# Primal Avatar I redid the class list myself to make sure it all worked out. I made sure all abilities mention what they replace (that was missing.) Corrected a few gender conflicts in the text- the Avatar is a she the spirit is a he in the text- and renamed Primal Jump to Primordial Jump (i figured we had need of SOMETHING not named "primal" in the power listings ;)) And I added the most recent changes we are currently discussing. I know you guys keep your copy but I will be updating this as changes are made here on this site as well. If nothing else it helps ME keep it all straight.
Huzza my input matters! # Primal Avatar
complicated rage power maths:
10 primal manifestations can equal 10 rage powers, but thats a problem because... A) Animal furry rage power (1d4 for a medium creature) does not equal bite evolution (1d6 for a medium creature) but both give a bite attack B) Dragon totem Wings rage power does not equal Wings evolution, in the sense you can acquire wings faster than the rage power allows and flying no longer uses 2 rounds of rage C) The Primal Avatar already has darkvision 60 while raging, the barbarian has to take a rage power OR TWO to do the same. (Night Vision rage power) This means that the Primal avatar can have the equivalent of 11 or 12 rage powers depending on race. Before feats such as extra rage power are taken into consideration. D) In addition the rage powers Bestial Climber and Bestial Swimmer, give you a climb and swim speed respectively and each cost 2 evolution points (two primal manifestations) and you have to be level 6 to get either one. You can have both a climb and a swim speed at level 1 as a Primal Avatar. That was just what i could find in 10 minutes on d20PFSRD.com I'm sure there are more that need to be tweaked or thrown out. Just looking at rage powers and (if rage powers stack with evolutions) Bite has the potential to be a 1 hit wonder to give sneak attack a run for it's money.
Also should the Primal Avatar be able to qualify for feats that require a natural attack? It's such an integral part of the class, and feats traditionally enhance the class benefits, but the Primal Avatar doesn't have a natural attack all the time that it would need to qualify
# all other classes. I'm still reading to catch up in my half month long sabbatical from the internet so i have no input at this time.
@ Iorthol
Primal avatar changes i want:
1) thanks for putting me on the wiki. 2) Primal avatar is underpowered at level 1, compared to almost any class -gets 1 temp hp and darkvision 60 ft at level 1 and that's it, for at most(with a 22 CON) 10 rounds- unless I missed something. 3) my solution to 2 is to have primal manifestations at every odd level. 4) 3 is complicated by the fact this means rage powers at level 1, so i vote to get rid of the option of rage powers for the Primal Avatar, or make rage powers worth three evolution points. 5) the current Primal Avatar, is better than a pure Barbarian, at pure damage out put- possibly at AC as well- if it uses all 10 Primal Manifestations for rage powers. 6) rage powers are both better than, worse than, and incomparable to the evolution equivalent this needs to be addressed in some way. 7) fast healing evolution needs to restore Hp to the temporary Hp granted by the Avatar before/ if it heals the Primal avatar at all. Just a thought. 8) this was part of the original idea, i feel that using, what amounts to your, anger to reach into another plane and summon living armor would leave you more than fatigued. 9) I am happy with most everything else, the only bit I feel HAS to be there is the bit where rage powers are evolution points instead. All other abilities are secondary to that and essentially amount to useful fluff in my opinion.
@ Alfray I agree with you small amounts of finished work is better than large amounts of half baked stuff that is unrefined. I vote to rehash some/a lot of classes in the revision stage.
Uh this is a little delayed but... as far as the Primal Avatar goes... I like it! Thank you for putting it on the wiki page. It mostly matches up with my original idea. I was out of town on a quest of my own and didn't have access to a cpu until just this week, and I just now got around to looking into it. My idea was that the synthesist was too powerful but looked a lot like a barbarian raging- the hp of a synthesised summoner looks a lot like the hp of a raging barbarian, evolution points added up to a nat attack pure barbarian I was making at the time. The only REAL downside to the synthesized summoner (as the GM) is it's more or less permanent and is good for things other than battle. Raging is only good for battle. At the time it seemed logical to solve one with the other, then I found you guys and thought, "here are people who know what it's like." The other idea I had was to make a rage power that was good for 2 evolution points, fun idea for a Summoner pulling from Barbarian, if you ever decide to do something like that. Kinda like a Mad Dog, but more like a Mad Monster. IDK I got my dream class published. I'm happy. Only thing is right now, you get 1 temp HP and darkvision for 4 rounds+CON mod at level 1. Thats it, other than normal Barbarian stuff. Did miss something? At level 1 a normally Barbarian would whoop Primal Avatar butt. My idea is simple you get a Primal manifestation at every ODD level starting at level 1. That way you have something to use at level 1 other than your wits. Same number of Primal manifestations, just 1 level sooner. I know that translates to a rage power at 1st level, and thats a no-no, which is why, I think rage powers should be worth three evolution points OR thrown out the window. I also know 1 Evolution point=1 feat and 1 rage power=1 feat, so that DOESN'T add up. but the whole point of these Archetypes is they are not quite as good at either class but are good at both and great at what they do. Right now the Primal Avatar still can have 10 rage powers. which is just as good as a normal Barbarian, but evolution points can be both better and worse than the rage power equal (lesser beast totem > claws lesser beast totem=claws+improved damage claws lesser beast totem<claws+reach claws+improved damage claws Animal Furry's bite/=/ bite at all) So as you can see the entire situation is f*##ed up. So my solution is either throw rage powers out the window or make rage powers harder to get. Personally I feel we/you should throw rage powers out the window. But hey, just the idea's dad speaking.
Raiderrpg wrote:
I don't get what you mean with Arcane Bond. It's more like a Synthesist Summoner that a Wizards familiar, not sure if i made that clear enough. As to why CHA is involved, i wanted to tie in a little more to the summoner than just the Evolution points, and i didn't want a set amount of evolution points, but at the same time I didn't want to make it STR ('cause that makes no sense) DEX (for the same reason) CON (because that's what controls rounds of summon), leaving only the mental stats, INT- it's a barbarian archetype- that defies nature (seriously an INT based BARBARIAN can you imagine? WIS would be a good choice so i can change to that. As to overpowered it's just as strong as an eidolon. But with (potentially) more Hit points and more magic items. If you notice armor and this class clash rather badly, by design. Which (I think) weakens it a lot. If it's overpowered i would love to get it up and running at a good level, i just need to know what to fix.It's also underpowered at lower levels, at first level all it gets are 3 natural attacks for at most 9 rounds a day.
Uh I'm new and I would like to contribute very much. I made a Barbarin/summoner. (I realize that there is one, but it seemed too powerful to me, natural attacks are really strong before you throw in rage, in addition it's not complete and- once again my opinion- too complicated.) So I Made a simpler one. I hope you guys like it!
I realise that there's already a Barbarian/ Summoner. But it is my belief that both a synthist-type-eidolon and rage is too much power. So I made this. I hope everybody likes it!
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