Jagga Spikes wrote:
note that in Pathfinder Online, skill system will be open-ended. so, in 2.5 years, i become Ranger 10/Fighter 10, and you become Fighter 20. you get cap-stone ability. 2.5 years later, i become Ranger 10/Fighter 20, and you become Ranger 10/Fighter 20. i don't get cap-stone ability.
doesn't that strike you as odd?
You know, I was in favour of the proposed system until I read your post, now I'm convinced it needs tweaking... someone with 5 years of play time (although I think your numbers are off, 5 years = 40 levels not 30... assuming linear progression for the sake of comparison) is hardly 'gaming' the system to want a crack at another capstone, or 3-4 years of play time with diverse skill choices wanting their first.
What if the rate at which you accrue skill points towards a capstone is inversely proportional to your total 'level' of archetypal merit badges... with a hefty hit from levels 20 to 21 and a sliding scale beyond.
So a character that goes straight to Fighter 20 gets their capstone faster then a character that takes even a single side-step along the way. Because of the way your total skill point pool would be effected by slower progression, characters get a meaningful choice.
* Higher pool total and faster skill growth = stay with one class.
* Lower pool total and slower skill growth = feel free to spread out.
And the theory extends to a 5 year old character who is 20/20 and wants a crack at a second capstone... with stupidly slow skill-point accrual. At the end he may well be the first guy on the server with this setup, so its a tempting offer.
Describing a system like this sounds ridiculous in a table-top setting, but an MMO this would be trivial.