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Zadim's Deck Handler
![]() On Meliski's turn hand over Keen Spiked Chain and receive Blessing of Thoth. Help with Villain Encounter Auto-Fail BA Fire Damage: 1d4 ⇒ 2 Elixir reduces damage by 1. Discard Dominate for the last damage For the Combat, Reveal Dancing Dagger twice for Stealth+3d4+3. Recharge Shock Kukri for +Stealth+2. Meliski reveals Binder's Tome. Ezren's Cannonade (I think hellounds is local only?) Combat 30: 2d8 + 3d4 + 1d6 + 17 ⇒ (4, 3) + (2, 1, 1) + (1) + 17 = 29 ??? Let's use a Hero Point reroll
Villain Defeated! Even if Ezren's hellhounds are local only, Meliski still made it without them ![]()
Zadim's Deck Handler
![]() On Estra's Turn discard The Carnival and get healed 5. Thanks! Hour is Blessing of Pharasma Move to Warrens. Explore Warrens Card 1: Mercenary. Location Effect, Random Location: 1d4 ⇒ 4 Random Monster on top of Thassilonian Dungeon For the combat, reveal Dancing Dagger for Stealth+3d4+3. Combat 16: 1d8 + 3d4 + 9 ⇒ (7) + (2, 4, 3) + 9 = 25 Defeated Discard Spider to explore again. Warrens Card 2: Potion of Healing Craft 5: 1d8 + 4 ⇒ (5) + 4 = 9 Auto-Acquire Discard Cerulean Mastermind to explore again. Warrens Card 3: Trapped Spellbook. Recharge Potion of Healing to add INT. INT 15: 2d8 + 6 ⇒ (5, 8) + 6 = 19 Nice. Defeated
End turn " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Djinn, Belt of Physical Prowess, Blackfingers, The Locksmith, Keen Spiked Chain, Snake (Core), The Carnival Recharged: Potion of Healing, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☑ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Hour is Blessing of Desna Move to Ravenous Crypt Recharge The Joke to examine top card of location. Ravenous Crypt Card 1: Blessing of Gorum. STR 4: 1d8 ⇒ 2 Recharge Blackfingers to examine top card of location. Ravenous Crypt Card 2: Greater Bolstering Armor. Discard The Locksmith to explore it and auto-fail check to acquire. End turn " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Belt of Physical Prowess, Keen Spiked Chain, Snake (Core), Shocking Sawtooth Saber, The Joke, Blackfingers, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☑ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Wyvern Poison and Grounded Studded Leather ![]()
Zadim's Deck Handler
![]() Face the Sharpening Blade. For the BA, take Estra's The Paladin to Bless and +1d10+2 CON 12: 2d8 + 1d10 + 2 ⇒ (3, 6) + (7) + 2 = 18 For the First Combat, Reveal Shocking Sawtooth Saber for Acrobatics+1d8, electricity removed. Recharge Snake for +1d4 and Poison. Take Estra's Our Lord in Iron for to bless and reroll 1s. Arcane Cannonade adds 1d6 Combat 27: 2d12 + 1d8 + 1d6 + 1d4 + 5 ⇒ (2, 8) + (8) + (1) + (2) + 5 = 26 Reroll the 1 from OLII. The 2s are 0s
Get punched into the ground more from the Combat 30 " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Grounded Studded Leather, Dancing Dagger, Blackjack's Rapier, Shock Kukri, Wyvern Poison Recharged: Spider (Core), Belt of Physical Prowess, Keen Spiked Chain, Snake (Core), Shocking Sawtooth Saber, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☑ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Greater Bolstering Armor ![]()
Zadim's Deck Handler
![]() Hour is Blessing of the Gods Move to Death Zone Encounter Death Zone Card 1: Roc. Reveal Shocking Sawtooth Saber for Acrobatics+2d8. Combat 17: 1d12 + 2d8 + 5 ⇒ (9) + (8, 6) + 5 = 28 Discard Pharasma's Knowing to draw 2 cards (Silver War Paint and Belt of Physical Prowess) and recharge 2 cards (Belt and Spider). Explore from Pharasma's Knowing. Death Zone Card 2: Reduction Field. Recharge Keen Spiked Chain for + INT. DEX 13: 1d12 + 1d8 + 6 ⇒ (2) + (5) + 6 = 13 Deck Box Reroll the 2
Display Silver War Paint. Discard Djinn to examine top card. Death Zone Card 3: Lizard. Encounter it. INT 8: 1d8 + 3 ⇒ (2) + 3 = 5 Banished Explore from Djinn. Death Zone Card 4: Sharpening Blade, one of the villains! I'll pause for guard checks. I think I might have a hard time with this; I've only got Shocking Sawtooth Saber and I'll need to remove one of the d8s to take off Electricity ![]()
Zadim's Deck Handler
![]() Starting Location: Ravenous Crypts of Gluttony (Planning on Moving to Deeper Dungeons) " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greater Bolstering Armor, Dancing Dagger, The Locksmith, Blackfingers, The Carnival, Cerulean Mastermind, Wyvern Poison, Grounded Studded Leather, Blackjack's Rapier, The Joke, Belt of Physical Prowess, Silver War Paint (Core), Shock Kukri Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Elixir of Energy Resistance and The Lost Harrows ![]()
Zadim's Deck Handler
![]() Current Tier is 6.4 Saving the Hero Point. Bonus Skill Feat: INT No Upgrades Boon Roll: 1d20 ⇒ 13 ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Calistria Reveal Belt through my turn for +1 to physical checks Stay at Crypt 2. Shuffle a random card from discards into my deck.(Thanks for the reminder!) The ceiling above Zadim caves in and a key falls into his hands from a chamber above: a Card 1: Blessing of Abadar? DEX 6: 1d12 + 4 ⇒ (3) + 4 = 7 Acquired. A succubus also crashes down from above, no doubt an Card 2: Ambush bungled by the collapsing surrounds. Discard The Locksmith to explore again. Discard Blessing of Abadar to bless twice Acrobatics 15: 3d12 + 6 ⇒ (4, 4, 5) + 6 = 19 Defeated The Card 3: Succubus picks herself up and lunges at Zadim! Free explore from ambush. BA isn't relevant. Reveal Dancing Dagger twice for Stealth+3d4+3 Combat 17: 1d12 + 3d4 + 9 ⇒ (5) + (2, 2, 4) + 9 = 22 Defeated But she meets only cold steel. Zadim takes off running again, wishing he could just magically Card 5: Teleport back to the surface. Discard Djinn to examine location. Find Teleport, encounter it, and auto-fail check to acquire Zadim hears a echoing clank as something smashes into the ground behind him. He quickly glances back and spots the mildly-dented Card 5: Breastplate of Fire Resistance. CON 8: 1d8 + 1 ⇒ (3) + 1 = 4 Banished Zadim decides it would only slow him down. End turn at empty location, Crypt #2 closes EOT Collapse, 1 Location left: 1d10 ⇒ 2 " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Hour is Blessing of Iomedae Reveal Belt through turn for +1 to Physical checks Recharge Blackjack's Rapier to examine top card of location. Crypt #4 Card 1: Troll Move to Crypt #2 Encounter Crypt #2 Card 1: Clay Golem. Reveal Dancing Dagger twice for Stealth+3d4+3. Combat 21: 1d8 + 3d4 + 10 ⇒ (5) + (3, 2, 2) + 10 = 22 Defeated! Discard Snake to explore again. Crypt #2 Card 2: Reduction Field. Recharge Shock Kukri for +INT. DEX 13: 2d8 + 7 ⇒ (4, 8) + 7 = 19 Defeated! Discard Spider to explore again. Crypt #2 Card 3: Blessing of Desna INT 5: 1d8 + 2 ⇒ (5) + 2 = 7 Acquired Discard Blessing of Desna to explore again. Crypt #2 Card 4: Headband of Epic Intelligence INT 7: 1d8 + 2 ⇒ (4) + 2 = 6 Banished End turn End of Turn Scenario Effect: 1d10 ⇒ 10 No Collapse " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blackfingers, Blackjack's Rapier, Shock Kukri, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display The Lost Harrows: DEX and Wyvern Poison ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Pharasma Move to Ravenous Crypt #4 Explore Crypt 4 Card 1: Invincible Breastplate I think it's safe to banish this. I can take a blessing and attempt to acquire if we want it Discard Cerulean Mastermind to explore again. Crypts 4 Card 2: Poison Blast. Think it safe to banish this too? Discard The Joke to explore again. Crypts 4 Card 3: Troll. Reveal Dancing Dagger twice for Stealth+3d4+3. I don't see a way to add Fire/Acid Combat 18: 1d8 + 3d4 + 9 ⇒ (7) + (4, 3, 4) + 9 = 27 Discard Pharasma's Knowing to draw 2 cards (Djinn and Blackfingers) and recharge them. Then explore. Crypts 4 Random Card: 1d7 + 2 ⇒ (6) + 2 = 8 Card 8: Reduction Field. Discard The Carnival to bless and flip non-d4 die. DEX 13: 2d8 + 4 ⇒ (1, 2) + 4 = 7 1 flips to 8. Total is 14. Success! End of Turn Effect: 1d10 ⇒ 6 6 Cards left
" Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Locksmith, The Lost Harrows, Shocking Sawtooth Saber, Wyvern Poison Recharged: Djinn, Blackfingers, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Silver War Paint ![]()
Zadim's Deck Handler
![]() Start at Ravenous Crypt #5 " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wyvern Poison, Belt of Physical Prowess, Shock Kukri, The Locksmith, Djinn, The Lost Harrows, Blackjack's Rapier, Shocking Sawtooth Saber, Snake (Core), Blackfingers, Spider (Core), Keen Spiked Chain, Silver War Paint (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Armors and Elixir ![]()
Zadim's Deck Handler
![]() Current Tier is 6.3 Spending the Hero Point on a Card Feat: Ally. Filling the hole with Cerulean Mastermind (Finesse 3) Card Upgrades:
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Zadim's Deck Handler
![]() Hour is Blessing of Desna Encounter Abjurant Halls Card 1: Scarlet Walker. Auto-Fail CON check Bury Cards: 1d4 ⇒ 1 Randomly Bury The Joke. Arcane/Divine check is irrelevant. For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8. Reveal Dagger for +1d4 Combat 20: 2d12 + 2d8 + 1d4 + 5 ⇒ (4, 10) + (2, 8) + (4) + 5 = 33 Defeated Discard Djinn to examine location. Encounter Abjurant Halls Card 2: Acidic Sling +3 DEX 10: 1d12 + 3 ⇒ (8) + 3 = 11 Acquired Djinn Explore Abjurant halls Card 3: Baykok. BA shouldn't be relevant. For combat, Reveal and Recharge Shocking Kukri for Acrobatics+2d6+1d4. Freely Reveal Dagger for +1d4. Reload Spider for +1d4 and Poison; Power lets me ignore immunity. Recharge Dancing Dagger for +Stealth. Recharge Shocking Sawtooth Saber for +INT Combat 24: 3d12 + 2d6 + 3d4 + 10 ⇒ (3, 6, 12) + (2, 2) + (4, 4, 2) + 10 = 45 Defeated AA Ranged Combat Damage: 1d4 ⇒ 3 I can bury my empty hand to close right? If yes, Discard Spiked Chain and Sling as damage. If not, Recharge Sable Company Leathers to reduce damage by 2 then discard Spiked Chain Bury hand (either empty or the Acidic Sling) to close. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Greater Bolstering Armor, Shock Kukri, Dancing Dagger, Shocking Sawtooth Saber, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Silver War Paint ![]()
Zadim's Deck Handler
![]() On Estra's turn, get healed and Mist Horn gets displayed next to location. Thanks! Hour is Blessing of Norgorber Zadim spots a Card 1: Scout sneaking into the Abjurant Halls through a secret passageway. Looks like the perfect way in... BA Ranged Damge: 1d4 - 1 ⇒ (4) - 1 = 3 Recharge Greater Bolstering Armor to reduce damage by 2. Mist Horn reduces the last damage. Draw up to 3 cards: The Joke, Sable Company Leathers, and Snake For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8. Freely reveal Dancing Dagger for +1d4. Arcane Cannonade adds 1d6 Combat 14: 1d12 + 2d8 + 1d4 + 1d6 + 5 ⇒ (3) + (7, 5) + (2) + (2) + 5 = 24 Zadim stabs the scout in the back but instead of falling they begin to slough off their humanoid disguise, their gaping maw expanding into a cavernous void: a Card 2: Hungerer! Display Sable Company Leathers. Discard Snake to explore. Reveal same stuff for the combat as above. Combat 22: 1d12 + 2d8 + 2d4 + 1d6 + 4 ⇒ (1) + (8, 8) + (2, 3) + (3) + 4 = 29 For if defeated, discard The Locksmith to bless 2x
The Hungerer was wearing a Card 3: Headband of Inspired Wisdom but it was corroded when the hungerer's stomach burst. Discard the Joke to explore again. Auto-Fail check to acquire. Zadim looks closer at the headband and decides its definitely beyond Card 4: Restoration. Discard Blackfingers to explore again. Auto-Fail check to acquire " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing, Belt of Physical Prowess, Silver War Paint (Core), Blackjack's Rapier, The Carnival Recharged: Greater Bolstering Armor, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Hour is Blessing of Shelyn Reveal Belt through my turn for +1 to physical checks Zadim is familiar enough with these sorts of rituals to know he should leave interrupting them to the experts. He focuses on hunting the Azlanist's lackey, starting at the Abjurant Halls of Envy Move to Abjurant Halls An Card 1: Occluding Field wards against entry to the halls. Discard The Carnival to bless CON 15: 2d8 ⇒ (4, 2) = 6 Flipping the 2 still only gives me 11. I should have recharged a card to add my INT, but I missed the Obstacle Trait until just now...
Zadim doesn't notice it and it frizzles him and shunts him back out as he tries to cross the threshold. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blackjack's Rapier, The Joke, Spider (Core), Pharasma's Knowing, Silver War Paint (Core), Djinn, Sable Company Leathers Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Wyvern Poison ![]()
Zadim's Deck Handler
![]() Starting at Ravenous Pits of Gluttony (moving to Abjurant Halls of Envy) " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing, Blackjack's Rapier, Wyvern Poison, Blackfingers, Spider (Core), Dancing Dagger, Djinn, The Joke, Shocking Sawtooth Saber, The Locksmith, Sable Company Leathers, Silver War Paint (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☑ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Greater Bolstering Armor, Elixir of Energy Resistance, and The Lost Harrows (DEX) ![]()
Zadim's Deck Handler
![]() Current Tier is 6.2 Spending the Hero Point on a Skill Feat: INT Card Upgrades:
Reward Draw: Defer to fill in gaps based on demand (We acquired the cards I wanted) Boon Roll: 1d20 ⇒ 20 Oh nice! (Assuming 20 is the winning result, at least) ![]()
Zadim's Deck Handler
![]() Hour is Blessing of the Gods Zadim spots a warped Card 1: Shock Longbow +1 and passes it by. Banish Shock Longbow Discard Pharasma's Knowing to draw 2 cards (Elixir of Energy Resistance and Elixir of Energy Resistance) and recharge 2 cards (Blackjack's Rapier and Keen Spiked Chain). Display Elixir. Explore A Card 2: Adamantine Plate Armor lies nearby but it's decrepit and caked in filth. I'd need resources and I don't think we really had a need for an Armor 6. Banish it The unnatural hunger digs a unfillable pit in Zadim's gut. Discard Spider to explore again. Encounter Card 3: Cannibal Haunt. Banish the top card of my deck (Grounded Studded Leather). Display Cannibal Haunt. Attempt to close Acrobatics 11: 1d8 + 6 ⇒ (7) + 6 = 13 Courtyard Closed! " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Kukri, Belt of Physical Prowess, Blackfingers, Wyvern Poison Recharged: Keen Spiked Chain, Blackjack's Rapier, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Sable Company Leathers ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Gozreh Stay at Courtyard. Explore Courtyard Card 1: Breastplate of Fire Resistance CON 8: 1d8 ⇒ 1 Fail to Acquire Discard Djinn to examine location. Find Necklace of Fireballs; encounter it but auto-fail checks to acquire. Explore from Djinn, Courtyard Card 3: Venomous Heavy Crossbow +2 DEX 10: 1d8 + 4 ⇒ (1) + 4 = 5 Fail to acquire " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spider (Core), Elixir of Energy Resistance, Wyvern Poison, Sable Company Leathers, Blackfingers, Grounded Studded Leather, Snake (Core), The Locksmith, Belt of Physical Prowess, Shock Kukri Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Hour is Blessing of Norgorber Zadim spies a decanter filled with Card 1: Potion of Healing nestled in the feast. Craft 5: 1d8 + 2 ⇒ (3) + 2 = 5 Bury it He can't resist and hastily drinks, spilling most of it in his haste. Another reveler attempts to Card 2: Sneak up on him for a chance at snatching the vessel. Discard The Joke to explore again. Auto-Fail BA WIS check; discard Ambrosia. For the combat, reveal Dancing Dagger twice for Stealth+3d4+3 Combat 15: 1d8 + 3d4 + 9 ⇒ (1) + (2, 4, 2) + 9 = 18 Zadim releases his dagger to take out the Sneak and he finishes off the potion. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Elixir of Energy Resistance, Grounded Studded Leather, Wyvern Poison, Blackfingers, The Locksmith, Pharasma's Knowing, Sable Company Leathers, Belt of Physical Prowess, Shock Kukri, Snake (Core), Spider (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Current Tier is 6.1 Spending the Hero Point on a Hero Point: Discard/Recharge weapon for +Stealth+2 Card Upgrades:
![]()
Zadim's Deck Handler
![]() Start at Courtyard " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Djinn, Wyvern Poison, Belt of Physical Prowess, Grounded Studded Leather, Shocking Sawtooth Saber, Spider (Core), Snake (Core), Shock Kukri, Elixir of Energy Resistance, Keen Spiked Chain, Blackfingers, Sable Company Leathers, The Locksmith, Pharasma's Knowing Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Silver War Paint ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Pharasama Reveal Belt at throughout my turn for +1 to physical checks Move to Catacombs of Wrath Random Card: 1d4 ⇒ 3 Reiko's close encounters with the troll serve as the perfect cover for Zadim's own sneak attack against the Card 3: Baykok! Not using other people's resources, to BA is irrelevant. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Venomous Hand Crossbow for +Stealth. Combat 24: 2d8 + 1d6 + 15 ⇒ (5, 5) + (3) + 15 = 28 AA Combat Damage: 1d4 ⇒ 2 Use Grounded Studded Leather to reload Belt and Ambrosia Attempt to close. Summon and encounter Wrathful Sinspawn BA WIS 6: 1d6 ⇒ 2 Difficulty increased by 1. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Reload Spider for +1d4 and Poison; power lets me ignore immunity Combat 10: 1d8 + 1d6 + 1d4 + 8 ⇒ (1) + (5) + (2) + 8 = 16 Catacombs closed! Zadim stabs through the Baykok and accidentally also impales a Wrathful Sinspawn standing behind it. Maybe it'd be better for them to leave... " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Elixir of Energy Resistance, Wyvern Poison Recharged: Shock Kukri, Sable Company Leathers, Pharasma's Knowing, The Joke, Wand of Treasure Finding, Snakebite Dagger, Venomous Hand Crossbow, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() For my BA check, reveal Blackjack's Rapier for Acrobatics+1d6+2. Snake adds 1d4 and poison; power lets me ignore immunity. Recharge Wand of Treasure Finding for +INT. Combat 22: 2d8 + 1d6 + 1d4 + 10 ⇒ (2, 6) + (1) + (1) + 10 = 20
For my actual combat, reveal Blackjack's Rapier again. Snake adds 1d4 and poison again. Recharge Snakebite Dagger for +Stealth Combat 22: 2d8 + 1d6 + 1d4 + 15 ⇒ (6, 6) + (5) + (3) + 15 = 35 Defeated Discard Djinn to examine then explore Card 3: Ambush. Discard The Locksmith to bless twice. Acrobatics 15: 3d8 + 7 ⇒ (2, 8, 1) + 7 = 18 Free Explore Card 4: Succubus. BA is irrelevant. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Reload Spider for +1d4 and Poison. Combat 17: 1d8 + 1d6 + 1d4 + 9 ⇒ (2) + (3) + (4) + 9 = 18 Blackjack's Rapier makes the 4 a 6. Total is 20 End turn " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Elixir of Energy Resistance, Silver War Paint (Core), Wyvern Poison, Keen Spiked Chain Recharged: Shock Kukri, Sable Company Leathers, Pharasma's Knowing, The Joke, Wand of Treasure Finding, Snakebite Dagger, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Grounded Studded Leather ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Abadar Reveal Belt throughout my turn for +1 to my physical checks. Move to Treacherous Cave Explore Card 1: Wand of Treasure Finding. Discard Blackfingers to bless WIS 7: 2d6 ⇒ (6, 1) = 7 Acquired! Discard Snake to explore Card 2: Hidden Beast. BA, each character at this location must succeed at a Combat 22 check or bury 1d4 random cars from his discard pile. Oof. Big combat. I'll pause in case Agna needs support. The Locksmith and Snakebite Dagger (either for its power or mine) are available ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Lamashtu Reveal Belt for +1 to my physical checks throughout my turn Move to Ravenous Crypts of Gluttony Recharge Pharasma's Knowing to examine location Zadim slinks through the Ravenous Crypts of Gluttony and spots a lurking Card 1: Scout. Encounter it with free explore. Ranged Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0 Zadim releases a tiny spider to take them out. Reload Spider for +1d4 an Poison; power lets me ignore immunity. Recharge The Joke to add INT. Discard The Carnival to bless and flip non-d4 dice Combat 14: 3d8 + 1d4 + 2 ⇒ (1, 4, 2) + (2) + 2 = 11 Flip the 1 to 8. Total is 18 The spider's venom eats away at the undead scout's remaining flesh and it falls to the ground. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Wyvern Poison, Ambrosia, Grounded Studded Leather, Silver War Paint (Core), Elixir of Energy Resistance, Venomous Hand Crossbow Recharged: Shock Kukri, Sable Company Leathers, Pharasma's Knowing, The Joke, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Hour is Blessing of Desna Reveal Belt of Physical Prowess for +1 to my physical checks throughout my turn Zadim gets straight to the point and lunges for the Card 1: Baykok in the Desecrated Vault before it can even fully rise out of its plot. Reveal Shock Kukri for Acrobatics+2d6. Recharge Shock Kukri for +Stealth Combat 24: 2d8 + 2d6 + 13 ⇒ (1, 7) + (2, 2) + 13 = 25
On the close check, take Meliski's Blessing of Thoth to bless twice WIS 6: 3d6 ⇒ (1, 1, 2) = 4 Product Reroll on one of the 1s
Zadim exits and the vault stands empty. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wyvern Poison, Blackfingers, Snakebite Dagger, Elixir of Energy Resistance, Ambrosia, Grounded Studded Leather, Snake (Core), Venomous Hand Crossbow, Silver War Paint (Core), Djinn, Blackjack's Rapier, Keen Spiked Chain Recharged: Shock Kukri, Sable Company Leathers, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Starting at Desecrated Vault " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blackjack's Rapier, The Carnival, Elixir of Energy Resistance, Djinn, Wyvern Poison, Snake (Core), Silver War Paint (Core), Keen Spiked Chain, Venomous Hand Crossbow, Grounded Studded Leather, Blackfingers, Snakebite Dagger, Ambrosia, Pharasma's Knowing Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Sable Company Leathers ![]()
Zadim's Deck Handler
![]() I forgot to encounter the Bandit. That would have changed my turn around a little. 1) BA Bandit, recharge a card: Spider 2) Auto-Succeed combat by revealing Venomous Hand Crossbow 3) Move to Shadow Clock. Take 3 Mental Damage; hand is now empty. 4) Encounter Disjunction Pulse; still take Reiko's Blessing. Fail to defeat Disjunciton Pulse. it gets shuffled back in Hand is the same ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Pharasma Move to the Shadow Clock Scenario Effect Mental Damage: 1d4 ⇒ 3 Ouch. Discard Djinn, Spider and Blackfingers as the mental damage Zadim moves to the Shadow Clock and his vision goes hazy. Why is the clock pulsing? Encounter Card 1: Disjunction Pulse. Recharge Venomous Hand Crossbow to add INT. Take Reiko's BoUrgathoa (there isn't a double blessing that I'm missing right?) DEX 15: 3d8 + 5 ⇒ (6, 2, 3) + 5 = 16 Zadim leans against the clock tower to steady himself. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival, Pharasma's Knowing, Blackjack's Rapier, Snakebite Dagger, Wyvern Poison, Belt of Physical Prowess, The Joke, Shock Kukri Recharged: Venomous Hand Crossbow, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Silver War Paint and Grounded Studded Leather ![]()
Zadim's Deck Handler
![]() Start at Guard Tower " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival, Grounded Studded Leather, Ambrosia, Wyvern Poison, Keen Spiked Chain, Pharasma's Knowing, Snake (Core), Belt of Physical Prowess, Snakebite Dagger, The Locksmith, The Joke, Shock Kukri, Blackjack's Rapier, Silver War Paint (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Elixir of Energy Resistance and Sable Company Leathers ![]()
Zadim's Deck Handler
![]() On Agna's turn, location forces Acro 8 check Acrobatics 8: 1d8 + 6 ⇒ (5) + 6 = 11 Hour is Blessing of Torag Courtyard Card 3: Winged Shield. Discard Pharasma's Knowing to bless. CON 10: 2d8 ⇒ (2, 1) = 3 RIP Recharge Venomous Heavy Crossbow to examine location. Courtyard Card 4: Alu-Demon Sister. Auto-fail scenario effect " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Grounded Studded Leather, Shock Kukri, Keen Rapier, Elixir of Energy Resistance, Belt of Physical Prowess, The Locksmith, The Joke, Silver War Paint (Core), Djinn, Ambrosia Recharged: Snakebite Dagger, Headband of Epic Intelligence, Venomous Heavy Crossbow +2, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() On Agna's turn, make Acro check. Acrobatics 8: 1d8 + 6 ⇒ (2) + 6 = 8 Hour is Blessing of Sarenrae Throughout my turn reveal Headband for +2 to my INT. I'll just keep the Courtyard in the same location since the Shining Child ended up on the top again While Agna distracts the Card 1: Shining Child, Zadim sneaks up behind it. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Snakebite Dagger for +Stealth Location Acrobatics 8: 1d8 + 6 ⇒ (2) + 6 = 8
Zadim takes out the outsider but before they can celebrate, a flying axe whirls between them. A Card 2: Sinspawn Axeman has them in their sights! Discard Spider to explore again. Reveal Blackjack's Rapier for Acrobatics+1d8+2. Reload Wyvern Poison for +1d12 Location Acrobatics 8: 1d8 + 6 ⇒ (7) + 6 = 13
And Zadim had them in his sights. Zadim dashes through the sinspawn and the sinspawn falls. Recharge Headband to examine location. Card 3: Sickle +1 Auto-Fail scenario rule " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Venomous Hand Crossbow, Shock Kukri, Djinn, The Joke, Elixir of Energy Resistance, Belt of Physical Prowess, Keen Rapier, The Carnival, Grounded Studded Leather, Ambrosia, The Locksmith, Silver War Paint (Core) Recharged: Snakebite Dagger, Headband of Epic Intelligence, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Agna needs to make 2 DEX/Acro 8 checks
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Zadim's Deck Handler
![]() Hour is Blessing of the Gods Stay at Courtyard. Explore Courtyard Card 1: Headband of Epic Intelligence INT 7: 1d8 + 1 ⇒ (6) + 1 = 7 Nice! I meant to bless that; glad I didn't need it XD Discard Snake to explore again. Courtyard Card 2: Venomous Heavy Crossbow +2.Really glad I didn't bless the headband, I want this very much. Discard Blackfingers to bless DEX 10: 2d8 + 4 ⇒ (2, 6) + 4 = 12 End turn. Auto-Fail scenario check " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Kukri, Ambrosia, Belt of Physical Prowess, Grounded Studded Leather, Elixir of Energy Resistance, The Carnival, Pharasma's Knowing, Silver War Paint (Core), Keen Rapier, The Joke, The Locksmith, Djinn, Venomous Hand Crossbow Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 [ooc]☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Starting Location: Courtyard " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Elixir of Energy Resistance, The Carnival, Belt of Physical Prowess, Pharasma's Knowing, Spider (Core), Keen Rapier, Silver War Paint (Core), The Joke, Grounded Studded Leather, Venomous Hand Crossbow, Shock Kukri, Djinn, Ambrosia, The Locksmith Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Sable Company Leathers and Wyvern Poison ![]()
Zadim's Deck Handler
![]() Current Tier is 5.3 Spending the Hero Point on a Skill Feat: INT Item 5: 1d1000 ⇒ 421 ![]()
Zadim's Deck Handler
![]() Hour is Blessing of the Gods Reveal Belt throughout my turn for +1 to physical checks Shuffled Location from top: 1d4 ⇒ 3 A familiar bolt of flame shoots past Zadim; the Card 3: Warrior of Wrath found them. BA, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage. Acrobatics 12: 1d8 + 7 ⇒ (5) + 7 = 12 For the combat, reveal Blackjack's Rapier for Acrobatics+1d6+2. Reveal Snakebite Dagger for +Stealth Combat 20: 2d8 + 1d6 + 15 ⇒ (3, 2) + (6) + 15 = 26 Attempt to close. Recharge Estra's Truthspeaker WIS 6: 2d6 ⇒ (4, 5) = 9 Nice! I think that's a win! ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Lamashtu Reveal Belt through my turn for +1 to physical checks Move to the Woods Zadim comes across a Card 1: Locked Stone Door in the middle of the woods. He could just walk around it, but why pass up a good opportunity to practice his lockpicking? Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Keen Rapier for +Stealth. Recharge to draw a card (Bloodroot Poison) and shuffle deck. Display and Reload Bloodroot Poison for +1d8 Combat 27: 3d8 + 1d6 + 15 ⇒ (1, 1, 7) + (2) + 15 = 26 Use product reroll on one of the 1s Combat 27: 1d8 + 25 ⇒ (1) + 25 = 26 RIP. It gets shuffled back in. Zadim starts jimmying the lock with the end of his rapier. He thinks he hears something behind him and turns around to search for it. When he turns back around, the door is gone. How strange... Discard Spider to explore again. Random Card: 1d7 ⇒ 4 Zadim was right about hearing something though: an Card 4: Ogre emerges and they look mad! Reveal Blackjack's Rapier for Acrobatics+1d6+2 Combat 14: 1d8 + 1d6 + 9 ⇒ (4) + (5) + 9 = 18 Zadim takes out the Ogre and goes back to trying to figure out what happened to that door... " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Locksmith, Djinn, Shock Kukri, Keen Rapier, Snake (Core), The Joke, Blackfingers, Pharasma's Knowing, Elixir of Energy Resistance, The Carnival, Venomous Hand Crossbow, Sable Company Leathers Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Silver War Paint and Bloodroot Poison ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Pharasma Throughout my turn, reveal Belt for +1 Display Grounded Studded Leather Zadim splits up and tries to lose the Card 1: Warriors of Wrath in the Nettlemaze. The gout of flame that barely misses his face tells him that he was not very successful. Acrobatics 12: 1d8 + 7 ⇒ (7) + 7 = 14 For the combat, reveal Keen Rapier for Acrobatics+1d6+1. Recharge Venomous Hand Crossbow for +Stealth Combat 20: 2d8 + 1d6 + 14 ⇒ (2, 5) + (1) + 14 = 22 Zadim bursts through the smoke to take out the Warrior before they have the chance to respond. He starts making his way to regroup with his team when he notices a barely audible song and a shadow circling; sounds like a Random Monster 1: Harpy Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location. Taking Agna's Blessing of Gorum WIS 7: 2d6 ⇒ (4, 6) = 10 Success. For the combat reveal Keen Rapier for Acrobatics+1d6+1 Combat 14: 1d8 + 1d6 + 8 ⇒ (1) + (5) + 8 = 14 That was close... Zadim angles his rapier to reflect the sun into the Harpy's eyes. They fly off course and crash into entangling thorns of the maze. Nettlemaze Closed " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sable Company Leathers, Elixir of Energy Resistance, The Locksmith, Blackfingers, Pharasma's Knowing, Silver War Paint (Core), The Carnival, The Joke, Bloodroot Poison, Shock Kukri, Snakebite Dagger, Snake (Core) Recharged: Venomous Hand Crossbow, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Starting Location: Nettlemaze " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blackfingers, Djinn, Snake (Core), Shock Kukri, Silver War Paint (Core), Sable Company Leathers, The Joke, Blackjack's Rapier, The Carnival, Snakebite Dagger, The Locksmith, Bloodroot Poison, Pharasma's Knowing, Elixir of Energy Resistance Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Current Tier is 5.2 Spending the Hero Point on a Card Feat: Blessing. Fill the hole with The Locksmith. Item 4: 1d1 ⇒ 1 ![]()
Zadim's Deck Handler
![]() On Estra's turn, fail Harpy check. Get moved to Shimmerglens Recharge Djinn to draw a card (Bloodroot Poison, yes!) and shuffle deck The ooze around the party struggles to congeal into a Card 8: Putrid Horror; Zadim and the team try to put it out of its misery. No location to Guard. For the combat, reveal Shock Kukri for Acrobatics+2d6. Recharge Shock Kukri for +Stealth. Reload Bloodroot Poison for +1d8. Recharge Elixir of Healing for +INT. Discard The Carnival to bless. Reveal Belt for +1 Ezren casts Coordinated Blast for +Ezren's Arcane Combat 19: 5d8 + 2d6 + 13 + 1d12 + 6 - 2 ⇒ (5, 6, 5, 8, 5) + (4, 2) + 13 + (4) + 6 - 2 = 56 Flip the d12 from 4 to 9. Total is 61. The slime goes still. We win! ![]()
Zadim's Deck Handler
![]() Hour is Blessing of Gozreh Throughout my turn, reveal Belt for +1 to my physical checks Move to Nettlemaze Zadim enters the Nettlemaze and discovers a Card 1: Mammoth entangled in the sticky undergrowth. Reveal Mammoth for Acrobatics+2d6. Combat 16: 1d8 + 2d6 + 7 ⇒ (1) + (6, 1) + 7 = 15 Unfortunate. I'll just fail it, maybe I'll run into one of the boons Combat Damage: 1d4 ⇒ 1 Silver War Paint negates the damage Zadim draws his blade, sending the mammoth into a panic. It thrashes and breaks itself free; Zadim dodges the trampling beast but lands hard on the ground. Discard Spider to explore again
As Zadim gets up and brushes himself off, he notices the undergrowth congealing into the Card 8: Putrid Horror. Guard Checks please Villain Fight:
For the combat, reveal Shock Kukri for Acrobatics+2d6. Recharge Keen Rapier for +Stealth
Combat 19: 2d8 + 2d6 + 13 - 2 ⇒ (1, 6) + (5, 1) + 13 - 2 = 24 Zadim slices through the mass before it has a chance to fully form. It writhes and slithers out of sight. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blackjack's Rapier, Pharasma's Knowing, Venomous Hand Crossbow, Bloodroot Poison, Elixir of Energy Resistance, Snake (Core), Sable Company Leathers Recharged: Snakebite Dagger, Keen Rapier, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Hour is Blessing of Torag Throughout my turn, reveal Belt for +1 to my physical checks Zadim moves to divide and conquer but his path through the Catacombs of Wrath is blocked when an ooze covered Card 1: Adherer emerges from the sludge. For the first combat, reveal Keen Rapier for Acrobatics+1d6+1. Discard Blackfingers to bless Combat 18: 2d8 + 1d6 + 8 - 2 ⇒ (3, 7) + (1) + 8 - 2 = 17 Product reroll on the 1
Combat 18: 2d8 + 1d6 + 14 - 2 ⇒ (1, 6) + (6) + 14 - 2 = 25 Defeated! Attempt to close, summon Wrathful Sinspawn BA WIS 6: 1d6 ⇒ 1 Difficulty increased by 1. For the combat reveal Keen Rapier again. Combat 9: 1d8 + 1d6 + 8 - 2 ⇒ (4) + (2) + 8 - 2 = 12 Defeated. Location closed! Zadim slices through the ooze to reveal a wrathful sinspawn, then he slices through the sinspawn too. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Elixir of Healing, Venomous Hand Crossbow, Snake (Core), Pharasma's Knowing, Sable Company Leathers, Bloodroot Poison, The Carnival, Elixir of Energy Resistance, Blackjack's Rapier Recharged: Snakebite Dagger, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
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Zadim's Deck Handler
![]() Starting Location: Catacombs of Wrath " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bloodroot Poison, Pharasma's Knowing, The Joke, Venomous Hand Crossbow, Elixir of Healing, Blackjack's Rapier, Elixir of Energy Resistance, The Carnival, Sable Company Leathers, Djinn, Snake (Core), Spider (Core), Shock Kukri Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: +2 Stealth: +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Display Grounded Studded Leather and Silver War Paint ![]()
Zadim's Deck Handler
![]() Current Tier is 5.1 Spending the Hero Point on a Power Feat: Recharge a card to add INT to... ([X] Obstacle or Trap)... No Upgrades
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