shares concern that the meeting has been missed.

"I'll take the local autocab, maybe just do a few laps of the neighbourhood and pop back soon if that's ok? You 'gree?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

A purple Skittermander fronts up at the table and looks around supprettitiously "Hello nufriends! Are you having problems with static?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Woohoo!

Thanks all!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Obo takes a few shots at Drone C

Attack 1d20 + 5 ⇒ (7) + 5 = 12
Damage 1d8 ⇒ 4

Attack 1d20 + 0 ⇒ (5) + 0 = 5
Damage 1d8 ⇒ 3

Attack 1d20 - 5 ⇒ (7) - 5 = 2
Damage 1d8 ⇒ 8

Shooting wild.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Thank you - a bit of a rush there!"

"What an unfriendly place"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Ref 1d20 + 5 ⇒ (12) + 5 = 17
Obo avoids the worst of it!

Athletics 1d20 + 5 ⇒ (5) + 5 = 10

Not the Vesks day...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Help them!"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Warfare Lore 1d20 + 4 ⇒ (15) + 4 = 19

"Oh I think I understand..."


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"No reason to chase them, we're probably in their nesting ground or something"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Will 1d20 + 5 ⇒ (15) + 5 = 20


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Obo sprays again!

Damage 1d8 ⇒ 5
Hits both targets
DC18 Basic Reflex save

Then refreshes the magazine.

◆◆ Attack
◆ Reload