Grand Necromancer

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105 posts. Alias of Choon.


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Thanks for letting us know man. The GM's fun is important too, so I'm not upset. It's important that you speak up.

Right now my life is getting busier, so I'm good if this one just goes quietly into the void.

It was a good premise and a good start. Let me know if I can revise the role of 626 anywhere. :)


Ability check, dex: 1d20 + 3 ⇒ (6) + 3 = 9
spend luck point to reroll his attack
Ability check: 1d20 + 8 ⇒ (12) + 8 = 20
Spend a second to reroll my check
1d20 + 3 ⇒ (17) + 3 = 20
Edit: Whoa I really hope this is a Meet or Beat system...


When the ladies are in position 626 will drop his bubble and immediately cast Dominate Person. My sheet says DC 18, but I suspect I calculated that wrong. I'll check it soon
Edit: confirmed, DC18


I had forgotten that it was illegal not to join. And 626 wouldn't care. :P

Then I hope you guys can see in the dark. He says, including Brick in the comment. Ok, it's worth a try. I will do the same. Hopefully one of our spells sticks. If not I'll try to take him down without cutting off anything important and I would appreciate it if I wasn't alone in there. Oh, a word of warning, it's going to get dark when this goes down. If you can't see in the dark please don't get in the way. 626 strides into the fog toward the wizard and, once he's out of sight of the outside, ignites his blade. It drinks in all light in the area to power itself, plunging the cloud into darkness and turning it into more of a thunderhead of doom when viewed from outside.

Inside he waits for his companions. Hopefully that lady choose wisely and brought him people that didn't mind a lack of light.


So you're not a member of the League. Good to know. He turns to his companions. Can either of you ladies get rid of this fog or are we keeping him from running the hard way?


626 almost betrays his relief on his face, but the current staring contest needed to be won, so he maintains his threat. He does sigh in relief mentally. *Phew* Thank goodness. This will make things much easier.
Good to know Dapper is a wizard. He'll be ready when my spell fails, so we should be too. That would also make Brick tough and possibly resistant to magic, as his name implies. This could get messy.


626 sighs in profound annoyance. You sure are cryptic. Fine. I'm called 626. I have other names, but you don't want to know those. Here's how this is going to work. You are going to tell me who you are, who you work for, what exactly you do, who he is, who he works for, and any other details pertinent to this situation in which we find ourselfves or I'm just going to let this bubble of mine go and you can explain to whoever you called that you have failed again because you looked a gift horse in the mouth...
bluff. He isn't going to let that guy go before they've had a chat too: 1d20 + 10 ⇒ (20) + 10 = 30

He then telepathically prods his two companions, checking to see if they could receive telepathic messages.

Should he find that they are receptive:
Could you ladies try to find out more on these guys. I'd like to know if he's blowing smoke of a different kind, if you catch my drift


And you are...


He is currently tapped in a hamster ball of force about 10 metres that way. 626 points without looking in that particular direction.
Now, I can't hold him there forever, so I suggest you give me the abridged edition of why you two were going at it like a pair of teenage jocks.


One moment, Sir! I have him. Now, let's hear more about who exactly you two are and why I should care. 626 calls after him.


Ya. I just want to find out what's going on. I can chase him later if need be.


626 laughs. Oh no you don't, big boy. He taps his staff on the ground and a sphere of invisible force ten feet wide springs up around the dapper genleman.

The fog would impede my vision not at all. Casting wall of force in Hamster Ball mode.


She won't be hurt if you do not attack, sir! 626 says forcefully. And even if you do, my money's on her. Now, both of you, stand down before you get put down!

Intimidate: 1d20 + 6 ⇒ (11) + 6 = 17


626 watches closely. The first thing to do is to stop them from their engagement. He readies one of the spells granted by his staff and waits.

If the combatants rush each other again 626 will use his staff to cast Wall of Force between them.


The experience of decontamination is awful. On a scale of 1-10 it was easily a 7. When it's over, however, 626 feels better than he has since leaving the Box. His Chains are broken!
My eternal thanks to you, my lady. is all he's able to get out before she has moved him... somewhere. Two men are duking it out and two of his Box companions stand beside him, one is Similie, the shadow-government member, and the other is the notorious criminal leader Box who shares a name with his paradise lost.

Similie wrote:
"Um, do you think we should help one of them, or maybe try and break this up?"

626 nods. I'm normally not one who cares about general property damage, but we were dropped her for a reason. Let's break it up until we know who to join.

Oh, and hello. Nice to see you two again.

With that a staff appears in his hand. It is colored white and red like a blind man's but the colors swirl and twist around its length. At the top is a crystal in the shape of a watchful yet iris-less eye held aloft by a human hand on one side and the claws of a great feline paw on the other.
I'll take the top hat if you ladies would like the living statute? He asks without looking in your direction.


626 looks her up and down. Thankfully he doesn't need to move his head or milk-white eyes to do so. He's seen a lot in his decades, but those clothes belonged in a museum even to him. Still, it would not do to be rude. He gives a tip of his non-existent hat. Not dying, my lady. He pings her telepathically, but only a ping. Beings that talk like that are usually best left alone. If you have a way to get me out of my current predicament then I would hear it. Otherwise I will continue as I was.

Checks on Lady
Investigation: 1d20 + 4 ⇒ (10) + 4 = 14
perception: 1d20 + 5 ⇒ (8) + 5 = 13
Depending on how long she talks I would like to get an Investigation take 20 on her for 24, but she doesn't seem the type to stick around for that long.


Looks like we're headed for option 3 then.


626 would be with Hypatia on this. He has spent decades opposite the league as his master's insurance against live escapees, so joining them is a step that will only happen in desperation. On the other hand, he also hates a leash. The Box was paradise for him because he was finally out of the reach of his former master. Then the Rat came along and stole that from him and put a leash back on him to boot!


Hey! It'll be nice to have compatriots. :)


I am fine with either, so it really depends on which would be more fun for you. Bringing in 2 or so people might not be a bad thing if only to produce more group diversity and interplay, but if you want to run this solo story arc to its conclusion and be done I can totally understand that.


Well, that's unfortunate. I'm not going anywhere. :)


Ok. No worries.
I'm more than thinking. I'm actively plotting.
The guy should have thought more carefully before telling me the cake was a lie. :P


626 is secretly attempting to get a read on the sensitive points on the Rat's organisation. Is there someone who's absence would destabilize the entire organization? For example, if the chief quarter master suddenly has a massive nervous breakdown, will that cripple his ability to move supplies?

He will also get to know his fellow "freelancers". If the Rat were to fall or come under attack, how many would defend him?

He is also slowly collecting bits of whomever is important. It makes his dreams do much note... Personal. Aka so that if he must move against them their saves vs their nightmares will be mage at a disadvantage.


Cool. Onward then! What do I learn from my checks?


Ok. I have more than enough castings to cover them all as my spells refresh every short rest.

If you don't want to think about role-playing all that I am perfectly okay with doing that in spoilers over here Or where ever you deem appropriate. I just don't want to cause an undue burden with my shenanigans.


If you allow it, everyone in the other party except Kailynn and Similie (because I failed checks on them) will receive a Dream of a cozy parlor room. In the dream they see a crackling fire in a large, stone hearth. Before the fire on a large, soft, red rug sit two deep, high backed arm chairs. The old, blind man from the Box sits across from you. He smiles and offers you a drink. You look over and, as often happens in dreams, a glass of your choice beverage is sitting beside you on a beautifully carved end table.

and then:
We would then have a conversation where I would hint at what the Rat is up to, maybe tell them about the gun as that's taking dangerous to the next level. I would generally try to ride the line between help and hindrance. He does still believe that the League is bad for the world, so I'm not going to just give away plot points from my perspective, if that's a worry.
I'm not sure how you want to handle this and I don't know if they will be able to respond soon, but I thought it would be interesting for them to start having weird dreams. They could hop in here to avoid cluttering that thread if you wanted. It's your call, of course.


626's mind spins with the possibility and applications of such a device, but his face remains passive. This was not good. He didn't have all the bits for the weapon (because that is what it would surely become), true, but that wasn't any huge barrier. Why was such a device in an unguarded house in the first place?

He spends the ready of his day risking around the ship scanning for info. And chatting with folks. He wants a read on the Rat's operation and who is in middle management. He wants to know the important cogs in the Rat's machine. Not the drivers or engines of activity, but the transmissions that make that activity happen. He will sneakily collect a bit of them when he locates them. A hair here, a bit of something else there.

take 20 on investigate for 24 or: 1d20 + 4 ⇒ (12) + 4 = 16
Also taking 20 on perception for 24 or: 1d20 + 5 ⇒ (3) + 5 = 8


Level 11:
HP: 1d8 + 1 ⇒ (4) + 1 = 5
Spells: 6th-True Sight 1/long rest, 5th- Dream
I now have 3 slots/short or long rest
Mirror Image is replaced by Invisibility.

I plan to use Dream to communicate with people in the other thread. Is that feasible?


626 shakes his head. I was never allowed to study along those lines.
626 fights back a minor resurgence of repressed memories of his training without a flinch.


626 considers hitting the Rai with the full psychic experience all at once to see if his nose started bleeding, but decided that it wouldn't be overly productive to do so. He tosses the bags of loot at the Rat's feet and reports, "We cased the house, killed everyone on the property, and took whatever we could to confuse any investigation. That Gun thing doesn't look complete, but we couldn't find the missing bits and get out cleanly so I decided to get out.
Also, there was a swarm of nanites in the basement that appeared to be an experiment in sentience or something similar. They formed a face, but were not as coordinated as a proper swarm should have been.
And that's about it.

While reporting he keeps a finder on the surface thoughts and reactions of those around him just in case someone got careless and revealed why the Rat wanted a toy gun or any other useful bits of info.


626 nods. True enough. Let's get moving.


If I can take 15 minutes to chill and recover my spells, yes.

626 and Rachnid retreat to their pad and 626 suggests that they pack up. The league is going to be on our trail now. I think we should get back to Mr. Rat ASAP. After they find that guard I don't think they'll want to talk first and shoot second.


If the Rat wanted an exhaustive search he should have sent someone else. We have what we came for, let's get out of here.
On his way out, 626 grabs whatever looks expensive and is easy to carry. If this is supposed to be a burglary gone bad then let's make it look good.


626 relays this info to Rachnid telepathically. Don't make the face angry or let it out. I don't have an effective method of dealing with nanites at the moment.
And he continues his search.
Taking 20 I guess. There's nowhere else it could be.


626 does a double take, then waves at the face as if he's late to the party. Oh! Hello. Nevermind us, we'll be in our way in a minute.

He then goes back to searching. Or he appears to. He actuary focusing on scanning the thing, gently, with every sense he has both telekinetic and telepathic.

perception: 1d20 + 4 ⇒ (16) + 4 = 20


investigation: 1d20 + 4 ⇒ (6) + 4 = 10


Let's get what we need and get out.
626 hurries in, but keeps his eyes open. No telling what could be down here and if it was League related then they had very little time indeed.


1d20 ⇒ 15
Just before he activates his blade 626 reaches out and flicks the door. He feels the structure of the door and the pad and sighs. Reinforced steel. With a scanner for entry. I don't suppose you brought any hacking tools, did you?

If is a yes then he'll go ahead and attempt the hack.

if no:
626 flicks it again and feels for when the vibrations change. Steel doors typically have steel frames, but stair wells aren't steel plated, and he doesn't remember a basement in the blueprints. Therefore there should be a wall within a few feet that can be cut through without having to contend with anything more serious than a couple electrical wires. He locates it and makes his own door. It's likely shorter than a normal door as stairs slope down, but it should still grant access.


Basements aren't usually sealed... he tries the door.

if it's locked:

Crap. Well, you just killed a guy with your powers, so I guess that cat's out of the bag. He flicks his wrist and a blade of energetic plasma leaps into existence. A fraction of a second layer the room grows dark as 626's blade drains the light from the room. He attempts to use the blade to destroy the locking mechanism.


Let's get this thing and get out of here before the real cops arrive. 626 says as he speeds around back to the broken window.
Have your friends located that gun thing yet?


Did we know where the target thingies was? Do we get inside? If not, what does the back of the house look like? Where is the broken window? Why are the bugs taking off? I thought they were to confirm the location of the target thingy?
Take the lead, you should know where it is, right? 626 says just after they disappear around the corner.


The main benefit of telepathic communication is that it can be super fast. For example, in this moment Rachnid gets a series of glimpses or impressions. Running. The target safe. A hidden body. Running again. And a resigned metal sigh. All this before the guard screen gets to his radio.

626 turns on his heel and bolts around back for the safe.


626 turns and smiles, showing off his not-meth-rotted teeth. Yes, we were supposed to meet Ms. Nakamura here, but it appears one of is has the time wrong. We were about to call her. Don't worry, we won't be here long if this is or fault, which I suspect it is.
deceive: 1d20 + 7 ⇒ (3) + 7 = 10

should that fail I'll dominate him too

if I have to dominate him and force him away:

626 grows in his throat and walks quickly to the back. [B] We are officially out of time. This is about to go from an apparent robbery gone sideways to an actual robbery going actually sideways.

He will proceed with all haste to the vault.


626 shakes his head. That would draw far to much attention. Let's get in and get out before someone decides to call in security.


As they approach the gate, 626 focuses on the guard. I got this, but it'll only last a minute...
Cast Dominate Person on the guard. DC 18 wisdom or let us in without a fuss and forget all about doing so. We then proceed to the house and Rachnid locates the Thingie. I then telepathically scan the house for inhabitants.


Alright then. Here's to tomorrow. Now, I'm going to get some sleep. Scanning mind all day is tiring business after not doing it at all for months.
626 then retires for the night.

What kind of place did Rachnid get us?
I am also ready to move ahead.


I'm not sure I want to know, but doing it without goons is easy enough. I can get in and out without opening a door or window. Let's scope out the place she's hiding it with your like friends tomorrow and see exactly what were up against, then we can hatch a detailed plan.
Maybe we can do it while she's at work and the house is empty or something.


On the way over, he thinks up a basic plan:
1) Confirm location of target tech. Greatest chance of success lies in Rachnid doing so using insect invaders
2) Dupe some credible low lifes into staging an actual robbery. Dominate them if necessary.
3) While burglary in progress, steal target.
4) Try to do all this when lady isn't there so Rat's wanton murder isn't necessary.

He shares this with Rachnid


626 has what he needs. He goes to the address, getting food along the way. He enjoyed the night. It want the Box, but it wasn't bad. At the very least it was more... Alive. People were everywhere and he enjoyed eavesdropping on their minds.

He eventually arrives at the address.


626 concentrates on the spell to see which house is hers, then texts the name of the community and address to Rachnid and asks on the status of their accomadations.

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