Nurah Dendiwhar

2E - Agent Midnight's page

73 posts. Organized Play character for chadius.


Classes/Levels

[2E] Halfling Female Ranger 1 | HP 14/17 | AC 14 (TAC 12) | Perception +4 | Saves 3/4/4 | Hero Points 1/3

Alignment

LG

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 14
Charisma 12

About 2E - Agent Midnight

About Midnight:
Prisma. She hates that name. Nonetheless, her parents believe her to be a gift from heaven. And they made sure to push this idea onto all of their fellow upperclass nobles.

But when the young were called into war, Prisma felt duty bound. She learned how to use the hand crossbow and the basics of infiltration and espionage. She proved a valuable soldier, despite the many attempts to keep the noblewoman out of the military.

Eventually she took on the moniker Agent Midnight and became a freelance mercenary. Her parents are proud, but they do wish she would take over the family textile business...

PFS #133608-1502

Saving Throws:

Fort 1 Expert + 1 Con + Level 1 = 3
Ref 1 Expert + 2 Dex + Level 1 = 4
Will 1 Expert + 2 Will + Level 1 = 4

Defenses:

HP 6 Halfling + 10 Ranger + 1 Con = 17
AC 10 + 2 Dex + 2 Studded Leather = 14
TAC 10 + 2 Dex = 12

Weapons:

Melee

Gauntlet
[dice=Gauntlet]1d20+1[/dice]
[dice=Damage]1d4[/dice]
Damage: 1d4 B
Hands: Free
Group: Club
Traits: Agile, Free Hand

Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.

Dagger
Attack: 2 Dex
[dice=Dagger]1d20+2+1[/dice]
[dice=Damage]1d4[/dice]

Damage: 1d4 P
Group: Knife
Traits: Agile, finesse, thrown 10ft, versatile S

Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.
Finesse: Midnight can use her Dexterity bonus to attack instead of Strength.
Versatile A versatile weapon can be used to deal a different type of damage than the type listed. The Dagger will deal Slashing or Piercing damage. This is chosen when she attacks.

Sap
[dice=Sap]1d20+1[/dice]
[dice=Damage]1d6[/dice]
Damage: 1d6 B
Hands: 1
Group: Club
Traits: Agile, Nonlethal

Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.
Nonlethal: All attacks with this weapon are nonlethal. If Agent Midnight tries to use this to deal lethal damage, she treats the attack as Untrained.

Ranged

Hand Crossbow With Crossbow Ace
Damage: (increase 1d6 size) + (+2 /2) Wis = 1d8 + 1
[dice=Crossbow]1d20+2[/dice]
[dice=Damage]1d8+1[/dice]

Crossbow Ace: When you use Hunt Target or when you use Interact to reload your crossbow, if your next Strike with that crossbow before the end of your next turn is against your hunted target, add half your Wisdom modifier to your damage roll; if you are firing a simple crossbow on a qualifying attack, also increase the damage dice on that attack by one size (see page 91).

Hand Crossbow
Attack: 2 Dex
[dice=Crossbow]1d20+2[/dice]
[dice=Damage]1d6[/dice]

1d6 P
Range 60 ft
Reload 1
Bulk 1
Hands 1
Group Bow

Ammo: 8 bolts

Dagger
Attack: 2 Dex
[dice=Dagger]1d20+2+1[/dice]
[dice=Damage]1d4[/dice]

Damage: 1d4 P
Group: Knife
Traits: Agile, finesse, thrown 10ft, versatile S

Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.
Finesse: Midnight can use her Dexterity bonus to attack instead of Strength.
Versatile A versatile weapon can be used to deal a different type of damage than the type listed. The Dagger will deal Slashing or Piercing damage. This is chosen when she attacks.

Skills:

Check Penalty -1

Acrobatics 0 Trained + 0 Dex + 1 Lvl -1 Check Penalty = 0
Athletics 0 Trained + 2 Dex + 1 Lvl -1 Check Penalty = 2
Craft 0 Trained + 2 Int + 1 Lvl = 3
Lore (Nobility) 0 Trained + 2 Int + 1 Lvl = 3
Medicine 0 Trained + 2 Wis + 1 Lvl = 3
Perception 1 Expert + 2 Wis + 1 Lvl = 4
Religion 0 Trained + 2 Wis + 1 Lvl = 3
Society 0 Trained + 2 Int + 1 Lvl = 3
Stealth 0 Trained + 2 Dex + 1 Lvl -1 Check Penalty = 2
Thievery 0 Trained + 2 Dex + 1 Lvl -1 Check Penalty = 2

Class Features:

Hunt Target
You designate a single creature within 100 feet as your target and focus your attacks against that creature. While hunting that creature, you gain benefits for focusing your attacks. As long as all your attacks in a round are against target you’re hunting, the multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon) instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any further attacks in the round. You also ignore the penalty for making ranged attacks against the target you’re hunting within your second range increment. You also gain a +2 circumstance bonus to Perception checks when you Seek your target and a +2 circumstance bonus to Survival checks when you Track your target.

You can have only one creature designated as the target of your hunt at a time. If you use Hunt Target against a creature when you already have a creature designated, the prior creature loses the designation and the new target gains the designation. In any case, this designation lasts until your next daily preparation (see page 332).

Feats:

Keen Eyes (Ancestry Feat)
Page 33
Your eyes are sharp, and your other senses are similarly attuned to your surroundings. When you attack an opponent that is concealed from you or sensed by you, reduce the flat check DC you need to hit that creature to 3 for concealed or 9 for sensed. You gain a +2 circumstance bonus when using the Seek action to sense unseen creatures within 30 feet.

Courtly Graces (Background)
Page 164
You either were raised among the nobility or have learned proper etiquette and bearing as well as noble lineages, allowing you to present yourself as a member of the nobility.

You can use the Recall Knowledge action with Society to gain useful facts about these topics, using the DC for Nobility Lore if it is lower, and you can use your Society modifier on all Nobility Lore checks.

If you want to impersonate a specific noble or create a false noble backstory for yourself, you still need to additionally use Deception when presenting yourself in your noble persona.

Crossbow Ace (Hunter 1 Feat)
When you use Hunt Target or when you use Interact to reload your crossbow, if your next Strike with that crossbow before the end of your next turn is against your hunted target, add half your Wisdom modifier to your damage roll; if you are firing a simple crossbow on a qualifying attack, also increase the damage dice on that attack by one size (see page 91).

Equipment:

Bulk limit 5

Clothing Winter 4 sp

Gauntlet 2 sp Bulk L
Thief Tools 30 sp Bulk L
Sap 1 sp Bulk L
Dagger 2 sp Bulk L
Bolts 1 sp Bulk L

Studded Leather 30 sp Bulk 1
Hand Crossbow 25 sp Bulk 1
Healer's Tools 50 sp Bulk 1

Climbing Gear 5 sp Bulk 2

Total Bulk 5 (+5 L)
Total Cost 150
Remaining 0

Character Creation:

Attribute Scores
Halfling: +Dex +Wis +Int -Str
Background (Noble): +Int +Str
4 Boosts: Dex Con Wis Cha
Ranger: Dex

Str 10, Dex 14, Con 12, Int 14, Wis 14, Cha 12

Ancestry and Background
Halfling
HP 6
Size Small
Speed 25 ft
Traits Humanoid, Halfling
Bonus Languages: Common, Halfling, Dwarven

Ancestry Feat: Keen Eyes (Page 33)

Level 1 Ranger
HP: 10 + 1 Con
Perception: Expert
Saves
Fort: E
Ref: E
Will: E

Skills
Perception E

Trained in 6 + 2 Int
Acrobatics
Athletics
Craft
Medicine
Religion
Society
Stealth
Thievery
Trained in Lore (Nobility) (Due to Noble Background)

Weapons:
Simple Weapons
Martial Weapons

Armor:
Light Armor
Medium Armor

Feats
Courtly Graces (Due to Noble Background)
Keen Eyes (Due to Ancestry Background)
Crossbow Ace (Hunter 1)

Equipment
Clothing Winter 4 sp

Gauntlet 2 sp Bulk L
Thief Tools 30 sp Bulk L
Sap 1 sp Bulk L
Dagger 2 sp Bulk L
Bolts 1 sp Bulk L

Studded Leather 30 sp Bulk 1
Hand Crossbow 25 sp Bulk 1
Healer's Tools 50 sp Bulk 1

Climbing Gear 5 sp Bulk 2