About A. Edward Lamontaine HarringtonLEVEL ME UP!!! PBP Race:
| HP: 9/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +1 | Init: +7 | Acrobatics +7, Diplomacy +6, Kn (local) +5, Perception +4, Ride +7, Sense Motive +4 PBP Class:
| Speed 30ft | Panache 3/3 | Spells: None | Active conditions: None. PBP Gender:
Male CG Human (Taldan) Swashbuckler (inspired blade) 1/Cavalier (daring champion) 2 Sir Arthur Edward LaMontaine Harrington CR: 3
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Challenging a foe requires much of Edward's concentration. He takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. At the start of each day, Edward must declare a person or object (including an easily defined group of objects, such as a series of chests or a collection of books) that he is dedicated to protecting that day, typically the subject he has been hired to protect; the selected item is known as his ward. Whenever he issues a challenge, Edward receives a +1 morale bonus to AC against the target of his challenge so long as he is physically located between his ward and the target. Champion's Finesse (Ex) A daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements. This ability replaces mount. Order (Ex) At 1st level, a cavalier must pledge himself to a specific order. Edward has pledged himself to the Order of the Guard. The order grants him a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that Edward must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Derring-do (Ex) Edward can spend 1 panache point when he makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. He can do this after he makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, he rolls another 1d6 and adds it to the check. He can continue to do this as long as he rolls natural 6s, up to a number of times equal to his Dexterity modifier (minimum 1). Dodging Panache (Ex) When an opponent attempts a melee attack against Edward he can, as an immediate action, spend 1 panache point to move 5 feet; doing so grants him a dodge bonus to AC equal to his Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if he had not moved from his previous square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. Edward can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load. Edict An order of the guard cavalier must strive to protect his ward to the best of his ability, even if doing so costs the cavalier his life. The cavalier must always receive some compensation for his services, be it money, a favor, or other payment. A member of the order of the guard must carry out the orders stipulated in his contract or dictated by his employer as long as doing so does not violate other elements of the order’s code or a previously agreed upon contract. Nimble (Ex) Edward gains a +1 dodge bonus to AC when wearing light or no armor and carrying no more than a light load. Anything that causes him to lose his Dexterity bonus to AC also causes him to lose this dodge bonus. Opportune Parry and Riposte (Ex) When an opponent makes a melee attack against Edward, he can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. Edward makes an attack roll as if he were making an attack of opportunity; for each size category the attacking creature is larger than Edward, he takes a –2 penalty on this roll. If his result is greater than the attacking creature's result, the creature's attack automatically misses. Edward must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if he has at least 1 panache point, Edward can as an immediate action make an attack against the creature whose attack he parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Panache (Ex) Edward is a daring combatant. He fights with panache: a fluctuating measure of his ability to perform amazing actions in combat. At the start of each day, Edward gains a number of panache points equal to his Intelligence plus his Charisma modifier (minimum 1). His panache goes up or down throughout the day, but usually can't exceed the sum of his Intelligence and Charisma modifier (minimum 1), though feats and magic items can affect this maximum. Edward spends panache points to accomplish deeds (see below), and regains panache in the following ways. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time Edward confirms a critical hit with a light or one-handed piercing melee weapon, he regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half Edward's character level doesn't restore panache. Grit and Panache: The gunslinger's grit and the swashbuckler's panache represent two paths to gain access to the same heroic pool. Characters with both grit and panache class features combine the two resources into a larger pool of both grit points and panache points. For the purposes of feat prerequisites, a character with the panache class feature satisfies the prerequisites as if he were a grit user, and vice versa. Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed's level requirement. For feats, magic items, and other effects, a panache user can spend and gain panache points in place of grit points, and vice versa. Prepared for the Journey (Ex) Edward can prepare for the terrain through which he will be traveling with 48 hours of study and customization of his equipment. He can select any terrain type from the list available to a ranger for his favored terrain class feature. While in the selected terrain, Edward gains a +2 bonus on initiative checks and on Knowledge (geography), Perception, Stealth, and Survival skill checks. At 8th level and every 6 levels thereafter, this bonus increases by 1. Additionally, when calculating overland movement speed in the selected terrain, Edward and his mount treat trackless terrain as though it contains a road or trail, and terrain with a road or trail as though it were a highway. If traveling along a highway, the cavalier and his mount can travel for 10 hours before needing to attempt Constitution checks for a forced march. Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. Edward selected Lastwall Phalanx. As a standard action, Edward can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. Edward can use this ability once per day. |
