zeroth_hour2 |
Congrats cartmanbeck!
By the way, where will an "additional card" on her power come from? If she examines the bottom of a deck, does it come from the top or the second from the bottom? Or any card in the deck? Or a random one?
Golems make CD Alahazra cry. :(
My gut says there may be a way to break the Wandering Prophet's draw a card power, but I'm not sure yet.
(I always find these amusing, as I don't have a "best character ever". I like many characters.)
jones314 |
After playing Alahazra through Skull & Shackles, I can agree that she is a powerhouse and excellent team player. Although sometimes, other players weren't happy to see her skim boons off the top of locations, once she got her Stargazer role. Wouldn't it be great to pair Alahazra up with Imrijka or Seelah? Get locations down to monsters and let Imrijka slice through them or Seelah help in the digging.
The CD Alahazra seems like she will need items like Spyglass and spells like Scrying, or one of her powers will be pretty useless. Allies that let you examine cards will also be important. I'm also curious what an "extra card" means when you examine the bottom card with a Dolphin or something. Seems like it would have to be the next card up.
cartmanbeck RPG Superstar 2014 Top 16 |
Vic Wertz Chief Technical Officer |
Longshot11 |
cartmanbeck wrote:I'd say the additional card would be inherently under the same restrictions as the first, so if you were examining the bottom card, it would become the bottom two cards.Yep. All the power is doing is increasing the number by 1.
So, let's say I play a Lookout to examine the top card of my deck - the power kicks in so I examine the top 2 cards; but then I also playe Seer's Headdress to examine the bottom card, and my power AGAIN kicks in, so I can examine the bottom 2 cards also, for a total of 4 examined cards, is that correct?
On the class deck Alahazra - I'm not overly impressed by her, pre-role. The stats boost is nice, but she needs a Power feat to start recharging her 'fireballed' spells, and ever since Seoni I'm not a fan of reckless discards for combat, let alone doing it blindly.
Frankly, the absence of in-built scouting power for a character that fancy themselves 'Oracle' is really ... out of character, and leaves a taste of having been done just for the sake of trying to be 'different' (while I imagine there's plenty of different mechanics that could've been weaved around 'examine' - like 'every time she defeats a Monster', but that's probably Ramexes...)
Post-role, she can spend two power feats to get some nice scouting that taken on its own is pretty cool, but in a world with S&S Alahazra is just underwhelming.
Eliandra Giltessan |
Alahazra: Best character evah!
Although I suspect I will be playing S&S Alahazra through the first season I play once I get the oracle deck. Not gonna lie, combining seers headdress and spyglass to examine half a location deck would be pretty sweet. But while I appreciate how CD Alahazra's first power mimics spontaneous casting, I hate discarding the top card of my deck.
But also, two other oracles! Maybe I will love one. #godivineorgohome
Vic Wertz Chief Technical Officer |
So, let's say I play a Lookout to examine the top card of my deck - the power kicks in so I examine the top 2 cards; but then I also playe Seer's Headdress to examine the bottom card, and my power AGAIN kicks in, so I can examine the bottom 2 cards also, for a total of 4 examined cards, is that correct?
Yep—each of those is a separate examination, so you add a card to each.
Parody |
Frankly, the absence of in-built scouting power for a character that fancy themselves 'Oracle' is really ... out of character....
I guess it depends on where you're coming from. In the RPG the name Oracle has nothing to do with oracular visions; they're Divine Sorcerers. They trade a penalty (Alahazra is nearly blind) for a set of special powers (Flame-oriented for Alahazra) and Sorcerer-style spellcasting mostly out of the divine spells. Nothing in her writeups there screams predicting the future; it's all about the burning. Thus spontaneous fire, bringing her closer to her RPG counterpart. :)
I won't be surprised if S&S Alahazra is more popular than her CD counterpart in Guild play for those that know you can do that. Scouting is a powerful power in this game, as is digging Cures...err...Divine Spells out of the discard pile. The scouting power might have fit better with a different Oracle, but that's Iconics for you.
Longshot11 |
Longshot11 wrote:Frankly, the absence of in-built scouting power for a character that fancy themselves 'Oracle' is really ... out of character....I guess it depends on where you're coming from. In the RPG the name Oracle has nothing to do with oracular visions; they're Divine Sorcerers. They trade a penalty (Alahazra is nearly blind) for a set of special powers (Flame-oriented for Alahazra) and Sorcerer-style spellcasting mostly out of the divine spells.
Huh. And then the devs tell you not to bring assumptions from the RPG :D I was going purely with the IRL definition of 'oracle', but that will teach me :)
Rebel Song |
#godivineorgohome indeed. I love S&S Alahazra, but I disagree that she's a spell powerhouse (that's Zarlova). I took her into the Worldwound Monday night (as Adventure 7) and I failed every combat check I attempted (and then couldn't recharge any spells, either). Stupid Corrupted Soldiers. That was probably just my luck though. I'm looking forward to seeing the other two Oracles!
I'm torn between Alahazra and Adowyn for scouting-ness! Especially now that my Adowyn has her role card. :3
Ron Lundeen Contributor |
*Nods solemnly* Okay, counsel, I'm convinced. I'll allow it.
Seriously, though, I don't know why we've just sort of passed on Alahazra before now; maybe because my friend played her twice in Skull & Shackles, got her killed, and we never took her out of the box again. But now I'll give her another try.
Brendthomas |
I would have to agree on the, getting her killed quickly in skulls and shackles comments. I really like her but she didn't even make it to adventure deck 1 when I played her. I plan on giving her another try one of these days. Most likely not in the Skulls and shackles though. I mean I have so many characters at this point (along with everyone else who owns all the stuff they have come out with for this game) that I'm not even sure I'm going to be able to play all of the characters I have in my life time and if they keep coming out with new stuff as often as they do its just going to get worse. Me and my wife may need to start playing 3 characters each when running through adventure paths. Lol
Axoq |
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I've been playing a S&S campaign with three friends and also maintaining a set of "second-stringers" for use in case someone new comes into the group, a character dies, that sort of thing. Alahazra was chosen as a second-stringer because I thought she was an interesting character.
Reading this BCA post, I don't think I've made full potential of her, but I've also managed not to kill her up through Adventure 5, and that's while a couple of the stronger characters have been called up to the main game for various reasons. I've found that she can't be in the thick of the fray -- her attacks seem too few and far between for that -- but there's frequently a location where she can be relatively okay for a while and hand out blessings and Cures for other people's checks. It also didn't hurt that in the early going, she would find and mop up tons of armor she had no business acquiring. She gained proficiency in Light Armors fairly early just because it seemed wasteful not to give it to her.
It feels like a lot of the characters have a style of play, and if you get that style, then you can play the character really well, but if you don't, it's their death sentence. I must come to accept that I will never make any sense of Seoni. (I tried Valendron in our S&S, just as an experiment, and he lasted longer, but well, up came second-stringer Damiel, and RIP Valendron.)
Calthaer |
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I have to admit that I'm surprised your favorite isn't more smashy. But: forewarned; forearmed - and knowing is half the battle. I will side with you over Hawkmoon, though - knowing what card comes next is nearly always useful.
Especially when that next card is something really nasty...like...I dunno...Death of Righteousness.
Keith Richmond Pathfinder ACG Developer |
Frencois |
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As I explained long ago in a thread, my daughter ALWAYS plays Alahazra. She totally knows how to optimize not only scouting and remote acquisition of boons, but also deck handling/reshuffling (for curing the others) and boons redistribution. She pretty much never fights, but we don't care. Best support character ever. Anytime we go adventuring on any base set or Season of whatever scenario we know that if she comes along we will rock the game.
In real life, she is studying 200 miles aways from home so we even built a full Skype process to make sure she can remotely join the game every saturday. We pretend that it's because we like to see her and wants some news on her studies and life, but don't tell her the real reason is we need Alahazra in the group :-)
And we are just dying to have both Alahazra as a character and remote online gaming capabilities in the soon to come Digital game... Guess why.
This said, Alahazar still is only the second best character ever behind Balazar's Hat! And may even be ranked third when a certain Goblin Cleric will join us this summer.
The Knight Argent |
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I guess I'll chime in. I'm playing S&S Alahazra in Ron Lundeen's Bloodlust Corsairs, which rocks, BTW.
'Hazra is one of those characters that I had to play for quite a while before I realized just how damned powerful she is.
Maybe it's obvious to everyone else, but I realized I could choose not to recharge a spell, just so I could reliably get to it at the end of any turn by trading in a blessing or other spell. I spend most scenarios with a Cure, and attack spell, and a Find Traps in my discard, examining the H-E-double-hockey-sticks out of the location decks, peeling off crappy boons and helping where I can. Pretty unconventional, but really cool.
Plus, it's funny when she turns into a were-bull-shark, but that's an aside. :)
cartmanbeck RPG Superstar 2014 Top 16 |
ryanshowseason2 |
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Just got around to playing S&S Stargazer Alhazra in WotR...
She is ripping it apart.
AD 5 scenario 1 has the heaven location, and man did she shred the locations once that one came into play. By the end of my first turn I'd taken 13 cards and recharged them for scouting then banished another 5.
By the end I had 35 cards in my deck 4 in discard 2 buried and 7 in hand.
I get the feeling she was never meant to be in WotR because she just ends up entirely ignoring nasty at location effects by draining the boons and having another character swoop in and hit banes that are in her way.
It's not unlike commanding an army with unparalleled intel. Then directing appropriate forces where they are needed to bash monsters or disarm barriers, or to sometimes pick up valuable equipment Alhazra can't pick up herself.
It's not that she is a different character to play. She changes the entire game and how the other characters are played as well...
It used to be we'd hit places that we had a chance of satisfying the closing requirements. But now it is that Alhazra and sometimes Adowyn gather intel and dispatch everyone else. A trans formative effect.
fuji6100 |
I had a great time playing Alahazra in S&S and and drooling over the class deck version of her. Our group is about to pick up Season of the Shackles for the first time so this deck is perfectly timed.
Ryanshow, how in the world did you pick up enough divine cards to blow through 18 cards in 1 turn? (Was it something to do with that scenario's particular setup?) I've done some serious shenanigans with Alahazra's boon encountering but always got tripped up on weapons (STR or Dex) and armor (Con). While blessings and divine spells were easy to pick up when they did appear, I only encountered them a small portion of the time.
ryanshowseason2 |
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There are a ton of blessings to be had in that scenario. Also, if he was hanging out at the Sacistry location, he'd be able to roll his divine die on any check to acquire.
Exactly. The tons of blessings helped along with picking up an ally or two that allowed for more explorations and drawing more cards. Also it helps that at this point her divine check is a base 11 + d12 + 1 for the evangelist in my hand.
I actually can't wait to run into that one barrier that lets you add onto a check at the "cost" of drawing a bunch of cards.
Alhazra laughs at drawing from her stacked deck of divine cards.
"You have only increased my power!"
Eliandra Giltessan |
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So I feel the need to come here and observe that I was originally underwhelmed by CD Alahazra, but after playing her, I have realized that she is a BOSS. I've played her twice now, and she is right up there with S&S Alahazra in characters I enjoy playing.
Load her up with scouting boons and a Seer's Headdress, and she's scouting decks like a pro. Her last power helps her move around and scout more decks---as well as letting her move to a different location after closing one. I was hesitant about her "discard the top card of your deck" power, but I've realized it means I can freely explore after a hand wipe, because I have a combat option against anything that's not immune to fire or attack.
The only downside I find to playing her is the max 3 item slots. There are so many good item boons in the oracle class deck that it's really hard to pick just a few.
Tanis O'Connor Adventure Card Game Designer |
So I feel the need to come here and observe that I was originally underwhelmed by CD Alahazra, but after playing her, I have realized that she is a BOSS. I've played her twice now, and she is right up there with S&S Alahazra in characters I enjoy playing.
Load her up with scouting boons and a Seer's Headdress, and she's scouting decks like a pro. Her last power helps her move around and scout more decks---as well as letting her move to a different location after closing one. I was hesitant about her "discard the top card of your deck" power, but I've realized it means I can freely explore after a hand wipe, because I have a combat option against anything that's not immune to fire or attack.
The only downside I find to playing her is the max 3 item slots. There are so many good item boons in the oracle class deck that it's really hard to pick just a few.
Very glad to hear it!