I had forgotten that it was illegal not to join. And 626 wouldn't care. :P Then I hope you guys can see in the dark. He says, including Brick in the comment. Ok, it's worth a try. I will do the same. Hopefully one of our spells sticks. If not I'll try to take him down without cutting off anything important and I would appreciate it if I wasn't alone in there. Oh, a word of warning, it's going to get dark when this goes down. If you can't see in the dark please don't get in the way. 626 strides into the fog toward the wizard and, once he's out of sight of the outside, ignites his blade. It drinks in all light in the area to power itself, plunging the cloud into darkness and turning it into more of a thunderhead of doom when viewed from outside. Inside he waits for his companions. Hopefully that lady choose wisely and brought him people that didn't mind a lack of light.
626 almost betrays his relief on his face, but the current staring contest needed to be won, so he maintains his threat. He does sigh in relief mentally. *Phew* Thank goodness. This will make things much easier.
626 sighs in profound annoyance. You sure are cryptic. Fine. I'm called 626. I have other names, but you don't want to know those. Here's how this is going to work. You are going to tell me who you are, who you work for, what exactly you do, who he is, who he works for, and any other details pertinent to this situation in which we find ourselfves or I'm just going to let this bubble of mine go and you can explain to whoever you called that you have failed again because you looked a gift horse in the mouth...
He then telepathically prods his two companions, checking to see if they could receive telepathic messages.
Should he find that they are receptive: Could you ladies try to find out more on these guys. I'd like to know if he's blowing smoke of a different kind, if you catch my drift
The experience of decontamination is awful. On a scale of 1-10 it was easily a 7. When it's over, however, 626 feels better than he has since leaving the Box. His Chains are broken!
Similie wrote: "Um, do you think we should help one of them, or maybe try and break this up?" 626 nods. I'm normally not one who cares about general property damage, but we were dropped her for a reason. Let's break it up until we know who to join. Oh, and hello. Nice to see you two again.With that a staff appears in his hand. It is colored white and red like a blind man's but the colors swirl and twist around its length. At the top is a crystal in the shape of a watchful yet iris-less eye held aloft by a human hand on one side and the claws of a great feline paw on the other.
626 looks her up and down. Thankfully he doesn't need to move his head or milk-white eyes to do so. He's seen a lot in his decades, but those clothes belonged in a museum even to him. Still, it would not do to be rude. He gives a tip of his non-existent hat. Not dying, my lady. He pings her telepathically, but only a ping. Beings that talk like that are usually best left alone. If you have a way to get me out of my current predicament then I would hear it. Otherwise I will continue as I was. Checks on Lady
626 would be with Hypatia on this. He has spent decades opposite the league as his master's insurance against live escapees, so joining them is a step that will only happen in desperation. On the other hand, he also hates a leash. The Box was paradise for him because he was finally out of the reach of his former master. Then the Rat came along and stole that from him and put a leash back on him to boot!
626 is secretly attempting to get a read on the sensitive points on the Rat's organisation. Is there someone who's absence would destabilize the entire organization? For example, if the chief quarter master suddenly has a massive nervous breakdown, will that cripple his ability to move supplies? He will also get to know his fellow "freelancers". If the Rat were to fall or come under attack, how many would defend him? He is also slowly collecting bits of whomever is important. It makes his dreams do much note... Personal. Aka so that if he must move against them their saves vs their nightmares will be mage at a disadvantage.
Ok. I have more than enough castings to cover them all as my spells refresh every short rest. If you don't want to think about role-playing all that I am perfectly okay with doing that in spoilers over here Or where ever you deem appropriate. I just don't want to cause an undue burden with my shenanigans.
If you allow it, everyone in the other party except Kailynn and Similie (because I failed checks on them) will receive a Dream of a cozy parlor room. In the dream they see a crackling fire in a large, stone hearth. Before the fire on a large, soft, red rug sit two deep, high backed arm chairs. The old, blind man from the Box sits across from you. He smiles and offers you a drink. You look over and, as often happens in dreams, a glass of your choice beverage is sitting beside you on a beautifully carved end table. and then: We would then have a conversation where I would hint at what the Rat is up to, maybe tell them about the gun as that's taking dangerous to the next level. I would generally try to ride the line between help and hindrance. He does still believe that the League is bad for the world, so I'm not going to just give away plot points from my perspective, if that's a worry.
I'm not sure how you want to handle this and I don't know if they will be able to respond soon, but I thought it would be interesting for them to start having weird dreams. They could hop in here to avoid cluttering that thread if you wanted. It's your call, of course.
626's mind spins with the possibility and applications of such a device, but his face remains passive. This was not good. He didn't have all the bits for the weapon (because that is what it would surely become), true, but that wasn't any huge barrier. Why was such a device in an unguarded house in the first place? He spends the ready of his day risking around the ship scanning for info. And chatting with folks. He wants a read on the Rat's operation and who is in middle management. He wants to know the important cogs in the Rat's machine. Not the drivers or engines of activity, but the transmissions that make that activity happen. He will sneakily collect a bit of them when he locates them. A hair here, a bit of something else there. take 20 on investigate for 24 or: 1d20 + 4 ⇒ (12) + 4 = 16
626 considers hitting the Rai with the full psychic experience all at once to see if his nose started bleeding, but decided that it wouldn't be overly productive to do so. He tosses the bags of loot at the Rat's feet and reports, "We cased the house, killed everyone on the property, and took whatever we could to confuse any investigation. That Gun thing doesn't look complete, but we couldn't find the missing bits and get out cleanly so I decided to get out.
While reporting he keeps a finder on the surface thoughts and reactions of those around him just in case someone got careless and revealed why the Rat wanted a toy gun or any other useful bits of info.
If I can take 15 minutes to chill and recover my spells, yes. 626 and Rachnid retreat to their pad and 626 suggests that they pack up. The league is going to be on our trail now. I think we should get back to Mr. Rat ASAP. After they find that guard I don't think they'll want to talk first and shoot second.
626 does a double take, then waves at the face as if he's late to the party. Oh! Hello. Nevermind us, we'll be in our way in a minute. He then goes back to searching. Or he appears to. He actuary focusing on scanning the thing, gently, with every sense he has both telekinetic and telepathic. perception: 1d20 + 4 ⇒ (16) + 4 = 20
1d20 ⇒ 15
If is a yes then he'll go ahead and attempt the hack. if no: 626 flicks it again and feels for when the vibrations change. Steel doors typically have steel frames, but stair wells aren't steel plated, and he doesn't remember a basement in the blueprints. Therefore there should be a wall within a few feet that can be cut through without having to contend with anything more serious than a couple electrical wires. He locates it and makes his own door. It's likely shorter than a normal door as stairs slope down, but it should still grant access.
Basements aren't usually sealed... he tries the door. if it's locked: Crap. Well, you just killed a guy with your powers, so I guess that cat's out of the bag. He flicks his wrist and a blade of energetic plasma leaps into existence. A fraction of a second layer the room grows dark as 626's blade drains the light from the room. He attempts to use the blade to destroy the locking mechanism.
Did we know where the target thingies was? Do we get inside? If not, what does the back of the house look like? Where is the broken window? Why are the bugs taking off? I thought they were to confirm the location of the target thingy?
The main benefit of telepathic communication is that it can be super fast. For example, in this moment Rachnid gets a series of glimpses or impressions. Running. The target safe. A hidden body. Running again. And a resigned metal sigh. All this before the guard screen gets to his radio. 626 turns on his heel and bolts around back for the safe.
626 turns and smiles, showing off his not-meth-rotted teeth. Yes, we were supposed to meet Ms. Nakamura here, but it appears one of is has the time wrong. We were about to call her. Don't worry, we won't be here long if this is or fault, which I suspect it is.
should that fail I'll dominate him too if I have to dominate him and force him away: 626 grows in his throat and walks quickly to the back. [B] We are officially out of time. This is about to go from an apparent robbery gone sideways to an actual robbery going actually sideways. He will proceed with all haste to the vault.
As they approach the gate, 626 focuses on the guard. I got this, but it'll only last a minute...
I'm not sure I want to know, but doing it without goons is easy enough. I can get in and out without opening a door or window. Let's scope out the place she's hiding it with your like friends tomorrow and see exactly what were up against, then we can hatch a detailed plan.
On the way over, he thinks up a basic plan:
He shares this with Rachnid
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Z frowns at Jones and sets her book down, pushing it aside and other yet unopened ones such as, To Tame an Orc, Jacque Pierre's Risqué Encounters with Golarion's Wildest Women and So Your Half-Orc Lover was Struck by a Half-Blood Extraction? How to Survive and Thrive. Z sighs heavily, "Useless woman." "Have a seat." she says to everyone. -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Also thank you Rynjin, I now picture everything Sledge has ever said in a ridiculously heavy Cajun accent. -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Your stench offends Lord Tzeentch, your association with puny casters offends the Blood God, and your lack of mammaries offends Prince Slaanesh, consider realignment to Grandpa Nurgle. -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Well, the monster did kind of basically kill a character, it's not like it put Amanorm to sleep, or stunned him, etc and then waited to see if we would join him in attack, or try to reason with us. Even if my buddy walked up to a guy and punched him for zero reason, if said guy then pulls out a gun and guns him down, I'm still going to have a problem with it. -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Amanorn Preyedan wrote:
I'm not saying you called it... But you called it.
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
"Well, first are we talking in terms of speed, or time? Beryllium is a metal, I know that. Things cry when I burn them. Beryllium has a high melting point. So I must be burning something that's at least partially resistant to fire." "A Lilac Star sounds like some unfortunate euphemism that Amanorm would use, but I'll instead go with it meaning a star fish, they can be purple." "Since I've yet to burn any fire resistant snails, nor have we seen a purple star fish, one must assume that the orbital declension must take quite some time." "I would wager a guess at around twenty three years. Give or take." Z shrugs with her arms and looks at everyone else. "That math seems solid, yeah?"
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Get rekt various members of a religious sect different from my own* -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Indeed, the Death of Dozer ushers in the long and prosperous Era of the Bickering Amigos. -Posted with Wayfinder
The majority of these changes will be flatly ignored at my table. Half part because some of the changes are just wholly unnecessary, and the other half because in their attempt to break something, they break other things all together that had nothing to do with what they were trying to prevent. What a headache.
This is a response to Logan's recent post where he said that Warlock Talents were being made weaker to compensate for the fact that they have spells. I wanted to make a post to illustrate how this is the exact opposite of what should be done. To do so, I will be using the example of a Magus as if he were picking talents like a Warlock would. So the Magus sits down to plan his character and pick his talents. He can choose up to 9th level spells if he invests all his talents if he wants to into it, and pick up a few bonus feats along the way. (Wizard) However, the Magus notices that by giving up his 9th level spells he can get Spellstrike and Spell Combat, and he reasons, hey that's pretty good, I'd still have 8th level spells and be able to cast them through my sword, that's boss. BUT then he sees Arcana and he's like, hey hang on, if I sacrifice my 8th level spells I get all these extra abilities that I can activate and I get then throughout the leveling process? Well id only have 8th level spells for a short while anyways, let's get that too. Then he sees oh cool, I can cast in light armor at first level and get martial weapon proficiency? Then it scales up to casting in heavy armor and all I give up is 7th level spells? Let's do it! The result is the Magus gives up power to get different but also powerful tools at his disposal. Now. Let's look at the Warlock. He is automatically giving up that access to 9th level spells too. Also to 6th level at a minimum. Then, on top of that, Logan wants us to be able to make a weird caster if we want to as well, maybe only 3rd or 4th level spells and then flavor in with other abilities to make our own creation. The problem arrives is that the available talents already aren't in the same power level for the Magus who gave up 3 spell levels to be awesome. But then it's asked of us to want to give up even more then that. If that is the case, then the talents need to be extraordinarily strong to incentivize us to do so. The weaker the talents are the more spell levels don't feel like a choice, and like mandatory selections. But also without the massive compensation bonus that classes like the Bard, Magus, and Inquisitor get in return for making that sacrifice.
graystone wrote:
Let's also mention too as much as we all want Mystic Bolts to be awesome, it alone isn't going to contribute to meaningful spell caster talent sacrifices, you may *delay* your spellcasting options, but you're not going to abandon them for Mystic Bolts because it and all other talents just aren't strong enough by comparison. Mystic Bolts needs to be good. But so too do the other Warlock talents, or the class will just be a 6 level spell caster with Mystic Bolts and Arcane Striker and that's it. Which if that's what's desired, then so be it, I will probably play one at some point. But if the goal was to make this in-between caster who could sacrifice spell levels and have meaningful choice available to him, then we're a long ways off.
As I mentioned in another thread a multitude of classes can go four levels of Warlock for Mystic Bolts and then be a better Warlock from that point on then an actual Warlock. That's you're problem there Logan, I want to be a noncastery Warlock? No problem, go four levels into it and grab Tattoo and Mystic Bolts, and Inquisitor here I come. Or Rogue. Or Warpriest. Or Paladin. The Warlock does not reward you for investing into the class, and since so few talents are actually good besides the spellcasting ones, then you have very little reason to use the class as anything but for dipping for the two talents you want.
I think I agree with Thrawn, if spellcasting is limiting the power of the talents, then spellcasting becomes a tax, because it is far an away the best option. The more desirable the talents the more options the Warlock will have because then you can choose to run a 4 spell level build etc. If you're consigned to making spellcasting the best, then just give it to them. If you want make strong choices that can actually challenge for talent slots then you need to make the other talents stronger, not weaker by comparison.
Thrawn007 wrote:
I'd say your and my own definition on what makes a build are two worlds apart. Let's do a fun thought experiment. Let's list all the classes that could use Mystic Bolts better than a 20th Warlock shall we? Should be fun. Warlock - 1d6+10+(2d6(Evil?)) Samurai / Cavalier - 1d6+1+16 - Static Damage beats dice rolls. Higher to-hit too. Winner. Magus - 1d6+1+Touch Spellstrike (No arcana anymore to do this?) Winner. Rogue, Ninja, Vivisectionist - TWF Sneak Attacks against Touch? Winner. Paladin - 1d6+1+16 - Smiting Touch attacks? From Range? Winner. Ranger - 1d6+10+1+Quarry - FE against Touch and Quarry? Auto hit? Winner. Slayer - 1d6+5+1+Quarry+Sneak Attack - Winner Fighter - 1d6+1+(Weaponmaster(Weapon Training)(Since it can pick anything))+Greater Weapon Spec+Dueling Gloves? Winner. Can I keep going? I could. Warpriest - 2d6+1+Weapon Specialization+Sacred Weapon+Divine Spell buffing? Winner. Inquisitor - 1d6+1+GREATER BANE+Divine Spells+Judgment - WINNER.
You know what's really good about Warlock? That after I take 4 levels of it, I can then go 16 levels of Magus, and be everything the Warlock would have gotten from lvls 4 and higher, for free, and THEN way more. 16 Magus / Warlock 4 is a BETTER WARLOCK than a 20th level Warlock. Do you see the problem?
1) The Slayer is better than the Avenger could ever hope to be in its current form, in any combat style. This isn't even remotely debatable. Suggesting otherwise at best shows a lack of system mastery, and at worst is deliberate disingenuity. 2) In order for the terrible lack of power to be made up by the social aspect they'd need be practically walking social Dues Ex Machinas, and as it is other classes who don't give up power to be social are better than them at it. Bards, Rogues, Sorcerers, Investigators, Inquisitors can all be as good, and usually BETTER in social interactions. 3) Disguise, Disguise Self and Alter Self can all do what the Vigilante can do pretty much to a Tee. And the one thing they do get, Immunity to scrying isn't even useful. I'll demonstrate for you. I am a powerful and vengeful lich. I want to find that blasted vigilante. Hmm I can't find him for some reason? What about his other three friends? Oh there they are! They have some random guy with them too. No biggie, I'll kill him too, that should draw out the other guy from hiding.
master_marshmallow wrote:
Sadly the Stalker itself isn't so hot. The whole Vigilante class feels like it was meant to be a Stalker that could pick from any of the talents across all the classes. But someone at Paizo said no go, and they broke the class into 3 classes. But then they said, we'll we need a fighterish type too I suppose. So then they broke all the talents up across these classes and filled in enough uninspired generic filler to call them all a class. When it's really obvious Stalker is the only one that had any forethought.
Thrawn007 wrote: Don't like it at all. Instead I want to see other options worth passing up spellcasting for. If that option doesn't exist, then the class has failed. I'm going to say the same thing I did in the Avenger area to you, I have to work with what I'm seeing, which is very little. Its pretty much set in stone now that you're going to be maliciously taxed for Spellcasting. Its also been shown that pretty much all the creativity in the talents went to the Stalker. If this is what we're getting, I'm just trying to lessen the sting.
Mike Lindner wrote: I think combining them would make those talents must haves, and must haves make for bad options. They're already must haves, and they aren't showing any signs of going away. If anything this gives you MORE options as you gain effectively an additional Talent by not taking the already mandatory Mystic Bolts (If you didn't take this why were you going Warlock, it's literally their thing)
I had the idea just now, with the current unhappiness with both Mystic Bolts and Spell Casting for Warlocks, what if we merged these two abilities? I propose the following: Warlocks gain Mystic Bolts with their Arcane Training II. With this it deals purely 1d6+2 damage of the element of your choice, chosen at the time of taking the talent. It retains its current iteration of functionality. For each additional Arcane Training rank taken thereafter, from Ranks 3-5 Would unlock another Elemental type, and increase the damage of Mystic Bolts by 2. So 1d6+4 at Arcane III 1d6+6 at Arcane IV 1d6+8 at Arcane V etc. Upon reaching Arcane Training VI I would like to see them offered Force or Sonic damage as a type, in addition to completing their damage out at 1d6+10. I think this makes taking Arcane Training feel less of a sucker punch by getting additional functionality beyond just being taxed for spells, and also alleviates some of the problems with Warlock Talents being so scarce, in addition to helping Mystic Bolts overcome its current lacking ability to deal with energy resistance. What do you all think?
Alric Rahl wrote:
If you think people are going to opt into playing a worse fighter then I don't know what to say. If an Avenger is supposed to hit and run from the shadows show me all these great talents I get to do so. They don't exist. Suckerpunch and Armor Skin doesn't suddenly make you some great assassin. The class is not a skill monkey, the class is not a utility class, unless you make it that way. Having 6+int skills doesn't suddenly make my Avenger comparable to an Investigator. Ever. He's not even comparable to a Slayer. Warlock and Zealot you could argue. Stalker is still just a worse unchained rogue with some neat tricks, and Avenger is just a bad fighter, which says something given the current state of fighters.
Since we're on the subject let's talk Avenger though. Key problems with Avenger, small hit dice, poor offensive capabilities compared to other full BAB classes, lacks spells, lacks utility, has a bad save in Reflex, lacks any defensive options. Fixes: At level one by taking Avenger you should upgrade to D10 HD and trade Fort for Reflex for save progression. Avenger shouldn't get spells but look at what other classes get because they don't have them. Rage and Rage Powers. Challenge and Orders. Weapon and armor training. Martial Flexibility, Flurry, and Ki nonsense. What does the Avenger get? Other classes that are full BAB have ways to modify their ability to hit and amplify their damage. Smite, Favored Enemy, Etc. Again Avenger gets nothing. Ergo, allow Avengers access to Challenge. The idea of a masked vigilante challenging his Nemesis is iconic and helps fix their damage woes. In other areas the Avenger talent are just largely uninspired and makes it feel like a cheap fighter knock off or don't sufficiently provide enough power, how is suckerpunch unchanged from its first incarnation? It's a trap talent. Less of that, more real choices that don't sacrifice effectiveness for thematics.
DM_aka_Dudemeister wrote:
I'm one of the few people doing high level Avenger testing, so I'm not sure why you're trying to explain to me about Mundane heroes? I can be a primarily martial player, be playtesting the Avenger at high level and still recognize that Warlock and Zealot should just get their spells. Avenger and Stalker should be buffed to compensate.
DM_aka_Dudemeister wrote: If stalker and avenger aren't getting spells, then I don't want Warlock and Zealot to get the same number of talents AND spells for free. They should. You don't spite two specializations because one of the other specializations is subpar and the other is just plain bad. Focus on building Stalker and Avenger up, not keeping Warlock and Zealot down.
Vagabond? wrote: Posting intrest- However, I'm wondering- A nice old grandmotherly figure, smiling and welcoming. She rides on a carriage led by two skeletal horses. Basically, a genuinely affable old lady who just wants to help the group, but also likes to animate the dead. Would that mesh with the group at all? Until they find out and kill you. -Posted with Wayfinder
Why exactly can you not have the same theatrics as a Slayer? Those aren't part of the Vigilante class, just because you were inspired to play a certain way, doesn't mean the option never existed in the first place. (And with any other class you don't need 50 rounds to be useful, or worry about getting caught in NPC mode)
SCKnightHero1 wrote: What deities can we use? I thought about having a cleric of Wadjet traveling hoping to spread the ways of an Ancient Osirian deity to a foreign land. If I do get picked she would try to become the head priestess of the kingdom. Whatever deity you wish you can worship. -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
"Slaughtered them like they were beasts of burden, it would have been funny, if it wasn't so pathetic." -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
I'm pretty sure they're all dead. -Posted with Wayfinder
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
"Thank you Darius...Please...Be gentle with me." "You'll have to lower yourself in slowly, then I can wrap my legs around you." Awkwardness +2! Z gives Darius a wink then continues, "No but really, please don't let my arms touch the water."
Female Aasimar Skald 2 | HP 25/25(27/27)| AC 18 T 12 FF 16 | Fort +5 Ref +2 Will +2[4]| CMD 16 | Init +2 | Perception +4 | Inspire Rage 7/7
Bitha Sark wrote: That would be awesome, DM! And welcome to Hilda! Rage without me burning my rounds....I'm all about that! I'm not saying we should take amplified Rage. But we should take amplified Rage. -Posted with Wayfinder
Traveling through the southern lands of Rostland was an ardous journey but finally you have arrived at the sole outpost in the Greenbelt, Oleg's Trading Post. Oleg’s Trading Post looks more like a run down fort and is surrounded by a wooden palisade that stands 10 feet high. At each corner of the palisade are 20-footsquare watchtowers, each armed with a run-down catapult left over from the site’s original use as a border fort. There’s one entrance through the palisade—a 30-foot-wide wooden gate. Approaching the trading post you can see a man working on the roof of one of the buildings, while a woman observes him from the courtyard below. Roll20 is now up so please join.
Hello everyone I am an experienced DM who is looking to start getting into PbP. As RL responsibilities have increased over the years I can no longer realistically meet up to do extended gaming sessions like I once could, but I still want to scratch that Pathfinder itch. I'm looking for 4 to 6 players to join me in my endeavours. Theme:
Second Darkness is all about delving into the depths of the earth and surviving its horrors, because of which some more light-hearted characters might find themselves overshadowed by the seriousness of the AP. This isn't to say you cannot or shouldn't make such a character, only that you're aware of this fact. Personality and History:
Give me insight into why your character thinks and acts the way they do. Being in touch with a character's motives helps me drive the story and connect with the story personally. This is the most important aspect of me choosing a player. Posting:
I would like to ask for a post a day from my players, that said I also understand that I myself don't always have the time to post every day. That isn't to say I won't try, but more so that there will come a day here and there where I will miss a day. I will however always be checking the posts atleast twice a day and if I see that a small post can be made, even if I otherwise would not have, I will to drive things along. Character Creation:
Book List: All Official Pathfinder Paizo. Race: All Core, others on a case by case basis. Level: 1 Attributes: 20 Point Buy Traits: 2 Traits, one must be a campaign trait. Drawback for a third if you desire. Equipment: 150g Other Things:
I will take creative liberty with the AP pretty much wherever I feel like it and given the dated nature of the AP I will be doing pretty extensive modification to the books regardless. The 20 point buy is there so I don't feel bad when I do something awful to you. If you're still interested feel free to apply and I can't wait to hear from all of you. I will be accepting applications up until December 20th. |