1chapelcredit's page

1 post. No reviews. No lists. No wishlists.


RSS


2 people marked this as a favorite.

Reviving this thread again rather than create a new one.

I'm playing a technomancer now and took this instead of Energize spell, banking on how cool my GM is.

Items that have been created so far:
A mass spectrometer to help analyze a mysterious substance the party found.
A coin press to create forged coins, so that certain parties wouldn't notice they had gone missing (at least without closer inspection and maybe a culture check). We had to come up with our own blanks though, because it doesn't come with 'charges', of course.

So even though I was on the fence about taking it, I'm really loving the RP and utility of this hack; maybe one of the best spells in the game for those purposes, if you (and your GM) are a little creative!