| ABH |
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Just recently finished a lvl 7 play test with 4 other advanced class players. 20 point buy (16 10 10 13 16 14), standard starting treasure, human. I played Warpriest and had the following comments.
1. If the warpriest is able to qualify as having fighter levels for the purpose of meeting the prerequisites of feats they would be able to take fighter specific feats, such as weapon specialization, and a lot of options would be opened. Especially since the bonus feats are combat feats only.
2. Evil warpriests effectively can't use channel energy. To be able to use it well they would need to be able to take the selective channeling feat on an ability that has had it's function already reduced. The class is already more powerful than a normal character, just remove the channeling feature and be done with it.
3. BAB for sacred weapons should state explicitly that the normal extra attacks gained with increased BAB (+6/+1) still apply and feats requiring BAB minimums can be gained for only the sacred weapons. Ex: level 7 normal BAB +5, sacred weapon +7/+2. Level 8 normal BAB +6 but for feat purposes can pick up Keen on sacred weapon only (+8 BAB required).
4. Blessings are too powerful for a first level ability. The chance of multiclassing for one level to get some sweet abilities are too tempting.
5. Ability scores: Leave them as is. The warpriest can wear full plate (little need for Dex), Can heal themself (little need for Con), Int (could be dump stat depending on how the character is built), Str, Wis, and Cha are needed. Having 3 needed stats can easily be done as seen above. I'm sorry you don't get the precious 18 start but it is a compromise that has to be made.
Overall I really liked the build and look forward to the final revision.
ABH