Tarik Blackhands wrote:
kyrt-ryder wrote:
Walsh, how does it hurt you if the Paladin remains everything you want it to be, but the chassis is used to create a 9 branched Class like the wizard.
Paladins get to be exclusively shining beacons of Lawful Good, but Pathfinder gets more characters from a small amount more wordcount (Perhaps double)
I'm not Walsh but I'll try to offer an explanation.
Essentially, Paladins as a (largely) exclusive champion of LG is a part of the flavor that goes with Pathfinder/Golarion and some people happen to like that particular flavor for whatever reason. Tossing in 7 (lets presume archtypeless anti-pals are still around for dastardly bad guys) other versions can be viewed as watering down the class's/world's flavor just to put a few checkmarks on some nebulous "player options!" box.
If I had to think of a similar version that resonates more with me (since I care little about Golarion, let alone it's version Paladins), it would probably be like someone having a game of Dark Heresy where suddenly every class could just pick up Mechanicus Implants and their associated talents rather than it being exclusive to tech-priests and their affiliated alternates. Does it offer more options to people who wanted a Sororita with cogboy implants (to pick the most ludicrous example off the top of my head)? Sure. But it certainly takes a hatchet to the background and setting's (Warhammer 40k) flavor that many players (me included) would view as not worth the trade compared to adding a few options for players.
I seem to remember something close being possible with the right alternative rank(s) + a mechadendrite + an external/internal power source = fake tech-priest :P