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7th Son's page

Organized Play Member. 85 posts (89 including aliases). 5 reviews. No lists. No wishlists. 10 Organized Play characters.


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I am sad to report that it appears that David Trampier may have passed away. News is still coming in:

http://www.legacy.com/obituaries/thesouthern/obituary.aspx?n=david-trampier &pid=170356694&fhid=8429

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OMG, thanks for that ENworld conversion link. This saved me hours.

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There was some talk of some season 5 wasn't there? I'd like to do a little bit of that. Hellknight action trending!

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Doh! Forgot i've got a tight schedule Friday. Maybe next week.

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I've got a bit of a hankering to run something this Friday in the 7-11 range. Any requests?

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Luth, I can probably do Thursday too. Its gotta be low tier though, as all my other guys are 8 or 10. Probably a new guy.

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Paul Trani wrote:
7th Son wrote:


Paul, I obviously missed the memo on this. Where do these numbers come from? And do you want APL south's numbers?

No worries. I extract all of the Faction points earned from each session that begins with "Asheville Pathfinder Lodge" or "APL". That includes all game-days at the WT and the DeckBox, and a few private games that are denoted as the APL, including the South Lodge.

I have ways of finding the numbers. (moo hoo hoo hah hah hah)

Go Grand Lodge!

-Dink

PS. Updated numbers coming soon from this past weekend!

Well, take note of High Noon, then, which is often used as part of APL South and mid week games at..... High noon.

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Paul Trani wrote:


UPDATED Faction Tally (as of 1/29/13)

10.) 14PP - Taldor

9.) 15PP - Qadira

6.) 22PP - Cheliax, Shadow, Sczarni Lodges

5.) 26PP - Grand Lodge

4.) 39PP - Andoran

3.) 40PP - Silver Crusade

2.) 42PP -...

Paul, I obviously missed the memo on this. Where do these numbers come from? And do you want APL south's numbers?

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zylphryx wrote:
enaudible wrote:

Another question:

I want to make sure I am correct - you cannot purchase potions or scrolls above caster level 3? (i.e. Breath of Life)

Correct. Potions are limited to a maximum spell level of 3 and also cannot be of spells with the target of "personal" (so no [mirror image and the like unfortunately).

I think the second part of that question re: scrolls went unanswered. Scroll limitations are based on fame purchasing power.

Per the Guide to organized play p. 25 level 0-1spell scrolls are available at any time (fame or not). With all else the character is "restricted to purchasing additional items from his accumulated Chronicle sheets, or by capitalizing on his fame within his faction." I.e.fame purchasing limits.

However, there's also a cap on fame based purchases. Same page:
"Finally, scrolls of spells of 7th level or higher are not permitted unless you gain access to them on a Chronicle sheet specifically listing them."

So scroll away.

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I love this archetype. It's outside of the box, which is what I want from someone who is injecting new ideas into Pathfinder. It's also deeply entrenched in the setting, which is something I find is lacking in the other archetypes. This is not something that could just appear anywhere, but is clearly rooted in the River Kingdoms.

Blink mechanics have always been a double edged sword, which I feel brings this archetype in-line on a power spectrum, and is easily balanced compared to the other archetypes. Look at this and think to yourself, "Is it this so unbalanced that everyone is going to be running around with Uringen Assayers?" Of course not. With the potential for damage to the caster, I think it presents a good balanced archetype for players that like to weigh risk with reward, and keeps the sort of inherently dangerous and unpredictable qualities of the Alchemist intact.

This is what I want to see more of. Voting for this.

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zylphryx wrote:


MACE is in Charlotte NC from Nov 15-17. I've not been to this one yet but have heard good things. Details can be found here.

Aquitaine and I went to MACE in Charlotte, and this is probably my favorite con. Nice hotel, nice space, good table selection, nice dealer's room (medium sized). Big War Machine presence (not my thing but it is for some WT guys). Most of the good Scarab GM's were present there as well.

Highly recommended

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2 people marked this as a favorite.

Well, Scarab was a lot of fun, but the week leading up I was so busy clearing my schedule and prepping, I earned a cold which made the weekend a rough one. It was good to play side by side Lodge members, instead of across the table from one another, and some great sessions were had.

I ran into a lot of weird rules issues, some of which I learned something on, but several of which I verified my interpretation was correct and PC's were dying or almost dying as a result of the misinterpretation... That's frustrating.

We should try to compile a wiki that details known errata and adjudications on tough questions. I know there are official FAQ's but I think the lodge could stand to put something together for ease of use.

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Chris Ballard wrote:
baileyone79 wrote:
Galen Fiore Kral wrote:

So It looks like for tomorrow, we have The Icebound Outpost (1-5) and the Slave Pits of Absalom

at 1pm and 6pm respectively
i thought that was the later game.
Yes. Outpost at 1. Pits at 6.

I'm going to try to do Pits, weather allowing. Definitely doing Outpost at 1.

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Chris Ballard wrote:
7th Son wrote:
Jake Dodd wrote:
Stupottery wrote:
Jake Dodd wrote:
Stupottery wrote:
If anyone is interested in some PFS tomorrow let me know sorry this is so last minute.
What time man?
Around 4
Then I'm in! Let's get some others...

Yeah, i'm in. Any chance we can start a little bit earlier? Ive got a game that evening in Flat Rock.

Also, what level?

That game was last night.

Wah wah. Due to the posting times, it looked like it was for Thursday night. Poop.

My other game folded. Anyone around this afternoon evening? (not likely, at this late hour).

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Jake Dodd wrote:
Stupottery wrote:
Jake Dodd wrote:
Stupottery wrote:
If anyone is interested in some PFS tomorrow let me know sorry this is so last minute.
What time man?
Around 4
Then I'm in! Let's get some others...

Yeah, i'm in. Any chance we can start a little bit earlier? Ive got a game that evening in Flat Rock.

Also, what level?

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Alright, guys. I've got time Thursday, and Friday during the day. Let me know what you want to play, and we'll do it.

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Thorynn wrote:
Jake Dodd wrote:
Stupottery wrote:
would i be able to generate enough interest in a teir 8-9 module to get a table before Scarab some time?
Ya know I'm in. :)
I'm still leveling Wintalas, I don't think he'll be ready in time, but maybe.

Karak is only one into 7 but might can be thete by then. Definitely interested.

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Luthril wrote:
StrangePackage wrote:

GO FIRST. COME MAKE IT. C'mon!!!

So Stu, 7th, Akitane, myself, and... one more... one.. more...

Working, or you know I'd be there... I missed out on the Friday game and Module day... jones'n something fierce for a game.

Just finished a new cleric to test drive on the 15th (polishing my Punjabi accent...Vudrani FTW)

I'm running. Going to do Perils of the Pirate Pact (mid tier, so 1-7 will cover it! but 4-5 preferred).

Meeting at 12:00 starting probably 12:30 at WT.

See you there!

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I'd like to get a High Noon game on Monday. Will run whatever you please (as long as I can get some GM credit for it!) Need to level up for Carrion Hill on Wednesday.

Got Strange Packages, and Aquitaine a definite maybe. Need 2 more.

Noon to 4 (or 1 to 5 if we must).

Takers?

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StrangePackage wrote:
Deodorant Under Absalom.

Ah, well that could be appropriate.

Spoiler:
Some part of it does take place in a sewer. A little meta-roleplaying anyone?

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1 person marked this as a favorite.
Sean K Reynolds wrote:
Or you could stop being pessimistic about what the book is "completely missing" and instead enjoy that it does have hundreds of finished stat blocks for various character concepts of each class.

Sean activates Flame Shield. A perfect defense against trolls.

(See what I did there?). ^_^

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Thanks to the High Noon crew for a fun game Friday. Mists is a bit of a monster hotel, but your sole melee-meister held down the fort well with some big support from his caster crew! Hope to catch you guys again.

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Alrighty,just confirming we're a go for Friday at High Noon for Mists of Mwangi. Look forward to seeing you guys then. Its tiers 1-2 and 4-5.

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baileyone79 wrote:

Im In For Fri High noon who be running

Me. Looks like we have enough for a table Friday.

Anything you want to play? I sort of wanted to try Mists of Mwangi if no one has done that. But I'm up for almost anything.

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Keovar wrote:
7th Son wrote:

Light week this week - Judges Conference....

So, any interest in a Thursday 12-4 game? The traditional meeting of the High Noon crowd? I can run just about any scenario, so take your pick.

But sound off quickly. We'll need to see if we have the bodies to make a game.

Had jury duty today, so I didn't see this until now. I'm interested in midweek games, though there's not a lot of time to throw it together now. You should post it on the Facebook group, since that will send email notifications.

If you'll post a shout out, I'll have somethign ready and be there at 12:00. Sounds like there may be enough interest to get a table. Test the waters best we can...

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Light week this week - Judges Conference....

So, any interest in a Thursday 12-4 game? The traditional meeting of the High Noon crowd? I can run just about any scenario, so take your pick.

But sound off quickly. We'll need to see if we have the bodies to make a game.

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Paul Trani wrote:

Ok people, it's time for an APL roll call.

We have the opportunity to put something special together on the evening of ACE. As some of you may know, ACE (Asheville Comic Expo) is going down October 13th. The APL has only one time slot at that game with 2 tables, due to the timing of the con.

I want to do something more. Something awesome. I want to run Blood Under Absalom as an APL after-party to the con at the WT.

It requires 5 tables, 25 players, and 5 GMs. 30 people playing the same adventure all at once. Total awesomeness. My question: can we muster that many people?

I say we can, but that's why I'm posting this. Can YOU?

I need firm commitments. Prep for this is extensive. I won't even start unless we come close. We also need 4 GMs (I'll be one of them). So again, I repeat: Can YOU do this?

Dink

I've played and would be willing to run, but let me tell you... It ran at 6 hours and was played as fast as any game I've played in 27 years of gaming. It runs more normally as an 8 hour game.

Do I need stars to run it? I'll have one soon.

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Chris Ballard wrote:

Ok, here is the info for the game I will run.

I have already created the event on the Paizo website, just need it put on Warhorn.

Thursday, September 13 from 12:30 - 4:30 pm at Wyvern's Tale.

Scenario: Tide Of Twilight

Chris, I might could be there for it, but I've already done Tide of Twilight as a player. If you run something else, like one of the new season (except Goblin Guild) or any of the old Season 1's (except Silent Tide) I could do it.

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Chris Ballard wrote:
Only had one show up today. I have seen full tables at noon.

I've probably run a few of those. I like it when I can get the occasional mid day game in, but for such a weird time you need about 4-5 days notice to drum up the crowd. I'll keep my eyes open for future opportunities.

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Chris Ballard wrote:
7th Son wrote:
Did the noon game go off today? Wanted to drop in but work crushed me today. Next time some warning would allow for better participation.
Unfortunately no.

What was the turnout. Always curious to measure demand for the High Noon crowd.

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enaudible wrote:
The fact they are "clerics" bothers me... I'm not an atheist, but am also not into role playing a character with deity worshiping as a primary element of the back story or character build. It would perpetually annoy me.

I used to have a roommate that didn't want to play clerics or characters that worshipped other gods because of a sense of religious impropriety. I posed to him, "Is God stupid or all knowing? Do actors who play villains go to hell? Or is it more likely that God takes this as exactly what it is. Face value: having fun"

While your motivations are different, I'd say that you still need to take it at face value and have fun with it or don't. I play Karak the Tall, an unwise Shattneresque halfling paladin who can barely recall the name or gender of his deity, so focused is he on killing bad guys. You can minimize the fundamentals and still make it work.

That said, after 27 years of gaming, I've never played a bard. So some classes are just not for some people.

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Did the noon game go off today? Wanted to drop in but work crushed me today. Next time some warning would allow for better participation.

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2 people marked this as a favorite.

Bump.

All the Wormy Strips

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Thorynn wrote:
Who all is going to StellarCon March 2-4 in High Point? I'm gonna check it out. Anybody know how the PFS tables are going to work down there? The only registration on Warhorn for that is for LFR. I ain't playin' no LFR.

Word.

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Edric Nansen wrote:
7th Son wrote:
we can always ask for a 'variance' and see if they'll allow it.

Unlikely. I think I remember Vic Wertz having expressed something to the effect that they don't make exceptions because if they make one exception then they risk getting flooded with other requests for exceptions. Imagine the time involved for Paizo staff if 100 Lodges all ask for special exceptions.

Worth a try? In the unlikely event 100 lodges petition, its probably be about 100 minutes of their time. In any event we've got a good alternative right here.

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Aravandor wrote:

Ah. You guys may be exactly right on the legalese angle. I never even considered that. They may march down and clap me in irons for modifying existing stuff.

Those images are bitmaps generated from SVG original files. They scale mathematically to any size and then I can rasterize them to png's or jpegs or whatever flavor bitmap you like. Due to legal issues we probably can't use them though...

Mindful of modification being impermissible, we can always ask for a 'variance' and see if they'll allow it.

All look good though!

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dinketry wrote:

More possible acronyms for the Asheville Pathfinder Lodge:

Coalition of Asheville Social-gamers in Hendersonville (CASH)....that way all the donations to the group will be made out to 'CASH'

Group Of Nice Odd Radical Roleplayers of Hendersonville, Edneyville, and Asheville (GONORRHEA)

South Asheville Roleplaying Society (SARS)

and...

Federated Asheville and Greater Hendersonville Area Gamers Society.
(I'm not typing out this acronym....you can do the math)

Thanks to StrangePackages for these.

-Dink

When I was in high school, Asheville had the 'Dungeoneers, Wargamers and Roleplayers Fellowship' (D.W.A.R.F.). It has nothing Paizo specific or Asheville specific, but as former President you're welcome to use it :).

I personally think the Asheville Society of Pathfinders (A.S.P.) is promising.

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Little thread bump here, but for fans of the great DAT, you might take a look at his facebook fan page:

http://www.facebook.com/groups/200157420067/

There, that's easy to remember, right?

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Vic Wertz wrote:
Aberzombie wrote:
DeathQuaker wrote:
I don't know much about it, but it seems to me like it's a pretty hardcore, heavy duty acrylic glue for binding various plastics/resins. If you are gluing together lots of PVC or styrene, it might be what you want.
Yes, that's exactly what it is. Apply it and it hardens pretty quick, although it takes a bit longer to dry fully. I ordered some when I also ordered the (round) flying figure stands and invisible character markers. The cement was waaay more than I needed. In hindsight, I'd have been better picking up a bit of superglue.
This stuff is not actually an adhesive, but a solvent that literally melts the surface of the adjoining pieces, bonding them together. As long as you're careful, joins are pretty much invisible, and the bond is stronger than the surrounding acrylic itself. For the materials listed in the description, it's a better tool for the job than superglue—but it won't do much of anything for any other materials.

For the Record, the stuff is special... It's very good at what it does, which is basically making new plastic. When my Litko flying stands broke, it did fix them stronger than they were before. Superglue has virtually no effect on these plastic parts, so this adhesive is sort of a must for the Litko pieces. They've probably OVERcautioned the user in this instance...

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Aravandor wrote:


PS: Best game I played down there hands down was Pathfinder Society Scenario #2-24: Shadow's Last Stand—Part II: Web of Corruption with Wintalas the Bard and some of his friends. I am absolutely miserable at remembering names, but we had a guy playing a dog-riding halfling paladin who was hilarious. I swear this player was channeling Bruce Campbell when he kicked the door open to a tavern and bellowed "Listen here you degenerates! There's some evil in here and I'm gonna find it!" Between him and Wintalas ransacking offices and forgetting to bring the rogue on a burglary. That game alone was worth the price of admission.

Glad you enjoyed your encounter with 'Karak the Tall' and his faithful riding dog Fafhyrd. I'm sure you'll be seeing them at one of the Saturday tables soon.

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Delbert Collins II wrote:
I am certain Hillside would host, I have spoken to them about it in the past. So is Blitzkrieg out of business or just closed for the winter and reopening in a few weeks as their post says?

The Store Owner is his own landlord, and has indicated to me in the past that the store is there more as a hobby than a functional source of income (which may realisitcally be impracticable with such great space). I suspect, without knowing, that they will be back up and running when it's convenient to do so.

It is a pity, though. Was really enjoying the store

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Well.... I finally feel vindicated. Congrats on getting your wishlist up and running.

It's sort of interesting looking at the timeline on these posts.

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Oh, well YOU, I mean... It's YOU! Of course your input is, I mean it goes without saying!

Honestly, I think we've got a situation where the way the rules are written, if you're a rules nazi, the elemental is supposed to fall and take damage, but that's without turning on the common sense filter.

I had sort of decided to go with whatever was the most fun; the governing prinicpal in all games, I think. Sean's adjudication is like a special dispensation from the Pope, however.

Maybe Sean could sell gaming "indulgencies" to bypass hard-edged rules. We could print certificates, and players could buy them online to present to their GM when D&D physics wasn't working out for them.

Early retirement for Mr. Reynolds.

wraithstrike wrote:
7th Son wrote:

Thanks, Sean. Your input carries a lot of weight. The player will be tickled that this adjudication reached your ears.

What about my input? Just because I have never written an adventure, published anything, designed anything, am not famous in the game world, don't work for Paizo.......

<stops to think for a moment>

This argument is not going in my favor. Nevermind for now I will have to come back when I think of good reasons.

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Thanks, Sean. Your input carries a lot of weight. The player will be tickled that this adjudication reached your ears.

She'll also be pleased to not have to roll up a new character.

I'm a big fan of D&D physics. See the Gnomish Underwater Parachute anecdote for another extreme example (about 8 posts down).

Sean K Reynolds wrote:

Air elementals are made of... air, thus they're about the same weight as the ambient air. Thus, they tend to sit in place, or perhaps fall slowly, and probably don't take falling damage under normal circumstances.

I don't see anything in the rules for wild shape, elemental body, spellcasting in general, or supernatural abilities in general that says "this/any spell effect ends when the caster/recipient is unconscious." Thus, the druid stays in wild shape even if KO'd.

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Alright, this is one for the books. This arises from a fight against stone giants at the Storval Steps in Rise of the Runelords vol 4.

Druid, transformed into a large air elemental through her wildshape ability, is fighitng a stone giant while hovering about 40' off the ground (the giant is standing on a ledge). The giant gets in two lucky shots, and drops the druid to -2 hp. 40' below, a dwarf ally happens to be standing adjacent to where the druid would "fall".

I roll hypothetical falling damage, and it's going to kill her unless something happens. So.

1) Does a druid revert back to their natural form when knocked unconscious (from negative hitpoints, and not some other effect)?

2) Assuming she remains in air elemental form, does she fall? If so, does she fall in a way that delivers falling damage?

3) If she falls, can the dwarf attempt a grapple as she moves through his threatened area, thereby catching her (I think so). But does she still take any falling damage?
a) If she does take damage, is it full or mitigated?
b) Does the dwarf take damage?
c) Any additional complications from the air elemental being large and the dwarf being medium?

How's that for a D&D physics question? I appreciate the PATHFINDER braintrust's help on this one.

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HUZZAH!

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It's times like this we've got to appreciate companies like Paizo, White Wolf (who are also cutting their PDF prices) and Steve Jackson Games, who aren't governed entirely by total douchebags.

See the Steve Jackson Games response to the situation here:

http://twitter.com/SJGames/status/1470115668

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Surprised they went with this. Lots of problems, as I see it.

But hey, he got there. Bon Chance!

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Directed at Vic, I guess...

Noticed a small error on the Grey Maiden's lead in blurb. Should read as below.

"When Pathfinder fan and artist Brian Patterson showed us his really cool Gray Maidens T-shirt at Gen Con this past year, we immediately knew that _WE_ wanted to offer his design "

Just trying to make sure you guys look spiffy 24/7.

If there's a better format to bring things like this to your attention, let me (us) know.

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Krome wrote:
7th Son wrote:


Ah, D&D physics. I'll have to tell the story of the gnomish underwater parachute sometime.

OK OK I'll bite... quick side trek here as I must know about the gnomish underwater parachute.

Ok, promise not to derail the thread, but it remains the most ridiculous D&D physics experiment ever.

Underwater movement is unimpeded when wearing a ring of free action (or was in 1st edition). Giant crayfish grabs the fighter and pulls him deep into the water. The paladin, wearing the ring of free action and about 100 lbs of plate mail and equipment, leaps into the water to save him. Deep water. I adjudicate (probably improperly, but we had little guidance in those days) that she sinks like a rock without the benefit of drag from the water due to the ring of free action.

Meanwhile, Paladin has taken the precaution of telling the gnomish thief and elven wizard to hold a rope that is tied to her waist. Together, soaking wet, the thief and wizard weigh about 120 lbs. The end result of her free fall and two failed strength checks? They are pulled into the water as well.

HOWEVER, they are not wearing rings of free action, and are effected by the drag from the water.

The end result? The gnome and elf effectively act as a parachute, underwater, slowing the paladin's descent enough to avoid damage, letting her land safely and kill the crayfish and save the fighter.

The gnomish underwater parachute. Now THAT's D&D Physics.

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