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Reviving this thread again rather than create a new one.
I'm playing a technomancer now and took this instead of Energize spell, banking on how cool my GM is.
Items that have been created so far:
A mass spectrometer to help analyze a mysterious substance the party found.
A coin press to create forged coins, so that certain parties wouldn't notice they had gone missing (at least without closer inspection and maybe a culture check). We had to come up with our own blanks though, because it doesn't come with 'charges', of course.
So even though I was on the fence about taking it, I'm really loving the RP and utility of this hack; maybe one of the best spells in the game for those purposes, if you (and your GM) are a little creative!