Tilda refrains from delivering a coup de grace, but she does drop out of rage. "Maldoc, we should let our VCs know about this as soon as possible. If the Shadow Lodge tries to do elsewhere what it tried to do here, the Society has a lot of damage control it needs to do." Barring anyone's coup de grace action, Tilda bends down to see if the bard is still alive heal: 1d10 + 5 ⇒ (9) + 5 = 14 and if so, will attempt to stabilize him heal: 1d20 + 5 ⇒ (3) + 5 = 8. "Maybe the Society has questions for him?" Wait, what am I thinking?If the bard's alive, she casts CLW on him to stabilize him. clw: 1d8 + 1 ⇒ (7) + 1 = 8 Hopefully that won't put him above 0 hp, but Tilda will find herself with a trident against his neck should he get up. I have no rope, and tying him up may take longer than he has remaining HP.
Tilda finishes her movement from last round, ending right on the edge of the stage. Feeling some bard's rapier poke her, she rolls her eyes, making sure her head makes a similar motion in the silence, and takes a stab at him. RPA: 1d20 + 7 ⇒ (17) + 7 = 24 hoping to pierce him for damage: 1d8 + 8 ⇒ (5) + 8 = 13 Rage: 2/8; also should it matter, bane is still up.
Tilda follows suit, trying to close in on the bard. After quickly scanning the stage, she notices that there is no flight of stairs that leads directly to the stage, so she gets as close as possible, attempting to hoist herself onto the podium. She moves 55' to the edge of the stage, enters rage, and performs a maneuver to get up onto the stage. getting to the stage: 1d20 ⇒ 16 Climb +1, acrobatics +1 Not sure how you want to rule that. Locally we use acrobatics; in an AP, climb was used. Obviously your call, but hence my inclusion of both skills. If I can continue my movement, I'll take up to my 25' remaining. Rage: 1/8
Maldoc Tisbane wrote: Actually, I don't think we want to create a lodge here. In fact, I think we were to find out who was saying such things as they were false. Collgardie was suppose to give us info as to what was going on IIRC. Fair enough - I understood the situation as: We'd like to be, among other things, on good terms with the residents and maybe have a bit of influence in Kaer Maga. I understood that to be, maybe not a lodge in the formal sense, but a request for business permissions. I could be way off base here, though. Some times my reading comprehension fails me, even on the most simplistic things.
Not to be a butt here, but I don't understand "This is the last go here, meat that person. :)" even if I meet that person instead of processing and packing him Tilda finds this arrangement beyond her control, musing to herself Man, they do some strange things here in Kaer Maga. Couldn't we just arm wrestle some info out of people? It sounds... easier than this song and dance routine. Also, I hope I don't look stupid with this bag over my head. Maybe no one else'll see us. Or maybe this happens all the time. Whatever it is, if someone looked like how I feel, people'd react a little differently in Kalsgard. Mr. Dakar, I'm sure you know we're Pathfinders. We seek to create a lodge up here in Kaer Maga. More importantly, we'd like to learn more about the fate of our friend Mr. Collgardie. We hear the Shadow Lodge may be acting against our interests, so, you know, if we could get some info on that, that'd be swell, too. diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11Yuck - Yo Dakar, bro! Sweet digs!
Should not be attempting bluff here... "I've heard the Shadow Lodge is looking to stir things up for the Pathfinder Society here in Kaer Maga. I'd like to get in on some of that action," as she follows up that sentiment thinking to herself, "Just the other side of that action." diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15
Unsure of how to react to Maldoc, Tilda laughs, saying "Monopolizing conversation? Sure I'll be good at that; but shouting's another thing altogether. I'm not so good at shouting." After pausing to drink her coffee, "Well, I'm all for not advertising our place of employment while we're here. It sounds... unhealthy. Should we check out the seediest part of town, hoping to find some Shadow Lodge connections?"
Tilda notices Umaro pushing his coffee aside. She offers a tense smile as she attempts to not-so-subtly push the sugar and cream over his way. "I do not believe that the Pathfinders and the Shadow Lodge are one in the same. The politics of that situation are... tense. We seek peace and the pursuit of knowledge. Shadow Lodge agents, well, they are no so friendly. But I suppose you're not here to hear about our current problems. "Would you be able to assist us in arranging a meeting with Mr. Dakar, then? Or maybe provide us with a letter of introduction. We understand that the balance of power in Kaer Maga is delicate, and wish not to upset it, but we would like to establish an outpost here under peaceful terms. Finding about Mr. Collgardie's fate, however, takes priority.
Tilda takes a seat, stirring heavy cream into her coffee. "Correct; I cannot say I'm from around here. It's my first time in Kaer Maga, but that's largely irrelevant. What is this Shadowfinder you speak of?* I'm sure meeting you on more amicable circumstances would be more comfortable; I'm Tilda. I hail from Kalsgard." "What do you know of this Mr. Collgardie? We were sent up north here to find him, but only his body remained. From what I gather, you are concerned with his affairs. Is there a kind of mutual agreement we can reach? It seems there is a group of people trying to cause unnecessary discord on behalf of the Pathfinder Society." diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14 EDIT: *I don't recall reading about Shadowfinder, and I didn't find anything with a cursory search, but if it was mentioned somewhere, I'd wager Tilda remembers this better than I...
Tilda would like her fortune read, but understands that there may not be time for that. She jots the location down, intending to return once her mission here is finished, but before she leaves Kaer Maga. Feeling compelled to trust this man implicitly, Tilda heads into the coffee shop. Iron Golems are nothing to mess with.
Tilda intently listens to the conversation occurring between Maldoc, Variel, and the rogue-thug. Piqued by the man's words, Tilda asks, "How did Mr. Ardoc know that Mr. Collgardie met his demise? Why would he have known to send you as scouts? Also, please take us to him." diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
Tilda's given you 26 points of negative energy (ch1=6, ch2=2, ch3=9, ch4=5, ch5=4); since lethal and non-lethal heal together, you should be full. If you're not, say "I still have this rotten hangnail," or something to clue me in. I don't have deathwatch. Also, I'm pretty okay with diplomacy, but since someone else started it, I'm not going to be one of those people who starts doing something but the minute someone else has to make a check, drops everything and runs over to make her own check.
Before Maldoc begins his questioning, Here, give him a hit of this. wand o'positive energy: 1d8 + 1 ⇒ (6) + 1 = 7 Tilda goes back to searching the room, listening to her compatriot try to question the tied up man. While checking the bar for anything incriminating, she muses aloud to herself Because the party responsible for this mess must have left something behind, somewhere. There's no reason to come back here otherwise.
Alastor Draper wrote: I'll assume I'm stabilized. DM Beckett wrote: With both Variel and Alastor knocked out from nonlethal... Non lethal damage means you auto-stabilize, since the damage cannot kill you (barring excessive amounts). Also, if you need more healing, do tell me; I got the wand for you so feel free to use it all. To get you up to full: tap: 1d8 + 1 ⇒ (4) + 1 = 5, tap: 1d8 + 1 ⇒ (3) + 1 = 4 Happens to the best of us, Mr... ? I'm Tilda, by the way. The three of us were sent out to meet you just after you all left for Magnimar and Kaer Maga. Seeing that the unconscious gentleman is now awake, Tilda beings analyzing the room, taking 20 is possible, otherwise: perception the room: 1d20 + 5 ⇒ (11) + 5 = 16
For RP reasons, no wand of inflict. It really doesn't mesh well with the whole "anti-evil-extra-planar creatures" and the worship of a LG Empyreal Lord. I appreciate the heads-up, however. All my other characters, even the Chelish paladin, pick up Infernal; it just doesn't sit well with this one. Where I'm from, blood-feathers are evil omens; they serve dark powers. I'm sure you'll empathize with why your friend would make me a little uneasy. A wide smile appears on her face, only to quickly vanish as her eyes quickly refocus on the floor just at Variel's feet. Just uneasy. I'm sure you understand Mr. Arivae, and I'm sure your friend is fine. I'll be fine. Just uneasy is all. Tilda's voice trails while she shakes her head back and forth. Just as quickly as that mood erupted, it dissipates; she looks up, eager to return to business. will wait for others to pop-in
Tilda shimmies in the room, her armor clanging against the door frame. Lips curling up at the corners, Umaro, I guess it's a good thing someone got to the door before you. Turning to Variel, Tilda nods and smiles as her eyes perform a quick once-over. She tilts her head slightly to right, eyes focused on the bird perched on Variel's shoulder, Where I'm from, those mean nothing good. I trust he's different. What kind of person doesn't benefit from normal healing, seriously? I've some magic, and if I can't help him, maybe the local temple can.
But coincidently I have this wand of negative energy; it should do the trick.
This looked like a rough battle for everyone. Glad you're all alive. Are you in need of any other aid? A Scald accent slips into Tilda's otherwise bemused tone, betraying her calm demeanor. We'll start looking over the the rest of the house just as soon as everyone's looking alright. How'd Mr. Collgardie go? heal check him: 1d20 + 5 ⇒ (16) + 5 = 21
It may be player, not character, knowledge but after one too many bad things happening when my "dash-whatever" says, "I'm a Pathfinder!" they've all learned to hold their tongues. Don't we first have to establish a kind of trust through the closed door before the original three unlock it? I'm also going to do my best to remember to change my posting ID.
After spending the day trying to catch up to the rest of the team, Tilda stands on the opposite side of this locked door. She hears the call to surrender and the thud on the ground; unsure of that's going on, she protects herself with her shield and she holds out her trident, expecting someone to barge through the door at any second. She calls out, in Taldane, with an unwavering, deep voice, "Mr. Collgardie? Is everything alright?" "Mr. Collgardie, Mr. Dreng sent us; would you please say something?" Her eyes widen with uncertainty and Tilda furrows her brow, a response to the growing anxiety in her. She tucks most of her hair into her helmet, but after the run-around today, wisps frame the sides of her face and back of her neck, plastered to her skin with precipitation. Her armor looks heavy and out of place next to her impossibly light shield and trident, but it's equally reflective as specks of light reflect off her armor and dance on the walls. She turns to Evigail and Umaro, hissing a whisper, "Got any way to deal with this door?"
Alright - I'll be here. Sorry for the delay. I misunderstood which forum/thread to post in. As a hello to the rest of the group. I'm Tilda, a human barbarian 2/oracle 1. I have a couple wands, limited spell casting, and I walk swiftly with a limp. I lean toward the good side of neutral, and I serve Ylimancha. developing back-story:
When I was much younger, my father taught me how to sail. One day while out at sea, a wild story blew in. I was not yet proficient with all the riggings, and a lose rope cut me deeply. While this was going on, I saw a strange, winged creature in the sky; he seemed to ride the clouds. Soon there were two of them; my father and the other sailors launched harpoons and other heavy weapons at the creature, but it was to no avail. Eventually, after raining hail down upon us, causing severe damage to our ship, we managed to drop lifeboats and sail away from the storm. The entire experience was harrowing, but I felt something stir within me. Once we were clear of the storm, I fell into shock; a beautiful woman with a seagull's body greeted me. She claimed me for herself, and I became her weapon against a powerful demon. Since then, I've continued my travel on the seas, protecting people who dwell on the coastlines from both the weather and marauders. My captain decided to explore a little further south, landing us in Brinewall. It was there that the entire crew died, and I was captured by strange black bird creatures. I was made their prisoner, and learned more of this demon my sovereign opposes, Pazuzu, as all the castle denizens venerated him. Much to my happiness, a motley group of young men and a creepy lady-lich-gnome freed me, promising to return me safely to Kalsgrad. On our way there we encountered another of these terrifying flying creatures who ride the storms; two people understood the ramifications of his appearance and the team promptly slew him. I then recognized the importance of this Hala demon and his direct ties to Pazuzu. Finding reunion with my family trite, I joined the Society, hoping to spread the influence of Ylimancha and work toward vanquishing all demonic presence on Golarion. 1.) Rachel (works just fine)
I suppose I could qualify what I mean by Alastor being fine... I don't play much PFS, but I do GM a lot, so this character's nothing but a stack of GM credit. While it's totally meta-gaming, I have no issues picking up a wand of inflict and a wand of cure light. While I understand Infernal healing would take care of both, and more efficiently to boot, for RP reasons, I don't really want my NG to have a wand of Infernal on her. Should you have one, but lack the ability to activate it with any regularity, she'll have less of an issue with that, but having her buy and wield the wand is not something in character for her. How do I die-roll? CRPA!: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 10 ⇒ (8) + 10 = 18 Okay, should be good to go at this point
I am one of the people joining your team, and am getting things figured out as far as PbP is concerned. I'm brining a barb 2/oracle 1 to the table. The dhampir should be fine, no worries there. In short, though, I rebuilt a Jade Regent NPC for my Jade Regent campaign, and I like her enough to use her as a PFS character. She's a human from Kalsgrad. Blond hair, amber eyes, probably not actually named yet. Wields a mithril trident, holds a mithril shield. Wears four mirror, represents Taldane interests. Walks quickly, albeit with a limp. |
