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Jason Bulmahn wrote:

This ability still needs a bit of clarification. Beyond that, I am also leaning in the direction of this ability being a bit overpowered. I am thinking of removing the bonus to damage from the ability, but I kinda feel that this makes it a far less attractive option at high levels.

Thoughts

Jason Bulmahn
Lead Designer
Paizo Publishing

Didn't have the time to scroll all these posts to make sure there wasn't similar suggestion already, but I would for myself, suggest that both of the abilities, Hand of the Acolyte/Apprentice should, instead the affecting ability modifier, add +1 damage per two caster levels, as with several other 1st lvl domain/school powers but "up to a maximum of +5 at 10th caster level". While the attack bonus could easily remain the same as it is already.

:Edit: This cap at 10th caster level is just an idea, it could be higher, or there could be no restriction regarding the caster level.

I think this might balance the ability by a little bit more comfortable way, than removing the bonus damage completely. This might even keep the universalist wizards and magic domain clerics satisfied enough, not changing their choices afterwards.