Mechanic Class Discussion



Mines Exocortex is so ill-fitting it's better off cut

Mechanic Review and Analysis

Notes from the playtest: Mechanic

Two similar feats with the level two feat feeling much stronger than the level 6 one

Problems with Flickering Shield

Mines and Help!

The woes of being a class whose Key Attribute isn't really their Key Attribute

The personal weapon plus mods combat mechanic

Modify is EXACTLY what I wanted.

Turret Mechanic Broken Threshold

What's the deal with High Tech Medic?

Problems I've noticed with Mines

Where's The Old Exocortex?

Initial Impressions on Mechanic

thought after first reading of playtest mechanic

The mechanic shouldn't be named mechanic.

Expensive Array Turret - Typo or Not?

Double Deployment feat clarification

Expansive Array and Void Weapon Group

Clarification is need with regards to the way the deploy mines activity interacts with related class feats.

Drone Companion Progression?

My thoughts on the Mechanic, Plus Commentary on Exocortex

Modifying Armour & In-Combat

Errata found: ADVANCED DRONE

Modifying rifles

Building Arendi, one of my SF1 Mechanics

Community / Forums / Starfinder / Second Edition Playtest / Playtest Class Discussion / Mechanic Class Discussion All Messageboards