Sajan Gadadvara

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17 posts. Organized Play character for Evan Whitefield.


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Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

All,
Sorry that my lack of posting resulted in the end of the game. I had not intended to go so long between posts but between work, school, and family I took on too much and ended up letting this slip.

GM Lamplighter:

Sorry for the prolonged absences. Please don't thing that it was anything you did that caused this. Like i said above RL has been tough. I think this game was the one that fell to the wayside because of my character and the fact that I'd just played this scenario.
I had (what I had thought) was a great a character concept for Noname, but I just couldn't figure out how to flesh him out and make him real for me. I had wanted to base him off of Okonkwo from the novel Things Fall Apart but making him fit into Pathfinder society was a lot harder than I had anticipated.
Sorry again.
Evan R. Whitefield

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

The tall man takes out a small leather pouch and starts to look though the contents. This money system is still very strange to me, is 50gp a lot? He begins to count out some coins, ofu, abụọ, atọ... ri na itenanị, iri abụọ I have twenty of the gold to give the man but, no more. he says offering the handful of coins to the group.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Why do you entomb your dead in such grand buildings? Does Your god Asmodeous? The tall man says the name slowly and pauses for a moment to make sure he has pronounced it correctly. require you to build such crypts? The question is directed at the priest watching them but is posed loud enough for everyone to hear and answer. He waits patiently for either a response or the opportunity to help further the search.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Rain dripping off his nose the tall man watches the back and forth between the priest and his companion with mild curiosity. He lends his back in opening the heavy tomb door and then follows the rest into the darkness. Once there is light (he ill use a sunrod if necessary) he will aid in looking for some sort of clue.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Sorry RL hit me hard but I'm still here. I just got caught up with the games I'm GMing so I'm good to go.

The stone cutter does seem to be our best bet. Your cultures seem to like to bury a lot of secrets with your dead.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

The man with the quarterstaff winces as the claw closes on his leg. Pulling it away he whacks at the scorpion again with his staff.
Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Yes, cave scorpions. Very dangerous. The man say calmly as he takes a step the side and bring his quarterstaff down with two hand atop the scorpion with the red carapace.
Rage!
Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Attack: 1d6 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

There seems to be only one way to find out. The tall man says plainly as he cautiously moves into the next room.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Its not really a corner but stair leading down to another level.

Moving slowly down the stairs the man with the staff will beguin to look through the racks for the specified bottle.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Using his quarterstaff to balance himself, the quiet man slowly makes his way across the chasm.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

The tall man nods at the Qadiran Stories are very powerful thing it is kind of you to share them with a stranger.[b] He follows the man to the table with the cleric. [b]Greetings. Your friend was kind enough to ask me to join you and share our stories. Tales are all I have now, I come from far away and left all that I was behind.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

This is the my first time playing this character so no XP. I have played this before.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

The tall man follows the excited pathfinder, his head hung low.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

The tall man in the back nods once in agreement, the rain dripping of his nose.

Sorry for the lack of posting. Having a little trouble getting into character. I had planned on doing some reading about African culture and religion to help flesh this guy out but haven't had time as of yet. I intend to have him based off the character Okonkwo from Things Fall Apart.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

One would think that after surviving enough missions for the Society we would get more than a small plaque. Says a rich voice from the shadows of the tall trees. Stepping out of the shadows is a tall man with a shaved head. He is dressed very simply and carries very little save for a ragged looting satchel and a well worn quarterstaff. He approaches slowly and gives everyone a respectful nod as he joins the group.

Dark Archive

Barbarian 1
Defense:
AC 15, Touch 12, Flat-footed 13, CMD 15; hp 15; Fort: +4, Ref +2, Will +2
Offense:
Init: +2; Spd 40ft; CMB: +3; Quarterstaff +4 (1d6+3 / x2); Sling +3 (1d4+2 /50ft/ x2); Rage: 12/ 12
Skills:
Acrobatics +6; Climb +6; Nature +6; Perception +6; Survival +6; Swim +6

Barbarian 1
N, male, Human
5331-27
Dark Archives
Init: +2
Perception: +6
Sense Motive: +2
Will: +2

Dark Archive

Evan Whitefield aka G.M.E.W aka Shechera
Here is my first core character!
Basic Stats are in profile and I'll be cleaning them up/formatting them in a bit.

Yes, he doesn't have a name. I'm tying this into his back story and we'll see how the concept plays out.

GMfeel free to use _______ for ooc stuff

Players feel free to give him any names you want, as long as its not rude.