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233 posts. Alias of El_Bandito.


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Wonderful discussion going on here.

Alleran brings up another good point, perhaps the seals prevent him from destroying himself to circumvent them.


Spoiler:
archmagi1 wrote:
Dungeons p.15 wrote:

Yet so great was the Whispering Tyrant’s power that when

his magic smote the shield, it shattered into many pieces.
One shard pierced Tar-Baphon’s hand, destroying his
body with holy fire.

and then

Realms p.63 wrote:

Bearing the Shield

of Aroden, General Arnisant faced the lich, but when the
Whispering Tyrant used a wish to summon the general’s
heart to his waiting claw, the symbol of Aroden f lared to
life, the shield shattered, and the lich’s body was destroyed.

Now we also know 5 more things:

1) He is trapped in Tyrant's Rest beneath Gallowspire (Dungeons).
2) The Knights made a broad assumption that the Phylactery was below (Realms), and sealed the door, hoping that was where TB would regenerate (Dungeons).
3) A phylactery regenerates the lich's body "nearby" (Bestiary).
4) TB is still wielding the Horns of Nagara, and Tyrant's Ring, both artifacts, that unless TB went into battle without his equipment, would have remained as loot after he was destroyed, unless the shield of Aroden happened to be those artifacts' destruction method (Not the Horns [Dungeons]) (Realms).
5) His body was destroyed, and he had a recovery period (Dungeons p.19), whether this was phylactery regeneration or not, unknown.

So, making some broad assumptions here:
A) TB wasn't *destroyed* (AKA reached 0 HP) by the encounter with the shield, but triggered a contingency of sorts to wisk him away to safety.
B) Since he didn't reach 0 HP, his phylactery didn't regenerate him, and could presumably not be located within the depth of Gallowspire.
C) The fact that his equipment (specifically his two signature artifacts) are still with him represent either an anachronism in the timeline of his fall, or a proof that his magic kept him from being 0hp destroyed, or even a literary device ignoring loot tendencies of even great orders of knights.

Archmagi sums it up pretty well, just one other thing. In Mythic Realms, it is stated that Urgathoa may have the phylactery in her possession, or at least has had a hand in hiding it so that magic can not find it.


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Ok, after reading most others posts, it seems that the Whispering Tyrants phylactery is indeed down in Gallowspire.

It is indeed possible that he pulled a Runelord Zutha and split his Phylactery into multiple parts, some are down in Gallowspire but one piece could be in Urgathoas possession (as per Allerans first post).

It is indeed very, very inconistent in the lore as to what actually happened when the Shield of Aroden appeared in his hand, did he just burst into flames and be weak enough (but not destroyed) to be tossed into Gallowspire and sealed, or was actually destroyed and is regenerating and sealed.


CLosest you could get is the Dirge Bard archetype from Ultimate Magic

Dirge Bard

It allows you to use Mind-affecting spells on Undead, though I don't think it applies to your Performance.


TheWarriorPoet519 wrote:
We also know - according to Dungeons of Golarion - that Tar-Baphon's phylactery is beneath Gallowspire, since that's where his body re-formed after he was imprisoned.

It's my belief that his body wasn't destroyed, but merely rendered helpless. Therefore he wouldn't regen at his phylactery, and his phylactery could be somewhere else entirely.

Where in Dungeons of Golarion does it specifically say his phylactery is? Beause according to Mythic Realms it's in the possession of Urgathoa (or she atleast knows where she hid it).


p.20 wrote:

Level 10. The Pillar (CR 22): Leaving the caves behind,

this small level culminates in a large room containing
a gigantic obelisk carved from a single piece of strange
metal. Inscribed on the surface of this monolith are
hundreds, if not thousands, of spells, composing much of
the Whispering Tyrant’s vast pool of arcane knowledge.
Those hoping to glean knowledge from the pillar must
also deal with a large number of traps and runes designed
to kill or incapacitate. This level is populated primarily
by powerful spellcasters, including a number of the
Whispering Tyrant’s lich apprentices and several powerful
visiting outsiders who were trapped within the dungeon
when the place was sealed.

That to me sounds like a back-up spellbook.


Yes, I read that too. It certainly is an interesting thing to try and puzzle out. I mean the way it's written it seems like it is just an old tale.

Spoiler:
I mean, nobody neither Man or God can find it. That just further reinforces that nobody really nows what it is. Urgathoa could be doing him a favour, by pretending to know where it is, in an effort to draw suspicion away from the true phylactery, which could be an object (rules state it is at least a minor artifact, with a specific method of destruction) or who knows?

His ascension to Lichdom had to be something downright incredible (getting a god to personally come down from his throne to whoop yo' ass is pretty incredible), so it makes sense that the phylactery which his incredibly powerful soul is bound too would also have to be something as mind-bogglingly incredible (which the body of a diety would fit quite nicely).


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I received my copy of Mythic Realms today (It's awesome) and after reading through the section on the Whispering Tyrant I spotted a funny little passage that got the wheels in my head turning.

Spoiler:
The two met on the Isle of Terror in 896 AR, the battle raged for days and leveled the entire surface of the island. Tar-Baphon's broken form lay among the rubble, and Aroden buried him there, thinking that was the end of the threat.

However, Tar-Baphon had intended to die by Arodens hand all along. His studies had revealed that to him his only true path to immortality lay in Undeath. For Tar-baphon's last step in becoming a Lich beyond compare he needed to be killed by a God.

This of course has led me to believe that

Spoiler:
Aroden became the phylactery that the Whispering Tyrant was linked too. Of course a living phylactery has it's own advantages and disadvantages, being that the phylactery can be killed, hence the reason that the Whispering Tyrant hasn't been noted trying to escape his imprisonment, he could be completely gone, but no-one is willing to check, (it's like a Schroedinger's Cat theory).

I'm thinking a process similar to Lord Voldemorts Horcuxes in the Harry Potter series, which in and of itself is taken from the idea of a Lich placing it's soul in a receptacle to achieve everlasting life through undeath, but also (on-purpose and accidentally) placing a portion of a soul in a living being.

Like all theories there are holes, but I will continue to think on this and see if I can't make it as solid a theory as possible. Let me know what you think and whether or not there are things I should take into consideration.


Cheers, just needed someone to confirm my suspicions.


Does anyone know if this is the 3 pack of books (Players guide, DM guide and Adventure book) in the slip case that is the same one that's on Green Ronins website? I'm thinking yes

No picture or proper description so I can't tell what's in the set. Also if it contains the poster map would be good to know too.


Scene: Half-orc, Human and Halfling walk into the tent of a fortune teller, to ask him for information.

Fortune teller asks for payment before he starts his services, an exorbitant amount but nothing they couldn't afford. Halfling takes exsception to being charged at all, and tries to intimidate...... not diplomacy, or bluff but intimidate. One incredible natural 1 later, and the party is beset by the Fortune tellers hired guards (it's a rough part of the neighbourhood) and are promptly beaten within an inch of there lives and turfed naked into the streets.

All because the Halfling ninja felt like trying to be big and important, and didn't let the Half-orc barbarian do the intimidation.


Consider using tanglefoot bags to ground the Dragon. Protection from fire and other defenses are a must.


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AinvarG wrote:

From page 41, this one made me do a double take:

ACG Playtest, page 41 wrote:
Most deeds grant the swashbuckler a monetary bonus or effect, but some provide longer lasting effects.

(Emphasis mine)

I presume the intended word was "momentary," perhaps?

I like to think that when you use your Panache abilities, gold coins rain from the sky.


Lyee wrote:

I think it was "Let's avoid the hundred ruling questions it will bring if we DON'T do this, and honestly it limits very few builds."

As all things, tables can handwaive it if it fits. Usually it won't. Paizo don't want to go through all the cases where they overlap.

That and these classes were designed along Paizos design line of "Reduce Multi-classing, or make it less powerful". These classes take the most common multi-class builds and turn them into full on classes to use.


It is officially the 20th in Australia and no sign of the playtest document.

I feel cheated and empty. Will this wait never end?


Refreshing away my boredom pangs /tune


Is this gonna become a smurf thread?

Cause I'm fine with that.


I'm refreshing every half hour to see.


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Brawler: Male Gnome, Bald, Luchadore mask, Goes by the name "El Gnombre"

That is all I want.


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It's Tuedsday the 19th in Australia, can I have it now?


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Troodos wrote:
I'm hoping that the iconic Brawler is a female halfling or gnome.

I'm hoping for a male gnome with a luchadore wrestling mask named "El Gnombre".


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Bard-barian..... I'm done, no need to playtest.

I'm buying this book regardless of whats in it, because it has the single greatest class combo ever.


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Cause my mum says I'm special.


Sir Reginald Von Bartlesby wrote:
Magic lineage sounds like a good idea. My stats when it was created were determined by race, class, roll exc.. I also have to keep some of the points that are useless for me to keep my black blade from dominating me it's will is to essentially kill all of the dominant race in the area.

That shouldn't right, a Black Blade must share the same alignment as it's wielder. So unless your evil, it's goal shouldn't be so genocidal.


Greetings all, I've been in a group recently playing Cthulu-tech setting using the Mutants and Masterminds system. Quite fun quite fun.

Just recently our GM has begun posting our story, and figured it would be good to share it here as well.

Part 1 of our adventure

Part 2

*EDIT* I screwed up, it's Cthulu-tech setting. and now I can't change the title. :(


OberonViking wrote:

I should have mentioned that it is a remote and rural location - 560 km from Melbourne, 1000 km from Sydney.

That would put you about the mildura/Swan Hill area correct?

My advice would be to find the FLGS and branch out from there. If no traditional game store exists then head to the local library and look around and put up signage.


The 8th Dwarf wrote:
A Ninja wrote:
The right to vote is mine, but no party, (or candidate) has earned the right to mine.

Perfect then register your protest by either defacing your ballot paper or leaving it blank.

As sad as it is, that's the plan.


JohnLocke wrote:
I had heard that more recent games - such as Saints Row IV - had been denied classification due to (understandably) questionable content. Not that I necessarily think video games are a big election issue, but denial of classification seems like a sort of sneaky way to censor, doesn't it?

It is a sneaky way, Saints Row 4 and State of Decay were the first 2 games to be denied classification since the Rating was given. Needless to say it pissed off alot of people, myself included.


The 8th Dwarf wrote:
A Ninja wrote:
and Labor has done it several times.
I am guessing you are in your 20's the Liberal party tried it several times as well.... Andrew Peacocks attempt being the first time I became aware of it and thats what sparked my interest in politics.

21. The Rudd to Gillard then back to Rudd thing is the first time I've been made aware of.

The whole thing to me has been quite droll, and I can't wait till tomorrow so it's over, someone gets in, we wait for changes to happen, no changes happen, then we get snippy and demand another election or change in party.

Atleast thats how I'm seeing it.

The right to vote is mine, but no party, (or candidate) has earned the right to mine.


and Labor has done it several times.


All our (australias) politics has become is promises and backstabbing. I don't want to vote, but apparently it is a "right" that we are forced to to do.


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"Devil's Advocate" wrote:
Paladib/Antipaladin base class?

We shall call it the neutral-din


This book now has my full attention.


How I read it you take it at 3rd, and get a 1st level cohort. Then at 7th level it can change to the Leadership feat once the Squire performs his graduation.


3.5 at the age of 16. Just before Pathfinder launched, which I immediately adopted.


73. Got in my way.


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Personally, I'd get the rogue to pick the lock.

Also, it's a DC 25 climb check to climb back out, and if the spell ends before you can get out something bad might happen.

Points for ingenuity, seems a little more trouble then it's worth though.


Spell cards are an amazing option you can find many free variants by googling, most Adventure Paths have an Item Deck to accompany them which is also very good at keeping track of magical items.

Other then that an Excel sheet divided into Item categories works wonders.


It takes a lot of work and bogs down combat, I've found that they were quite good with Teamwork feats.


I agree with mplindustries

However, my advice is a human fighter with the feats "Martial Combat" and "Martial Versatility".

It allows you to use your specific weapon feats such as Weapon Focus and Weapon Spec to be used for different Weapon Groups.

Critical Versatility is also really handy.

All three of those feats are in the human section of the Advanced Race Guide.


*checks contract* You don't get to negotiate hazard pay.....


The rats will not be able to hide


Stealth: 1d20 + 40 ⇒ (4) + 40 = 44

watches quietly


I believe the trifecta of evil outsiders insured that his/hers body would remain in stasis and wouldn't come to harm while he/she was away from it. Of course, it seems perfectly evil to have it sitting in a hole buried under several hundred tons of rock and dead illusionists but perfectly functioning.

Also, I believe his/her chosen opposition schools were Necromancy and Conjuration, but don't quote me on that.


Isn't V trapped under several hundred tons of busted up pyramid? That might make it hard to get to the surface when his soul is returned.


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Don't ever let anyone tell you that you're too old to play anything.


baron arem heshvaun wrote:
Is that Daemon is collecting the Drow's soul?

I believe he summoned it a few comics back.


It took me a bit to remember that Clerics can spontaneously cast Cure/Inflict wounds. However the spell came out as Inflict even though he meant to use Cure, interesting bit of theories behind his spellcasting.


I'm not sure if this had been brought up, but Sandpoint is a pretty small village when it comes down to it. They're not going to be able to afford to buy pointless magical items from a Wizard.

As for the XP thing, random encounters exist. Whenever the Wizard goes "I wanna hunt boars!" Random encounter the experience, sometimes he'll find his boars, sometimes he might find the Sandpoint Devil or Black Fang the Dragon who lives in the hinterlands.


Cheers for the tips guys. I've been playing pathfinder (and TTRPG in general) for around 5 years now, but as this is my first foray into PFS just wanted to be sure that this won't be a whole new game to face and wanted to get as much preperation into this character.

I've read almost all the guides in the Guide to the Guides thread and I've experimented with classes for far longer then those, but there is no "Tips for surviving PFS Play" guide.

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