Magenta Ioun Stone

A Shifty starfinder's page

176 posts. Alias of Nik B..


RSS

1 to 50 of 176 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"I think I can see something"

Perception 1d20 + 3 ⇒ (16) + 3 = 19

...and maybe they can!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Perception 1d20 + 3 ⇒ (9) + 3 = 12
Society 1d20 + 5 ⇒ (13) + 5 = 18

The Skittermanders eyes must be painted on, or maybe they were just busy in theor own head thinking about society at large...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Acrobatics 1d20 + 5 ⇒ (20) + 5 = 25

The purple flash gets into it - picking a path and showing off some nimble moves!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The purple Skitter tries to scatter!

Acrobatics 1d20 + 6 ⇒ (8) + 6 = 14


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Stealth 1d20 + 6 ⇒ (8) + 6 = 14

Tapkey tries being low-key, but the bright purple fur isn't helping...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Fort 1d20 + 3 ⇒ (13) + 3 = 16
Society1d20 + 5 ⇒ (14) + 5 = 19

The Skittermander seems to be dealing with the atmosphere, in that it is still talking a lot and remaining sociable. It pauses speaking only long enough to look at the footprints, then immediately starts talking about the footprints.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The skittermander seems genuinely touched by the generosity of the nufriend!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

I got a 14, so should be a pass? :)

Tapkey gets to gathering information...

Diplomacy 1d20 + 7 ⇒ (12) + 7 = 19


1 person marked this as a favorite.
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Whats with Starfinder 2 having no environmental clothes or the like? Its a high tech future setting and we cant even buy a blanket :p

Fort 1d20 + 3 ⇒ (11) + 3 = 14

The furry hide of the Skittermander seems to be JUST enough to ward off the cold.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Let's pick these things up, then get to Frost Lookout!"


1 person marked this as a favorite.
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Nah carried along, Weekend at Bernies style


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey draws and takes aim!

"GET EM!" the Skittermander decrees - punctuated by the blast of the familiar Boom gun!

Get em on RED
Everyone gets +1 to hit and damage on RED

Attack 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage 1d8 + 4 ⇒ (8) + 4 = 12

◆ Draw
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Sounds like we have a meeting in an alleyway, what could go wrong?"

Happy to do it though!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
GM S - Starfinder 2e wrote:
There are three dice successes, but swaying them requires including evidence and clues in your posts.

"So lets look at some of the evidence and logic,nufriends. Would we be taking grainly drone footage of ourselves? Do we look like we'd be able to confuse the local security services and meddle in their dispatch? Grainy footage, wiped logs, spies, and ancient cultures - there is someone shady out there, and it isnt US!"

Diplomacy 1d20 + 7 ⇒ (16) + 7 = 23


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"NO way this has anything to so with a nufriend" the Skittermander exclaims "There's a frame-up taking place!"

Diplomacy 1d20 + 7 ⇒ (8) + 7 = 15


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Perception 1d20 + 3 ⇒ (15) + 3 = 18

"What?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Let's go to the scene of the crime!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey draws and takes aim!

"GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun!

Get em on BLUE
Everyone gets +1 to hit and damage on BLUE

Attack 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage 1d8 + 4 ⇒ (8) + 4 = 12

◆ Draw
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Ref 1d20 + 8 ⇒ (6) + 8 = 14

Computers 1d20 + 5 ⇒ (4) + 5 = 9

"AGGGH TURN THAT OFF!!

The Skittermander tries finding th eoff switch too!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The Skittermander waits to see how everyone else thinks "I was thinking of just trying the front door approach, and being the designated distraction, would that work?"

I mean a bright purple skittermander might be able to hold attention to allow for the others to sneak easier?


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The Skittermander runs towars the fracas, drawing their pistol!

"GET EM!" the Skittermander decrees once more

+1 to hit and damage vs WHITE

◆ Stride
◆ Draw
◆ Get 'em


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Searching here :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"I think we should go check it out" Tapkey suggests.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Look like keyboard keys - I wonder if we put the ones all the same type together and unscramble them what words might pop up?"

The Skittermander simply opens the note.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey picks it up and has a look.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Society 1d20 + 5 ⇒ (15) + 5 = 20

"Must have had a fair number of Ysoki friends"

Perception 1d20 + 3 ⇒ (19) + 3 = 22

Tapkey wanders around the memorial, just taking note of who is around, eavesdropping, and generally being a low-key Tapkey, saying little and listening lots, eyes peeled.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Happy to move forward :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey just fronts up to the Police "This looks serious! There was a lot of shooting, what do you suspect has happened?"

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Assume that solves the crowd issue...

Tapkey draws and starts blazing away!

"GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun!

Get em on BLUE
Everyone gets +1 to hit and damage on BLUE

Attack 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage 1d8 + 4 ⇒ (1) + 4 = 5

◆ Draw
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Performance 1d20 + 7 ⇒ (16) + 7 = 23

Whilst nto always universally accepted as an artform, it turns out that skittermanders performing interpretive dance does in fact hit the mark to some degree on this occasion...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Curious - keen to do is asap...


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Sounds like we are on for the fortuitously timed 'special work shift'


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"We have an appointment"

wooooo this seems like it will lead to trouble! :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Interesting, the First Ones you say?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Fighting? Oh! You can't have THAT at a bar! Who was the other guy?"

"But if you could do an n introduction that would be amazing!"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Seeing the opportunity to get out and be a helper, the enthusiastic bright-purple Skittermander decides to be everyone's nufriend and enjoy the social life around the bars and tables at the venue!

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3
GM S - Starfinder 2e wrote:

Since sandboxes and PbP can often get out of control, you have 3 leads right now: Central Processing where he worked, Magenta for Vazylyza, and 404.

"Maybe we should check Magenta whilst we wait?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Society 1d20 + 5 ⇒ (19) + 5 = 24

Tapkey shares "Striving is run as if it's a program. Every creature must have its place. This may be seen as "plugging in" to the culture and earning everything from credits to clout.... but the downside is you are plugged in. If you don't you'll maintain more anonymity, but you'll be less engaged. You will be a bad citizen."

Tapkey downloads the app too!

"Don't suppose ths 'shift' is another clue?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"And what do you mean recycled?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"..but can you tell me about the app as well? Are people having problems with it?"


1 person marked this as a favorite.
Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

I think maybe Central Processing, then 404?


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"Indeed, any help you can get us for 404 would be great. I assume Vazylyza travels in bad circles? Bad enough to be killer?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey does as his name suggests...

"Oh thats us!"

CLICKS HERE


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey adjusts aim onto the next target.

"LOOK OUT BEHIND YOU!" Tapkey shouts at Blue!

Deception (Feint) 1d20 + 7 ⇒ (8) + 7 = 15

"HA! TRICKED YOU! GET EM!" the Skittermander decrees once more - punctuated again by the blast of a Boom gun!

Get em on BLUE
Everyone gets +1 to hit and damage on BLUE

Attack 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage 1d8 + 4 ⇒ (6) + 4 = 10

◆ Deception (Feint)
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey fired :)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey draws a weapon too!

"GET EM!" the Skittermander decrees - punctuated by the blast of a Boom gun!

Get em on BLACK
Everyone gets +1 to hit and damage on black

Attack 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage 1d8 + 4 ⇒ (7) + 4 = 11

◆ Draw
◆◆ Get 'em (two action)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"I think so - sounds logical!"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Tapkey just seems a bit down in the dumps about it all - a dead friend is a Skittermanders nightmare. "I still think its worth taking the things that have been left, whether for the time being or until a more suitable person comes along - otherwise they will just be snatched up or thrown out"

"Wo what do we think? What next?"


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The Skittermander sighs deeply, clearly moved, but decides to check the remains of its friend - in case there is an obvious way to help, but also because...friend.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Computers 1d20 + 5 ⇒ (8) + 5 = 13

Seems the Skittermander is not used to this UI...

1 to 50 of 176 << first < prev | 1 | 2 | 3 | 4 | next > last >>