Spoiler:
archmagi1 wrote:
Archmagi sums it up pretty well, just one other thing. In Mythic Realms, it is stated that Urgathoa may have the phylactery in her possession, or at least has had a hand in hiding it so that magic can not find it.
Ok, after reading most others posts, it seems that the Whispering Tyrants phylactery is indeed down in Gallowspire. It is indeed possible that he pulled a Runelord Zutha and split his Phylactery into multiple parts, some are down in Gallowspire but one piece could be in Urgathoas possession (as per Allerans first post). It is indeed very, very inconistent in the lore as to what actually happened when the Shield of Aroden appeared in his hand, did he just burst into flames and be weak enough (but not destroyed) to be tossed into Gallowspire and sealed, or was actually destroyed and is regenerating and sealed.
TheWarriorPoet519 wrote: We also know - according to Dungeons of Golarion - that Tar-Baphon's phylactery is beneath Gallowspire, since that's where his body re-formed after he was imprisoned. It's my belief that his body wasn't destroyed, but merely rendered helpless. Therefore he wouldn't regen at his phylactery, and his phylactery could be somewhere else entirely. Where in Dungeons of Golarion does it specifically say his phylactery is? Beause according to Mythic Realms it's in the possession of Urgathoa (or she atleast knows where she hid it).
p.20 wrote:
That to me sounds like a back-up spellbook.
Yes, I read that too. It certainly is an interesting thing to try and puzzle out. I mean the way it's written it seems like it is just an old tale. Spoiler: I mean, nobody neither Man or God can find it. That just further reinforces that nobody really nows what it is. Urgathoa could be doing him a favour, by pretending to know where it is, in an effort to draw suspicion away from the true phylactery, which could be an object (rules state it is at least a minor artifact, with a specific method of destruction) or who knows?
His ascension to Lichdom had to be something downright incredible (getting a god to personally come down from his throne to whoop yo' ass is pretty incredible), so it makes sense that the phylactery which his incredibly powerful soul is bound too would also have to be something as mind-bogglingly incredible (which the body of a diety would fit quite nicely).
I received my copy of Mythic Realms today (It's awesome) and after reading through the section on the Whispering Tyrant I spotted a funny little passage that got the wheels in my head turning. Spoiler:
The two met on the Isle of Terror in 896 AR, the battle raged for days and leveled the entire surface of the island. Tar-Baphon's broken form lay among the rubble, and Aroden buried him there, thinking that was the end of the threat.
However, Tar-Baphon had intended to die by Arodens hand all along. His studies had revealed that to him his only true path to immortality lay in Undeath. For Tar-baphon's last step in becoming a Lich beyond compare he needed to be killed by a God. This of course has led me to believe that Spoiler:
Aroden became the phylactery that the Whispering Tyrant was linked too. Of course a living phylactery has it's own advantages and disadvantages, being that the phylactery can be killed, hence the reason that the Whispering Tyrant hasn't been noted trying to escape his imprisonment, he could be completely gone, but no-one is willing to check, (it's like a Schroedinger's Cat theory).
I'm thinking a process similar to Lord Voldemorts Horcuxes in the Harry Potter series, which in and of itself is taken from the idea of a Lich placing it's soul in a receptacle to achieve everlasting life through undeath, but also (on-purpose and accidentally) placing a portion of a soul in a living being. Like all theories there are holes, but I will continue to think on this and see if I can't make it as solid a theory as possible. Let me know what you think and whether or not there are things I should take into consideration.
Does anyone know if this is the 3 pack of books (Players guide, DM guide and Adventure book) in the slip case that is the same one that's on Green Ronins website? I'm thinking yes No picture or proper description so I can't tell what's in the set. Also if it contains the poster map would be good to know too.
Scene: Half-orc, Human and Halfling walk into the tent of a fortune teller, to ask him for information. Fortune teller asks for payment before he starts his services, an exorbitant amount but nothing they couldn't afford. Halfling takes exsception to being charged at all, and tries to intimidate...... not diplomacy, or bluff but intimidate. One incredible natural 1 later, and the party is beset by the Fortune tellers hired guards (it's a rough part of the neighbourhood) and are promptly beaten within an inch of there lives and turfed naked into the streets. All because the Halfling ninja felt like trying to be big and important, and didn't let the Half-orc barbarian do the intimidation.
AinvarG wrote:
I like to think that when you use your Panache abilities, gold coins rain from the sky.
Lyee wrote:
That and these classes were designed along Paizos design line of "Reduce Multi-classing, or make it less powerful". These classes take the most common multi-class builds and turn them into full on classes to use.
Sir Reginald Von Bartlesby wrote: Magic lineage sounds like a good idea. My stats when it was created were determined by race, class, roll exc.. I also have to keep some of the points that are useless for me to keep my black blade from dominating me it's will is to essentially kill all of the dominant race in the area. That shouldn't right, a Black Blade must share the same alignment as it's wielder. So unless your evil, it's goal shouldn't be so genocidal.
Greetings all, I've been in a group recently playing Cthulu-tech setting using the Mutants and Masterminds system. Quite fun quite fun. Just recently our GM has begun posting our story, and figured it would be good to share it here as well. *EDIT* I screwed up, it's Cthulu-tech setting. and now I can't change the title. :(
OberonViking wrote:
That would put you about the mildura/Swan Hill area correct? My advice would be to find the FLGS and branch out from there. If no traditional game store exists then head to the local library and look around and put up signage.
JohnLocke wrote: I had heard that more recent games - such as Saints Row IV - had been denied classification due to (understandably) questionable content. Not that I necessarily think video games are a big election issue, but denial of classification seems like a sort of sneaky way to censor, doesn't it? It is a sneaky way, Saints Row 4 and State of Decay were the first 2 games to be denied classification since the Rating was given. Needless to say it pissed off alot of people, myself included.
The 8th Dwarf wrote:
21. The Rudd to Gillard then back to Rudd thing is the first time I've been made aware of. The whole thing to me has been quite droll, and I can't wait till tomorrow so it's over, someone gets in, we wait for changes to happen, no changes happen, then we get snippy and demand another election or change in party. Atleast thats how I'm seeing it. The right to vote is mine, but no party, (or candidate) has earned the right to mine.
I agree with mplindustries However, my advice is a human fighter with the feats "Martial Combat" and "Martial Versatility". It allows you to use your specific weapon feats such as Weapon Focus and Weapon Spec to be used for different Weapon Groups. Critical Versatility is also really handy. All three of those feats are in the human section of the Advanced Race Guide.
I believe the trifecta of evil outsiders insured that his/hers body would remain in stasis and wouldn't come to harm while he/she was away from it. Of course, it seems perfectly evil to have it sitting in a hole buried under several hundred tons of rock and dead illusionists but perfectly functioning. Also, I believe his/her chosen opposition schools were Necromancy and Conjuration, but don't quote me on that.
I'm not sure if this had been brought up, but Sandpoint is a pretty small village when it comes down to it. They're not going to be able to afford to buy pointless magical items from a Wizard. As for the XP thing, random encounters exist. Whenever the Wizard goes "I wanna hunt boars!" Random encounter the experience, sometimes he'll find his boars, sometimes he might find the Sandpoint Devil or Black Fang the Dragon who lives in the hinterlands.
Cheers for the tips guys. I've been playing pathfinder (and TTRPG in general) for around 5 years now, but as this is my first foray into PFS just wanted to be sure that this won't be a whole new game to face and wanted to get as much preperation into this character. I've read almost all the guides in the Guide to the Guides thread and I've experimented with classes for far longer then those, but there is no "Tips for surviving PFS Play" guide.
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