2ed base profile's page

No posts. Alias of Cuàn.


About 2ed base profile

CG, Medium, Tengu, Humanoid
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Perception +5; Low-light Vision
Ancestry Tengu (Skyborn)
Background Returning Descendant
Languages Common, Tengu
Skills Acrobatics +7, Athletics +4, Comedy Performance +6, Deception +6, Diplomacy +6, Engineering Lore +3, Society +3, Thievery +7
Feats Goading Feint, Fascinating Performance, Pickpocket, Squawk!
Str 12(+1), Dex 18(+4), Con 12(+1), Int 10(+0), Wis 10(+0), Cha 16(+3)
Items 1 gp 8 sp, Adventurer's Pack, Fine Clothing, Leather Armor, Main-Gauche, Predictable Silver Piece, Rapier
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AC 18; Fort +4, Ref +9, Will +5
HP 17
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Speed 25 feet
Melee (1) Rapier +7 (deadly d8, disarm, finesse), Damage 1d6+1 piercing, Beak +7 (finesse, unarmed) 1d6+1 piercing
Ranged (1) Hand Crossbow +7 (range increment 60 feet, reload 1), Damage 1d6 piercing
Confident Finisher (1) (finisher, swashbuckler) Make a strike that qualifies for Precise Strike and add following effect: Failure - deal half Precise Strike damage using same type as the Strike.
Precise Strikes While I have Panache agile or finesse melee or unarmed weapons deal +2 precision damage, 2d6 on a finisher
Swashbuckler's Style (Battledancer) Trained in Performance, get Fascinating Performance feat and gain panache during an encounter when Perform check exceeds Will save of an observer.
Other abilities Panache

Panache:
You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.

You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler's style. At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).

While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher can be used only while you have panache and cause you to lose your panache.

Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.

Adventurer's Pack:
The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.