![]()
About 2E - Agent MidnightAbout Midnight:
Prisma. She hates that name. Nonetheless, her parents believe her to be a gift from heaven. And they made sure to push this idea onto all of their fellow upperclass nobles.
But when the young were called into war, Prisma felt duty bound. She learned how to use the hand crossbow and the basics of infiltration and espionage. She proved a valuable soldier, despite the many attempts to keep the noblewoman out of the military. Eventually she took on the moniker Agent Midnight and became a freelance mercenary. Her parents are proud, but they do wish she would take over the family textile business...
PFS #133608-1502 Saving Throws:
Fort 1 Expert + 1 Con + Level 1 = 3 Ref 1 Expert + 2 Dex + Level 1 = 4 Will 1 Expert + 2 Will + Level 1 = 4 Defenses:
HP 6 Halfling + 10 Ranger + 1 Con = 17 AC 10 + 2 Dex + 2 Studded Leather = 14 TAC 10 + 2 Dex = 12 Weapons:
Melee Gauntlet
Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10. Dagger
Damage: 1d4 P
Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.
Sap
Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.
Ranged Hand Crossbow With Crossbow Ace
Crossbow Ace: When you use Hunt Target or when you use Interact to reload your crossbow, if your next Strike with that crossbow before the end of your next turn is against your hunted target, add half your Wisdom modifier to your damage roll; if you are firing a simple crossbow on a qualifying attack, also increase the damage dice on that attack by one size (see page 91). Hand Crossbow
1d6 P
Ammo: 8 bolts Dagger
Damage: 1d4 P
Agile: If Midnight attacks multiple times in a round, she takes a -4/-8 penalty instead of the usual -5/-10.
Skills:
Check Penalty -1 Acrobatics 0 Trained + 0 Dex + 1 Lvl -1 Check Penalty = 0
Class Features:
Hunt Target You designate a single creature within 100 feet as your target and focus your attacks against that creature. While hunting that creature, you gain benefits for focusing your attacks. As long as all your attacks in a round are against target you’re hunting, the multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon) instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any further attacks in the round. You also ignore the penalty for making ranged attacks against the target you’re hunting within your second range increment. You also gain a +2 circumstance bonus to Perception checks when you Seek your target and a +2 circumstance bonus to Survival checks when you Track your target. You can have only one creature designated as the target of your hunt at a time. If you use Hunt Target against a creature when you already have a creature designated, the prior creature loses the designation and the new target gains the designation. In any case, this designation lasts until your next daily preparation (see page 332).
Feats:
Keen Eyes (Ancestry Feat) Page 33 Your eyes are sharp, and your other senses are similarly attuned to your surroundings. When you attack an opponent that is concealed from you or sensed by you, reduce the flat check DC you need to hit that creature to 3 for concealed or 9 for sensed. You gain a +2 circumstance bonus when using the Seek action to sense unseen creatures within 30 feet. Courtly Graces (Background)
You can use the Recall Knowledge action with Society to gain useful facts about these topics, using the DC for Nobility Lore if it is lower, and you can use your Society modifier on all Nobility Lore checks. If you want to impersonate a specific noble or create a false noble backstory for yourself, you still need to additionally use Deception when presenting yourself in your noble persona. Crossbow Ace (Hunter 1 Feat)
Equipment:
Bulk limit 5 Clothing Winter 4 sp Gauntlet 2 sp Bulk L
Studded Leather 30 sp Bulk 1
Climbing Gear 5 sp Bulk 2 Total Bulk 5 (+5 L)
Character Creation:
Attribute Scores Halfling: +Dex +Wis +Int -Str Background (Noble): +Int +Str 4 Boosts: Dex Con Wis Cha Ranger: Dex Str 10, Dex 14, Con 12, Int 14, Wis 14, Cha 12 Ancestry and Background
Ancestry Feat: Keen Eyes (Page 33) Level 1 Ranger
Skills
Trained in 6 + 2 Int
Weapons:
Armor:
Feats
Equipment
Gauntlet 2 sp Bulk L
Studded Leather 30 sp Bulk 1
Climbing Gear 5 sp Bulk 2
|